如何从 Flutter 中的另一个小部件访问有状态的小部件动画控制器?
How to access Stateful widget animation controller from another widget in Flutter?
我希望计数器小部件显示 onTap
在家 widget
。另外,在每次点击时从头开始 animation
。
计数器小部件
class Counter extends StatefulWidget {
@override
_CounterState createState() => _CounterState();
}
class _CounterState extends State<Counter> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 1000),
)
..addListener(() => setState(() {}));
animation = CurvedAnimation(
parent: animationController,
curve: Curves.elasticOut,
);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return ScaleTransition(
child: Container(
height: 100,
width: 100,
color: Colors.blue,
),
scale: animation,
);
}
}
主页小工具
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Center(
child: Counter(),
),
GestureDetector(
onTap: () {},
child: Container(
width: double.infinity,
height: double.infinity,
),
),
],
));
}
您需要定义一个 GlobalKey
并将其传递给子小部件。这将使您能够访问该 Child 的方法和变量:
class HomeWidget extends StatefulWidget {
@override
_HomeWidgetState createState() => _HomeWidgetState();
}
class _HomeWidgetState extends State<HomeWidget> {
GlobalKey<CounterState> counterKey = GlobalKey<CounterState>();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Center(
child: Counter(key: counterKey),
),
GestureDetector(
behavior: HitTestBehavior.translucent,
onTap: () {
counterKey.currentState.animationController.reverse();
},
child: Container(
width: double.infinity,
height: double.infinity,
),
),
],
)
);
}
}
class Counter extends StatefulWidget {
Counter({Key key}): super(key: key);
// This state must be public in order to access it.
@override
CounterState createState() => CounterState();
}
class CounterState extends State<Counter> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 1000),
)
..addListener(() => setState(() {}));
animation = CurvedAnimation(
parent: animationController,
curve: Curves.elasticOut,
);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return ScaleTransition(
child: Container(
height: 100,
width: 100,
color: Colors.blue,
),
scale: animation,
);
}
}
我希望计数器小部件显示 onTap
在家 widget
。另外,在每次点击时从头开始 animation
。
计数器小部件
class Counter extends StatefulWidget {
@override
_CounterState createState() => _CounterState();
}
class _CounterState extends State<Counter> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 1000),
)
..addListener(() => setState(() {}));
animation = CurvedAnimation(
parent: animationController,
curve: Curves.elasticOut,
);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return ScaleTransition(
child: Container(
height: 100,
width: 100,
color: Colors.blue,
),
scale: animation,
);
}
}
主页小工具
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Center(
child: Counter(),
),
GestureDetector(
onTap: () {},
child: Container(
width: double.infinity,
height: double.infinity,
),
),
],
));
}
您需要定义一个 GlobalKey
并将其传递给子小部件。这将使您能够访问该 Child 的方法和变量:
class HomeWidget extends StatefulWidget {
@override
_HomeWidgetState createState() => _HomeWidgetState();
}
class _HomeWidgetState extends State<HomeWidget> {
GlobalKey<CounterState> counterKey = GlobalKey<CounterState>();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Center(
child: Counter(key: counterKey),
),
GestureDetector(
behavior: HitTestBehavior.translucent,
onTap: () {
counterKey.currentState.animationController.reverse();
},
child: Container(
width: double.infinity,
height: double.infinity,
),
),
],
)
);
}
}
class Counter extends StatefulWidget {
Counter({Key key}): super(key: key);
// This state must be public in order to access it.
@override
CounterState createState() => CounterState();
}
class CounterState extends State<Counter> with SingleTickerProviderStateMixin {
AnimationController animationController;
Animation<double> animation;
@override
void initState() {
super.initState();
animationController = AnimationController(
vsync: this,
duration: Duration(milliseconds: 1000),
)
..addListener(() => setState(() {}));
animation = CurvedAnimation(
parent: animationController,
curve: Curves.elasticOut,
);
animationController.forward();
}
@override
Widget build(BuildContext context) {
return ScaleTransition(
child: Container(
height: 100,
width: 100,
color: Colors.blue,
),
scale: animation,
);
}
}