VB.NET - 由于错误的碰撞检测导致运动受阻

VB.NET - Movement Blocked due to Faulty Collision Detection

所以,我正在为我的编程制作一个游戏 class 作为我最终项目的一部分。我目前正处于计划和试验阶段,我决定先在图形和碰撞方面取得领先。我首先只是通过试验 Graphics class VB 必须提供的而不是使用 PictureBoxes 来制作我的程序。除此之外,我还添加了键盘输入来移动 Image。当我决定通过 Image class 的 intersectsWith() 方法添加碰撞检测时,事情变得很奇怪。

基本上,在我的代码中,"Player" 实体具有三个不同的图像 - 它们会根据它们面向的方向而变化,而这又取决于用户按下的键。没有任何碰撞检测代码,运动和图像变化工作正常,图像移动。但是,一旦我添加碰撞检测,玩家就根本不会移动,只是他们面对的方式会发生变化。即使玩家的 Image 与我要测试相交的图像(美元符号)相距甚远,也会发生这种情况。这是我的全部代码:

Public Class Form1

    Enum DirectionFacing
        FORWARDS
        BACKWARD
        LEFT
        RIGHT
    End Enum

    ' Player X position.
    Dim pX As Integer = 100
    ' Player Y position.
    Dim pY As Integer = 100
    ' The direction the player is facing - by default, backward.
    Dim dir As DirectionFacing = DirectionFacing.BACKWARD
    ' The image of the player.
    Dim pI As Image = My.Resources.MainCharacter_Forward
    ' Another image designed to test for collision detection.
    Dim dI As Image = My.Resources.DollarSign

    Private Sub Form1_KeyDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
        If (e.KeyCode = Keys.W) Then
            ' If they press W, move forward.
            dir = DirectionFacing.FORWARDS
            pI = My.Resources.MainCharacter_Forward
            movePlayer(DirectionFacing.FORWARDS, 10)
        ElseIf (e.KeyCode = Keys.S) Then
            ' If they press S, move backward.
            dir = DirectionFacing.BACKWARD
            pI = My.Resources.MainCharacter_Behind
            movePlayer(DirectionFacing.BACKWARD, 10)
        ElseIf (e.KeyCode = Keys.A) Then
            ' If they press A, move to the left.
            pI = My.Resources.MainCharacter_Side
            dir = DirectionFacing.LEFT
            movePlayer(DirectionFacing.LEFT, 10)
        ElseIf (e.KeyCode = Keys.D) Then
            ' If they press D, move to the right. To make the player face rightward,
            ' the image can be flipped.
            Dim flipped As Image = My.Resources.MainCharacter_Side
            flipped.RotateFlip(RotateFlipType.RotateNoneFlipX)
            pI = flipped
            dir = DirectionFacing.LEFT
            movePlayer(DirectionFacing.RIGHT, 10)
        End If
    End Sub

    ' Moves the player by a certain amount AND checks for collisions.
    Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
        If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel))) Then
            Return
        End If

        If (dir = DirectionFacing.FORWARDS) Then
            pY -= 10
        ElseIf (dir = DirectionFacing.BACKWARD) Then
            pY += 10
        ElseIf (dir = DirectionFacing.LEFT) Then
            pX -= 10
        ElseIf (dir = DirectionFacing.RIGHT) Then
            pX += 10
        End If

    End Sub

    Private Sub draw(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
        Dim g As Graphics = e.Graphics()
        g.DrawImage(dI, 400, 350)
        g.DrawImage(pI, pX, pY)
        Me.Invalidate()
    End Sub

    Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
        Me.DoubleBuffered = True
    End Sub
End Class

基本上,每次我按下一个键并希望图像移动时,图像根本不会移动(即使玩家离美元符号不远),但他们面对的方向仍然在变化.我怎样才能让玩家保持移动并仍然阻止玩家与另一个图像发生碰撞?

嗯,

If (dI.GetBounds(GraphicsUnit.Pixel).IntersectsWith(pI.GetBounds(GraphicsUnit.Pixel)))

将始终 return False 因为 GetBounds 方法不会 return 每个矩形的当前位置。所以它们永远不会相交,你的绘图场景保持不变。

所以让我们尝试解决这个问题。

Enum DirectionFacing
    FORWARDS
    BACKWARD
    LEFT
    RIGHT
End Enum

' The image of the player.
Dim pI As New Bitmap(My.Resources.MainCharacter_Forward)
' Another image designed to test for collision detection.
Dim dI As New Bitmap(My.Resources.DollarSign)
'The rectangle of the player's image.
Dim pIrect As New Rectangle(100, 100, pI.Width, pI.Height)
'The static rectangle of the collision's image.
Dim dIrect As New Rectangle(400, 350, dI.Width, dI.Height)

现在 IntersectWith 函数应该在 movePlayer 方法中工作:

Private Sub movePlayer(dir As DirectionFacing, amount As Integer)
    Dim px = pIrect.X
    Dim py = pIrect.Y

    Select Case dir
        Case DirectionFacing.FORWARDS
            py -= amount
        Case DirectionFacing.BACKWARD
            py += amount
        Case DirectionFacing.LEFT
            px -= amount
        Case DirectionFacing.RIGHT
            px += amount
    End Select

    If Not New Rectangle(px, py, pI.Width, pI.Height).IntersectsWith(dIrect) Then
        pIrect = New Rectangle(px, py, pI.Width, pI.Height)
        Invalidate()
    End If
End Sub

请注意,pxpy 变量现在都是本地变量,因为我们已经有了 pIrect,其中包括当前的 xy。我认为我们用 Select Case 替换了 If 语句是一种更好的方法。我们创建了一个新的矩形来检查任何可能的碰撞,如果没有,那么我们更新我们的 pIrect 并刷新绘图。

除了通过 W S A D 移动图像 键,你也可以使用 键。要在 KeyDown 事件中拦截它们,只需重写 IsInputKey 函数,如下所示:

Protected Overrides Function IsInputKey(keyData As Keys) As Boolean
    Select Case keyData And Keys.KeyCode
        Case Keys.Left, Keys.Up, Keys.Right, Keys.Down
            Return True
        Case Else
            Return MyBase.IsInputKey(keyData)
    End Select
End Function

因此,KeyDown 事件:

Private Sub Form1_KeyDown(sender As Object, e As KeyEventArgs) Handles MyBase.KeyDown
    Select Case e.KeyCode
        Case Keys.W, Keys.Up
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Forward)
            movePlayer(DirectionFacing.FORWARDS, 10)
        Case Keys.S, Keys.Down
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Behind)
            movePlayer(DirectionFacing.BACKWARD, 10)
        Case Keys.A, Keys.Left
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Side)
            movePlayer(DirectionFacing.LEFT, 10)
        Case Keys.D, Keys.Right
            pI?.Dispose()
            pI = New Bitmap(My.Resources.MainCharacter_Side)
            pI.RotateFlip(RotateFlipType.RotateNoneFlipX)
            movePlayer(DirectionFacing.RIGHT, 10)
    End Select
End Sub

同样,我们将 If Then Else 语句替换为 Select Case。如果你不应该这样做,我相信你会很容易恢复并使用 If e.KeyCode = Keys.W OrElse e.KeyCode = Keys.Up Then ....

Paint例程:

Private Sub draw(sender As Object, e As PaintEventArgs) Handles Me.Paint
    Dim g As Graphics = e.Graphics()

    g.DrawImage(dI, dIrect)
    g.DrawImage(pI, pIrect)
End Sub

最后,别忘了清理一下:

Private Sub Form1_FormClosed(sender As Object, e As FormClosedEventArgs) Handles Me.FormClosed
    pI?.Dispose()
    dI?.Dispose()
End Sub

祝你好运