如何恢复 CountDownTimer?

How to resume CountDownTimer?

我可以使用 cancel() (timer.cancel()) 函数成功停止计时器。但是如何恢复呢?我搜索了很多各种代码,但所有内容都在 Java 中。我在 Kotlin 中需要它。你能给我建议吗?我使用代码:

val timer = object : CountDownTimer(60000, 1000) {
        override fun onTick(millisUntilFinished: Long) {
            textView3.text = (millisUntilFinished / 1000).toString() + ""
            println("Timer  : " + millisUntilFinished / 1000)
        }

        override fun onFinish() {}
    }

已编辑:

在Class中:

var currentMillis: Long = 0 // <-- keep millisUntilFinished

    // First creation of your timer
    var timer = object : CountDownTimer(60000, 1000) {
        override fun onTick(millisUntilFinished: Long) {

            currentMillis = millisUntilFinished // <-- save value

            textView3.text = (millisUntilFinished / 1000).toString() + ""
            println("Timer  : " + millisUntilFinished / 1000)
        }

        override fun onFinish() {}
    }

在 onCreate() 中:

  timer.start()

            TextView2.setOnClickListener {
                //Handle click
                timer.cancel()

            }

            TextView3.setOnClickListener {
                //Handle click
                timer = object : CountDownTimer(currentMillis, 1000) {
                    override fun onTick(millisUntilFinished: Long) {
                        currentMillis = millisUntilFinished
                        textView3.text = (millisUntilFinished / 1000).toString() + ""
                        println("Timer  : " + millisUntilFinished / 1000)
                    }

                    override fun onFinish() {}
                }
            timer.start()
}

我的建议:保留 millisUntilFinished 值并将其用于重新创建 CountDownTimer


var currentMillis: Long // <-- keep millisUntilFinished

// First creation of your timer
var timer = object : CountDownTimer(60000, 1000) {
   override fun onTick(millisUntilFinished: Long) {

     currentMillis = millisUntilFinished // <-- save value

     textView3.text = (millisUntilFinished / 1000).toString() + ""
     println("Timer  : " + millisUntilFinished / 1000)
   }

   override fun onFinish() {}
   }
}

...

// You start it
timer.start()

...

// For some reasons in your app you pause (really cancel) it
timer.cancel()

...

// And for reasuming
timer = object : CountDownTimer(currentMillis, 1000) {
   override fun onTick(millisUntilFinished: Long) {
     currentMillis = millisUntilFinished
     textView3.text = (millisUntilFinished / 1000).toString() + ""
     println("Timer  : " + millisUntilFinished / 1000)
   }

   override fun onFinish() {}
   }
}

已经一年多了 我刚开始学习 Kotlin 我可以成功获得暂停和恢复功能,但是调用 onFinish 函数有很大的滞后 我没有重新创建计时器对象,单击我调用 timer.cancel() 的按钮并将标志设置为 true 再次单击按钮时,我检查标志的值,如果为真,我调用 timer.start() 并将标志设置为 false