如何使用 aurelia store 更新单个组件?
How do I update an individual component using aurelia store?
我正在使用 aurelia-store 插件。我有这个列表,它通常呈现正确,除了 enabled/disabled 这是我正在处理的。
export interface State {
readonly availableGames: AvailableGame[];
readonly myGames: Game[];
}
export const initialState: State = {
availableGames: [
{ name: 'Foo', added: false },
{ name: 'Bar', added: false },
],
myGames: [],
};
AvailableGames.html
<template>
<require from="./game-add-button.html"></require>
<div class="game-list">
<ul class="list-group">
<li repeat.for="game of state.availableGames">
<game-add-button game.bind="game" on-add.call="addGameToMyList(game)"></game-add-button>
</li>
</ul>
</div>
</template>
AvailableGames
import { autoinject } from 'aurelia-framework';
import { connectTo, Store } from 'aurelia-store';
import { Event } from '../Event';
import { State } from '../State';
import AvailableGame from './AvailableGame';
import Game from './Game';
@connectTo()
@autoinject()
export default class AvailableGames {
readonly state!: State;
constructor(private store: Store<State>) {
this.store.registerAction(Event.ADD_GAME_TO_MY_LIST, (state, game) => this.onAddNewState(state, game));
}
async addGameToMyList(availableGame: AvailableGame): Promise<void> {
const { added, ...game } = availableGame;
return await this.store.dispatch(Event.ADD_GAME_TO_MY_LIST, game);
}
private onAddNewState(state: State, game: Game): State {
return {
...state,
myGames: [...state.myGames, game]
};
}
}
game-add-button.html
<template bindable="game,onAdd" role="button">
<button class="button ${game.added ? 'is-success' : ''}" click.trigger="onAdd(game)" disabled.bind="game.added">
${game.name}
</button>
</template>
GameAddButton.ts
@customElement('game-add-button')
export default class GameAddButton {
@bindable game!: AvailableGame;
@bindable onAdd!: (game: AvailableGame) => void
}
一切似乎都正常,除了当我单击按钮时,状态更新没有反映在 UI 中。如何更改我的代码以反映按钮状态?
我不知道您对 myGames 数组的意图是什么,您正在将所选游戏推送到您的操作中。但是在您的 AvailableGames.html 中,您仍在迭代 availableGames 并且没有在您的新状态下修改它以说 added: true for the selected game.
我正在使用 aurelia-store 插件。我有这个列表,它通常呈现正确,除了 enabled/disabled 这是我正在处理的。
export interface State {
readonly availableGames: AvailableGame[];
readonly myGames: Game[];
}
export const initialState: State = {
availableGames: [
{ name: 'Foo', added: false },
{ name: 'Bar', added: false },
],
myGames: [],
};
AvailableGames.html
<template>
<require from="./game-add-button.html"></require>
<div class="game-list">
<ul class="list-group">
<li repeat.for="game of state.availableGames">
<game-add-button game.bind="game" on-add.call="addGameToMyList(game)"></game-add-button>
</li>
</ul>
</div>
</template>
AvailableGames
import { autoinject } from 'aurelia-framework';
import { connectTo, Store } from 'aurelia-store';
import { Event } from '../Event';
import { State } from '../State';
import AvailableGame from './AvailableGame';
import Game from './Game';
@connectTo()
@autoinject()
export default class AvailableGames {
readonly state!: State;
constructor(private store: Store<State>) {
this.store.registerAction(Event.ADD_GAME_TO_MY_LIST, (state, game) => this.onAddNewState(state, game));
}
async addGameToMyList(availableGame: AvailableGame): Promise<void> {
const { added, ...game } = availableGame;
return await this.store.dispatch(Event.ADD_GAME_TO_MY_LIST, game);
}
private onAddNewState(state: State, game: Game): State {
return {
...state,
myGames: [...state.myGames, game]
};
}
}
game-add-button.html
<template bindable="game,onAdd" role="button">
<button class="button ${game.added ? 'is-success' : ''}" click.trigger="onAdd(game)" disabled.bind="game.added">
${game.name}
</button>
</template>
GameAddButton.ts
@customElement('game-add-button')
export default class GameAddButton {
@bindable game!: AvailableGame;
@bindable onAdd!: (game: AvailableGame) => void
}
一切似乎都正常,除了当我单击按钮时,状态更新没有反映在 UI 中。如何更改我的代码以反映按钮状态?
我不知道您对 myGames 数组的意图是什么,您正在将所选游戏推送到您的操作中。但是在您的 AvailableGames.html 中,您仍在迭代 availableGames 并且没有在您的新状态下修改它以说 added: true for the selected game.