我想用cocos2d-iphone 2.0画线
I want to use cocos2d-iphone 2.0 to draw a line
想在angrybird中像橡皮筋一样画一条线射小鸟!
我使用下面的代码,但没有任何显示,我是新手
-(void)draw
{
glLineWidth(10.0f);
GLfloat ver[4] = {_startPoint1.x,_startPoint1.y,_endPoint.x,_endPoint.y};
glVertexAttribPointer(kCCVertexAttribFlag_Position, 2, GL_FLOAT, GL_FALSE, 0, ver);
glDrawArrays(GL_LINES, 0, 2);
ccGLEnableVertexAttribs(kCCVertexAttribFlag_Position|kCCVertexAttribFlag_Color);
}
您可以在访问函数中调用cocos2d提供的内置绘图函数。
#import "CCDrawingPrimitives.h"
-(void) visit{
[super visit];
ccDrawLine(ccp(0,100), ccp(320,150));
}
查看如何使用这个好工具绘制平滑线tutorial
(void) draw {
glLineWidth(2.0f); // 设置线宽
glColor4f(1.0f, 0.0f, 0.0f, 1.0f); // 设置颜色
glEnable(GL_LINE_SMOOTH); //把线段反锯齿
glDisable(GL_TEXTURE_2D);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
GLfloat ver[4] = {_startPoint1.x, _startPoint1.y,
_endPoint.x, _endPoint.y};
glVertexPointer(2, GL_FLOAT, 0, ver);
glDrawArrays(GL_LINES, 0, 2);
GLfloat ver2[5] = {_startPoint2.x, _startPoint2.y,
_endPoint.x, _endPoint.y};
glVertexPointer(2, GL_FLOAT, 0, ver2);
glDrawArrays(GL_LINES, 0, 2);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LINE_SMOOTH);
}
想在angrybird中像橡皮筋一样画一条线射小鸟! 我使用下面的代码,但没有任何显示,我是新手
-(void)draw
{
glLineWidth(10.0f);
GLfloat ver[4] = {_startPoint1.x,_startPoint1.y,_endPoint.x,_endPoint.y};
glVertexAttribPointer(kCCVertexAttribFlag_Position, 2, GL_FLOAT, GL_FALSE, 0, ver);
glDrawArrays(GL_LINES, 0, 2);
ccGLEnableVertexAttribs(kCCVertexAttribFlag_Position|kCCVertexAttribFlag_Color);
}
您可以在访问函数中调用cocos2d提供的内置绘图函数。
#import "CCDrawingPrimitives.h"
-(void) visit{
[super visit];
ccDrawLine(ccp(0,100), ccp(320,150));
}
查看如何使用这个好工具绘制平滑线tutorial
(void) draw {
glLineWidth(2.0f); // 设置线宽 glColor4f(1.0f, 0.0f, 0.0f, 1.0f); // 设置颜色 glEnable(GL_LINE_SMOOTH); //把线段反锯齿
glDisable(GL_TEXTURE_2D); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
GLfloat ver[4] = {_startPoint1.x, _startPoint1.y, _endPoint.x, _endPoint.y}; glVertexPointer(2, GL_FLOAT, 0, ver); glDrawArrays(GL_LINES, 0, 2);
GLfloat ver2[5] = {_startPoint2.x, _startPoint2.y, _endPoint.x, _endPoint.y}; glVertexPointer(2, GL_FLOAT, 0, ver2); glDrawArrays(GL_LINES, 0, 2);
glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D);
glDisable(GL_LINE_SMOOTH); }