JavaFX z 缓冲区问题
JavaFX z-buffer issues
我正在用很多小盒子装满一个容器,问题是您可以从某些角度看到它们。我已经启用了深度缓冲区,但它不起作用。
处理这部分的代码分为 3 个。setupUIPreElements 设置所有内容,setupUIElements 添加框,setupUIPostElements 添加容器和一些相机内容。
public static void setupUIPreElements(Stage stage){
//Setup grids, groups, scenes, camera and such so that the scene is made from scratch
topGrid = new GridPane();
twoDGroup = new Group();
threeDGroup = new SmartGroup();
root = new HBox();
mainScene = new Scene(root, SCREEN_WIDTH, SCREEN_HEIGHT, true, SceneAntialiasing.BALANCED);
twoD = new SubScene(twoDGroup, SCREEN_WIDTH*.2, SCREEN_HEIGHT);
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT);
anchorAngleX = 0;
anchorAngleY = 0;
angleX = new SimpleDoubleProperty(0);
angleY = new SimpleDoubleProperty(0);
camera = new PerspectiveCamera();
pins = new ProgressIndicator[1];
pin = pins[0] = new ProgressIndicator();
parcels = new ArrayList<UIParcel>();
//add subscenes to scene
root.getChildren().addAll(twoD, threeD);
root.setSpacing(10);
root.setPadding(new Insets(20, 20, 20, 20));
/*START Setup top menu*/
//Setup grid
topGrid.setHgap(10);
topGrid.setVgap(10);
//Setup items
//Add scoring label
scoringLabel = new Label("Score: " + Wrapper.score);
startButton = new Button("Start");
modeSelection = new ChoiceBox(FXCollections.observableArrayList(
"Parcels", "Pentominoes"
));
modeSelection.setValue("");
//Parcel selection UI
ParcelAAmountLabel = new Label("Amount of parcel A: ");
ParcelBAmountLabel = new Label("Amount of parcel B: ");
ParcelCAmountLabel = new Label("Amount of parcel C: ");
ParcelAAmountTextField = new TextField();
ParcelBAmountTextField = new TextField();
ParcelCAmountTextField = new TextField();
ParcelAValueLabel = new Label("Value of parcel A: ");
ParcelBValueLabel = new Label("Value of parcel B: ");
ParcelCValueLabel = new Label("Value of parcel C: ");
ParcelAValueTextField = new TextField();
ParcelBValueTextField = new TextField();
ParcelCValueTextField = new TextField();
//Pentominoe selection UI
LPentominoAmountLabel = new Label("Amount of L pentominoes: ");
PPentominoAmountLabel = new Label("Amount of P pentominoes: ");
TPentominoAmountLabel = new Label("Amount of T pentominoes: ");
LPentominoAmountTextField = new TextField();
PPentominoAmountTextField = new TextField();
TPentominoAmountTextField = new TextField();
LPentominoValueLabel = new Label("Value of L pentominoes: ");
PPentominoValueLabel = new Label("Value of P pentominoes: ");
TPentominoValueLabel = new Label("Value of T pentominoes: ");
LPentominoValueTextField = new TextField();
PPentominoValueTextField = new TextField();
TPentominoValueTextField = new TextField();
//-1 will make it display an animated disk, set to 1 to show that it's done
//pin is the progress indicator
pin.setProgress(-1);
topGrid.add(scoringLabel, 0, 0);
topGrid.add(modeSelection, 0, 1);
topGrid.add(startButton, 0, 8);
twoDGroup.getChildren().add(topGrid);
/*END*/
//Set materials
container_material.setDiffuseColor(CONTAINER_COLOR);
edge_material.setDiffuseColor(EDGE_COLOR);
}
public static void setupUIElements(Stage stage, int[][][] resultBoxesArray){
//TODO check if I can assume the IDs to be either 1, 2 or 3 if filled in or 0 if not
int colorStart = 0;
int colorEnd = 0;
//give every filled in field a box representation and keep color in mind
//create all the boxes
for(int x=0; x<resultBoxesArray.length; x++){
for(int y=0; y<resultBoxesArray[x].length; y++){
for(int z=0; z<resultBoxesArray[x][y].length; z++){
int currentValue = resultBoxesArray[x][y][z];
//if this field is filled
if(currentValue!=0){
//update color range
if(currentValue==1){
colorStart = 0;
colorEnd = 70;
} else if (currentValue==2){
colorStart = 85;
colorEnd = 155;
} else {
colorStart = 170;
colorEnd = 255;
}
//50 is used because that is the size that is given for each cell in the array
UIParcel cellBox = new UIParcel(x*50, y*50, z*50, 50, 50, 50, colorStart, colorEnd);
parcels.add(cellBox);
}
}
}
}
//show them
threeDGroup.getChildren().addAll(parcels);
}
public static void setupUIPostElements(Stage stage){
//Create container (note: Has to be created after adding all the other objects in order to use transparency (I know, javaFX can be crappy))
Box container = new Box(Wrapper.CONTAINER_WIDTH, Wrapper.CONTAINER_HEIGHT, Wrapper.CONTAINER_DEPTH);
container.setTranslateX(Wrapper.CONTAINER_WIDTH/2);
container.setTranslateY(Wrapper.CONTAINER_HEIGHT/2);
container.setTranslateZ(Wrapper.CONTAINER_DEPTH/2);
container.setMaterial(container_material);
threeDGroup.getChildren().add(container);
//Setup camera (so that you can have the container at the origin and can still see it well
//The +threeDOffsetLeft comes from the compensation for the 2D subscene on the left
camera.setTranslateX(-SCREEN_WIDTH/2+Wrapper.CONTAINER_WIDTH/2+threeDOffsetLeft);
camera.setTranslateY(-SCREEN_HEIGHT/2+Wrapper.CONTAINER_HEIGHT/2);
camera.setTranslateZ(-Wrapper.CONTAINER_DEPTH/0.5);
//Setup mouse rotation
initMouseControl(threeDGroup, mainScene, stage);
//Set eventListener for mode selection
modeSelection.getSelectionModel().selectedItemProperty().addListener((v, oldValue, newValue) -> {
//check what mode was selected and show the corresponding options
if(newValue.equals("Parcels")){
//remove other option
if(oldValue.equals("Pentominoes")){
topGrid.getChildren().removeAll(LPentominoAmountLabel, PPentominoAmountLabel, TPentominoAmountLabel, LPentominoAmountTextField, PPentominoAmountTextField, TPentominoAmountTextField, LPentominoValueLabel, PPentominoValueLabel, TPentominoValueLabel, LPentominoValueTextField, PPentominoValueTextField, TPentominoValueTextField);
}
//add labels
topGrid.add(ParcelAAmountLabel, 0, 2);
topGrid.add(ParcelBAmountLabel, 0, 4);
topGrid.add(ParcelCAmountLabel, 0, 6);
topGrid.add(ParcelAValueLabel, 0, 3);
topGrid.add(ParcelBValueLabel, 0, 5);
topGrid.add(ParcelCValueLabel, 0, 7);
//add text fields
topGrid.add(ParcelAAmountTextField, 1, 2);
topGrid.add(ParcelBAmountTextField, 1, 4);
topGrid.add(ParcelCAmountTextField, 1, 6);
topGrid.add(ParcelAValueTextField, 1, 3);
topGrid.add(ParcelBValueTextField, 1, 5);
topGrid.add(ParcelCValueTextField, 1, 7);
} else if (newValue.equals("Pentominoes")){
//remove other option
if(oldValue.equals("Parcels")){
topGrid.getChildren().removeAll(ParcelAAmountLabel, ParcelBAmountLabel, ParcelCAmountLabel, ParcelAAmountTextField, ParcelBAmountTextField, ParcelCAmountTextField, ParcelAValueLabel, ParcelBValueLabel, ParcelCValueLabel, ParcelAValueTextField, ParcelBValueTextField, ParcelCValueTextField);
}
//add labels
topGrid.add(LPentominoAmountLabel, 0, 2);
topGrid.add(PPentominoAmountLabel, 0, 4);
topGrid.add(TPentominoAmountLabel, 0, 6);
topGrid.add(LPentominoValueLabel, 0, 3);
topGrid.add(PPentominoValueLabel, 0, 5);
topGrid.add(TPentominoValueLabel, 0, 7);
//add text fields
topGrid.add(LPentominoAmountTextField, 1, 2);
topGrid.add(PPentominoAmountTextField, 1, 4);
topGrid.add(TPentominoAmountTextField, 1, 6);
topGrid.add(LPentominoValueTextField, 1, 3);
topGrid.add(PPentominoValueTextField, 1, 5);
topGrid.add(TPentominoValueTextField, 1, 7);
}
});
//Set evenListener for start button
startButton.addEventHandler(MouseEvent.MOUSE_CLICKED, event-> {
//Show loading circle (that was created at the start)
topGrid.add(pin, 0, 9);
//TODO use values from the textFields as input
//TODO start calculations
//TODO remove after testing
test.giveInput();
});
threeD.setCamera(camera);
stage.setTitle("Filling 3D objects");
threeD.setFill(BACKGROUND_COLOR);
stage.setScene(mainScene);
stage.show();
}
从想要的角度看是这样的:
从不正常的角度看是这样的:
请注意,盒子是作为 UIParcel 添加的,这只是一个 class 用一些额外信息扩展常规盒子,它不会影响任何 3D 东西。
解决方案是还为包含 3D 元素的 SubScene 启用深度缓冲,它不仅仅遵循 mainScene 的设置。
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT);
变成
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT, true, SceneAntialiasing.BALANCED);
SubScene 构造函数也需要设置 SceneAntialiasing。
我正在用很多小盒子装满一个容器,问题是您可以从某些角度看到它们。我已经启用了深度缓冲区,但它不起作用。
处理这部分的代码分为 3 个。setupUIPreElements 设置所有内容,setupUIElements 添加框,setupUIPostElements 添加容器和一些相机内容。
public static void setupUIPreElements(Stage stage){
//Setup grids, groups, scenes, camera and such so that the scene is made from scratch
topGrid = new GridPane();
twoDGroup = new Group();
threeDGroup = new SmartGroup();
root = new HBox();
mainScene = new Scene(root, SCREEN_WIDTH, SCREEN_HEIGHT, true, SceneAntialiasing.BALANCED);
twoD = new SubScene(twoDGroup, SCREEN_WIDTH*.2, SCREEN_HEIGHT);
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT);
anchorAngleX = 0;
anchorAngleY = 0;
angleX = new SimpleDoubleProperty(0);
angleY = new SimpleDoubleProperty(0);
camera = new PerspectiveCamera();
pins = new ProgressIndicator[1];
pin = pins[0] = new ProgressIndicator();
parcels = new ArrayList<UIParcel>();
//add subscenes to scene
root.getChildren().addAll(twoD, threeD);
root.setSpacing(10);
root.setPadding(new Insets(20, 20, 20, 20));
/*START Setup top menu*/
//Setup grid
topGrid.setHgap(10);
topGrid.setVgap(10);
//Setup items
//Add scoring label
scoringLabel = new Label("Score: " + Wrapper.score);
startButton = new Button("Start");
modeSelection = new ChoiceBox(FXCollections.observableArrayList(
"Parcels", "Pentominoes"
));
modeSelection.setValue("");
//Parcel selection UI
ParcelAAmountLabel = new Label("Amount of parcel A: ");
ParcelBAmountLabel = new Label("Amount of parcel B: ");
ParcelCAmountLabel = new Label("Amount of parcel C: ");
ParcelAAmountTextField = new TextField();
ParcelBAmountTextField = new TextField();
ParcelCAmountTextField = new TextField();
ParcelAValueLabel = new Label("Value of parcel A: ");
ParcelBValueLabel = new Label("Value of parcel B: ");
ParcelCValueLabel = new Label("Value of parcel C: ");
ParcelAValueTextField = new TextField();
ParcelBValueTextField = new TextField();
ParcelCValueTextField = new TextField();
//Pentominoe selection UI
LPentominoAmountLabel = new Label("Amount of L pentominoes: ");
PPentominoAmountLabel = new Label("Amount of P pentominoes: ");
TPentominoAmountLabel = new Label("Amount of T pentominoes: ");
LPentominoAmountTextField = new TextField();
PPentominoAmountTextField = new TextField();
TPentominoAmountTextField = new TextField();
LPentominoValueLabel = new Label("Value of L pentominoes: ");
PPentominoValueLabel = new Label("Value of P pentominoes: ");
TPentominoValueLabel = new Label("Value of T pentominoes: ");
LPentominoValueTextField = new TextField();
PPentominoValueTextField = new TextField();
TPentominoValueTextField = new TextField();
//-1 will make it display an animated disk, set to 1 to show that it's done
//pin is the progress indicator
pin.setProgress(-1);
topGrid.add(scoringLabel, 0, 0);
topGrid.add(modeSelection, 0, 1);
topGrid.add(startButton, 0, 8);
twoDGroup.getChildren().add(topGrid);
/*END*/
//Set materials
container_material.setDiffuseColor(CONTAINER_COLOR);
edge_material.setDiffuseColor(EDGE_COLOR);
}
public static void setupUIElements(Stage stage, int[][][] resultBoxesArray){
//TODO check if I can assume the IDs to be either 1, 2 or 3 if filled in or 0 if not
int colorStart = 0;
int colorEnd = 0;
//give every filled in field a box representation and keep color in mind
//create all the boxes
for(int x=0; x<resultBoxesArray.length; x++){
for(int y=0; y<resultBoxesArray[x].length; y++){
for(int z=0; z<resultBoxesArray[x][y].length; z++){
int currentValue = resultBoxesArray[x][y][z];
//if this field is filled
if(currentValue!=0){
//update color range
if(currentValue==1){
colorStart = 0;
colorEnd = 70;
} else if (currentValue==2){
colorStart = 85;
colorEnd = 155;
} else {
colorStart = 170;
colorEnd = 255;
}
//50 is used because that is the size that is given for each cell in the array
UIParcel cellBox = new UIParcel(x*50, y*50, z*50, 50, 50, 50, colorStart, colorEnd);
parcels.add(cellBox);
}
}
}
}
//show them
threeDGroup.getChildren().addAll(parcels);
}
public static void setupUIPostElements(Stage stage){
//Create container (note: Has to be created after adding all the other objects in order to use transparency (I know, javaFX can be crappy))
Box container = new Box(Wrapper.CONTAINER_WIDTH, Wrapper.CONTAINER_HEIGHT, Wrapper.CONTAINER_DEPTH);
container.setTranslateX(Wrapper.CONTAINER_WIDTH/2);
container.setTranslateY(Wrapper.CONTAINER_HEIGHT/2);
container.setTranslateZ(Wrapper.CONTAINER_DEPTH/2);
container.setMaterial(container_material);
threeDGroup.getChildren().add(container);
//Setup camera (so that you can have the container at the origin and can still see it well
//The +threeDOffsetLeft comes from the compensation for the 2D subscene on the left
camera.setTranslateX(-SCREEN_WIDTH/2+Wrapper.CONTAINER_WIDTH/2+threeDOffsetLeft);
camera.setTranslateY(-SCREEN_HEIGHT/2+Wrapper.CONTAINER_HEIGHT/2);
camera.setTranslateZ(-Wrapper.CONTAINER_DEPTH/0.5);
//Setup mouse rotation
initMouseControl(threeDGroup, mainScene, stage);
//Set eventListener for mode selection
modeSelection.getSelectionModel().selectedItemProperty().addListener((v, oldValue, newValue) -> {
//check what mode was selected and show the corresponding options
if(newValue.equals("Parcels")){
//remove other option
if(oldValue.equals("Pentominoes")){
topGrid.getChildren().removeAll(LPentominoAmountLabel, PPentominoAmountLabel, TPentominoAmountLabel, LPentominoAmountTextField, PPentominoAmountTextField, TPentominoAmountTextField, LPentominoValueLabel, PPentominoValueLabel, TPentominoValueLabel, LPentominoValueTextField, PPentominoValueTextField, TPentominoValueTextField);
}
//add labels
topGrid.add(ParcelAAmountLabel, 0, 2);
topGrid.add(ParcelBAmountLabel, 0, 4);
topGrid.add(ParcelCAmountLabel, 0, 6);
topGrid.add(ParcelAValueLabel, 0, 3);
topGrid.add(ParcelBValueLabel, 0, 5);
topGrid.add(ParcelCValueLabel, 0, 7);
//add text fields
topGrid.add(ParcelAAmountTextField, 1, 2);
topGrid.add(ParcelBAmountTextField, 1, 4);
topGrid.add(ParcelCAmountTextField, 1, 6);
topGrid.add(ParcelAValueTextField, 1, 3);
topGrid.add(ParcelBValueTextField, 1, 5);
topGrid.add(ParcelCValueTextField, 1, 7);
} else if (newValue.equals("Pentominoes")){
//remove other option
if(oldValue.equals("Parcels")){
topGrid.getChildren().removeAll(ParcelAAmountLabel, ParcelBAmountLabel, ParcelCAmountLabel, ParcelAAmountTextField, ParcelBAmountTextField, ParcelCAmountTextField, ParcelAValueLabel, ParcelBValueLabel, ParcelCValueLabel, ParcelAValueTextField, ParcelBValueTextField, ParcelCValueTextField);
}
//add labels
topGrid.add(LPentominoAmountLabel, 0, 2);
topGrid.add(PPentominoAmountLabel, 0, 4);
topGrid.add(TPentominoAmountLabel, 0, 6);
topGrid.add(LPentominoValueLabel, 0, 3);
topGrid.add(PPentominoValueLabel, 0, 5);
topGrid.add(TPentominoValueLabel, 0, 7);
//add text fields
topGrid.add(LPentominoAmountTextField, 1, 2);
topGrid.add(PPentominoAmountTextField, 1, 4);
topGrid.add(TPentominoAmountTextField, 1, 6);
topGrid.add(LPentominoValueTextField, 1, 3);
topGrid.add(PPentominoValueTextField, 1, 5);
topGrid.add(TPentominoValueTextField, 1, 7);
}
});
//Set evenListener for start button
startButton.addEventHandler(MouseEvent.MOUSE_CLICKED, event-> {
//Show loading circle (that was created at the start)
topGrid.add(pin, 0, 9);
//TODO use values from the textFields as input
//TODO start calculations
//TODO remove after testing
test.giveInput();
});
threeD.setCamera(camera);
stage.setTitle("Filling 3D objects");
threeD.setFill(BACKGROUND_COLOR);
stage.setScene(mainScene);
stage.show();
}
从想要的角度看是这样的:
从不正常的角度看是这样的:
请注意,盒子是作为 UIParcel 添加的,这只是一个 class 用一些额外信息扩展常规盒子,它不会影响任何 3D 东西。
解决方案是还为包含 3D 元素的 SubScene 启用深度缓冲,它不仅仅遵循 mainScene 的设置。
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT);
变成
threeD = new SubScene(threeDGroup, SCREEN_WIDTH*.8, SCREEN_HEIGHT, true, SceneAntialiasing.BALANCED);
SubScene 构造函数也需要设置 SceneAntialiasing。