如何计算每日饮用水的 ProgressBar 百分比
How to calculate ProgressBar percentage for daily drink water
我制作了一个关于 android 饮水监测器的应用程序。但它以百分比计算错误。你认为我可能做错了什么。
(当进度条100到100时,每日水计算错误)
waterml = sharedPreferences.getInt(WATER_ML, 0);
waterdata = sharedPreferences.getInt(WATER_DATA, 0);
int dailywater = 2838; // example
ml100.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//scale 100 ml
int percent = 100 * 100 / dailywater;
ProgressBarAnimation anim = new ProgressBarAnimation(circlebar, waterdata, (waterdata + percent));
anim.setDuration(300);
circlebar.startAnimation(anim);
dailywater.setText((waterml + 100) + " / " + dailywater + " ml");
editor = sharedPreferences.edit();
editor.putInt(WATER_DATA, (waterdata + percent));
editor.putInt(WATER_ML, (waterml + 100));
editor.apply();
}
});
////
public static class ProgressBarAnimation extends Animation {
private CircleProgressBar progressBar;
private float from;
private float to;
ProgressBarAnimation(CircleProgressBar progressBar, float from, float to) {
super();
this.progressBar = progressBar;
this.from = from;
this.to = to;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
float value = from + (to - from) * interpolatedTime;
progressBar.setProgress((int) value);
}
}
在我看来你的代码,即 editor.apply();
的工作方式如下:
您正在尝试保存进度,有时会连续调用多次。根据 documentation,如果您要发送多个 apply()
或 commit()
命令,则只会执行最后一个命令。因此,某些点击可能不会被处理。
我建议您只需更改进度变量并稍后保存:
waterml = sharedPreferences.getInt(WATER_ML, 0);
waterdata = sharedPreferences.getInt(WATER_DATA, 0);
int dailywater = 2838; // example
ml100.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//scale 100 ml
int percent = 100 * 100 / dailywater;
ProgressBarAnimation anim = new ProgressBarAnimation(circlebar, waterdata, (waterdata + percent));
anim.setDuration(300);
circlebar.startAnimation(anim);
dailywater.setText((waterml + 100) + " / " + dailywater + " ml");
waterdata += percent;
waterml += 100;
}
});
然后在您的 onPause()
函数中您只需保存它们:
public void onPause() {
editor = sharedPreferences.edit();
editor.putInt(WATER_DATA, waterdata);
editor.putInt(WATER_ML, waterml);
editor.apply();
}
如果您不希望您的百分比四舍五入,您可以将 putInt
更改为 putFloat
并将 getInt
更改为 getFloat
我制作了一个关于 android 饮水监测器的应用程序。但它以百分比计算错误。你认为我可能做错了什么。 (当进度条100到100时,每日水计算错误)
waterml = sharedPreferences.getInt(WATER_ML, 0);
waterdata = sharedPreferences.getInt(WATER_DATA, 0);
int dailywater = 2838; // example
ml100.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//scale 100 ml
int percent = 100 * 100 / dailywater;
ProgressBarAnimation anim = new ProgressBarAnimation(circlebar, waterdata, (waterdata + percent));
anim.setDuration(300);
circlebar.startAnimation(anim);
dailywater.setText((waterml + 100) + " / " + dailywater + " ml");
editor = sharedPreferences.edit();
editor.putInt(WATER_DATA, (waterdata + percent));
editor.putInt(WATER_ML, (waterml + 100));
editor.apply();
}
});
////
public static class ProgressBarAnimation extends Animation {
private CircleProgressBar progressBar;
private float from;
private float to;
ProgressBarAnimation(CircleProgressBar progressBar, float from, float to) {
super();
this.progressBar = progressBar;
this.from = from;
this.to = to;
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
super.applyTransformation(interpolatedTime, t);
float value = from + (to - from) * interpolatedTime;
progressBar.setProgress((int) value);
}
}
在我看来你的代码,即 editor.apply();
的工作方式如下:
您正在尝试保存进度,有时会连续调用多次。根据 documentation,如果您要发送多个 apply()
或 commit()
命令,则只会执行最后一个命令。因此,某些点击可能不会被处理。
我建议您只需更改进度变量并稍后保存:
waterml = sharedPreferences.getInt(WATER_ML, 0);
waterdata = sharedPreferences.getInt(WATER_DATA, 0);
int dailywater = 2838; // example
ml100.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//scale 100 ml
int percent = 100 * 100 / dailywater;
ProgressBarAnimation anim = new ProgressBarAnimation(circlebar, waterdata, (waterdata + percent));
anim.setDuration(300);
circlebar.startAnimation(anim);
dailywater.setText((waterml + 100) + " / " + dailywater + " ml");
waterdata += percent;
waterml += 100;
}
});
然后在您的 onPause()
函数中您只需保存它们:
public void onPause() {
editor = sharedPreferences.edit();
editor.putInt(WATER_DATA, waterdata);
editor.putInt(WATER_ML, waterml);
editor.apply();
}
如果您不希望您的百分比四舍五入,您可以将 putInt
更改为 putFloat
并将 getInt
更改为 getFloat