我的井字游戏在理论上是个大问题,但对我来说一切似乎都很好
Theoretically big problem with my Tic tac toe game , but for me all seems good
所以我进入了学习c++的下一步,那就是矩阵。我尝试做一个简单的井字游戏,但我的游戏无法正确检查游戏是否结束。如果你在第一轮中设置 height = 2 和 width = 2 它说你赢了......我不知道我在哪里搞砸了,在我看来一切都很好......
int map[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
map[i][j] = 0;
}
}
bool finished = false;
int player = 1;
while (!finished) {
//attack
cout << "player " << player << " it is your turn"<< endl;
cout << "The map looks like this:" << endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cout << map[i][j] << " ";
}
cout << endl;
}
bool correctMove;
int height, width;
do
{
correctMove = true;
cout << "Where do you want to attack?" << endl;
cout << "height = "; cin >> height;
cout << "width = "; cin >> width;
if (map[height][width] != 0 || width > 2 || height > 2) {
correctMove = false;
}
} while (!correctMove);
map[height][width] = player;
//check finish game
bool foundSequenceLine = true;
for (int i = 0; i < 3; i++) {
if (map[height][i] != player) {
foundSequenceLine = false;
}
}
bool foundSequenceColumn = true;
for (int i = 0; i < 3; i++) {
if (map[i][width] != player) {
foundSequenceColumn = false;
}
}
bool foundSequenceDiag1 = true;
if (height == width) {
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
bool foundSequenceDiag2 = true;
if (height + width == 2) {
for (int i = 0; i < 3; i++) {
if (map[2-i][i] != player) {
foundSequenceDiag2 = false;
}
}
}
if (foundSequenceColumn || foundSequenceLine || foundSequenceDiag1 || foundSequenceDiag2) {
finished = true;
cout << "Congrats player " << player << " you won!!!";
}
//change turn
if (player == 1) {
player++;
}
else {
player--;
}
}
}
代码做出假设,然后避免对其进行检查。
您的代码假设玩家赢了,除非您可以详尽地证明他们没有赢。
问题是您随后短路了两个证明一步棋不是必胜棋步的测试。
看看这段代码在做什么:
bool foundSequenceDiag1 = true;
if (height == width) {
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
首先,你说"the player has won"foundSequenceDiag1=true;
。然后你说,"was the move on a diagonal?",然后你才 运行 可以将 foundSequenceDiag1
设置为 false 的代码。
如果玩家的移动不在对角线上,则检查不会 运行。
修复:
bool foundSequenceDiag1 = (height==width); // true if the player played on diagonal
if (foundSequenceDiag1) { // loop code now only executes if player played on diagonal
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
当你找到东西时,停止寻找。
如果我在写你的支票,我会在找到答案后使用 break
关键字停止查找。
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
break; // can't be true now, so stop checking.
}
}
所以我进入了学习c++的下一步,那就是矩阵。我尝试做一个简单的井字游戏,但我的游戏无法正确检查游戏是否结束。如果你在第一轮中设置 height = 2 和 width = 2 它说你赢了......我不知道我在哪里搞砸了,在我看来一切都很好......
int map[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
map[i][j] = 0;
}
}
bool finished = false;
int player = 1;
while (!finished) {
//attack
cout << "player " << player << " it is your turn"<< endl;
cout << "The map looks like this:" << endl;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
cout << map[i][j] << " ";
}
cout << endl;
}
bool correctMove;
int height, width;
do
{
correctMove = true;
cout << "Where do you want to attack?" << endl;
cout << "height = "; cin >> height;
cout << "width = "; cin >> width;
if (map[height][width] != 0 || width > 2 || height > 2) {
correctMove = false;
}
} while (!correctMove);
map[height][width] = player;
//check finish game
bool foundSequenceLine = true;
for (int i = 0; i < 3; i++) {
if (map[height][i] != player) {
foundSequenceLine = false;
}
}
bool foundSequenceColumn = true;
for (int i = 0; i < 3; i++) {
if (map[i][width] != player) {
foundSequenceColumn = false;
}
}
bool foundSequenceDiag1 = true;
if (height == width) {
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
bool foundSequenceDiag2 = true;
if (height + width == 2) {
for (int i = 0; i < 3; i++) {
if (map[2-i][i] != player) {
foundSequenceDiag2 = false;
}
}
}
if (foundSequenceColumn || foundSequenceLine || foundSequenceDiag1 || foundSequenceDiag2) {
finished = true;
cout << "Congrats player " << player << " you won!!!";
}
//change turn
if (player == 1) {
player++;
}
else {
player--;
}
}
}
代码做出假设,然后避免对其进行检查。
您的代码假设玩家赢了,除非您可以详尽地证明他们没有赢。
问题是您随后短路了两个证明一步棋不是必胜棋步的测试。
看看这段代码在做什么:
bool foundSequenceDiag1 = true;
if (height == width) {
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
首先,你说"the player has won"foundSequenceDiag1=true;
。然后你说,"was the move on a diagonal?",然后你才 运行 可以将 foundSequenceDiag1
设置为 false 的代码。
如果玩家的移动不在对角线上,则检查不会 运行。
修复:
bool foundSequenceDiag1 = (height==width); // true if the player played on diagonal
if (foundSequenceDiag1) { // loop code now only executes if player played on diagonal
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
}
}
}
当你找到东西时,停止寻找。
如果我在写你的支票,我会在找到答案后使用 break
关键字停止查找。
for (int i = 0; i < 3; i++) {
if (map[i][i] != player) {
foundSequenceDiag1 = false;
break; // can't be true now, so stop checking.
}
}