我希望我的播放器在按下按钮时移动
I want my player to move while the button is pressed
所以当我只在一侧做运动时,它可以工作,但是一旦我完成所有运动,它就不起作用了。我尝试切换数字、命令,但没用。我是初学者,我的技能不太好,因为我以前使用过教程。我想自己做点什么,而不是使用教程,所以我决定问问 quiestion
import pygame
import sys
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
pygame.display.set_caption("Neverout")
player = pygame.image.load("player.png")
green = (181, 231, 29)
WINDOW_SIZE = (800, 800)
screen = pygame.display.set_mode(WINDOW_SIZE, 0, 32)
player_pos = [385, 50]
up = False #So here I have my movement variables
down = False
right = False
left = False
while True:
screen.blit(player, player_pos)
#Here i check if my movement variable are true after I press them
if left is True:
player_pos[0] -= 5
if right is True:
player_pos[0] += 5
if up is True:
player_pos[1] -= 5
if down is True:
player_pos[1] += 5
for event in pygame.event.get():
#here i check if the button is pressed
if event.type == KEYDOWN:
if pygame.K_LEFT:
left = True
if pygame.K_RIGHT:
right = True
if pygame.K_UP:
up = True
if pygame.K_DOWN:
down = True
#Here I check if a button is not pressed
if event.type == KEYUP:
if pygame.K_LEFT:
left = False
if pygame.K_RIGHT:
right = False
if pygame.K_UP:
up = False
if pygame.K_DOWN:
down = False
#Checks for quiting the app
if event.type == QUIT:
pygame.quit()
sys.exit()
#No dates only updates
pygame.display.update()
screen.fill(green)
clock.tick(60)
你的代码几乎是正确的,它只是错误地检查了事件。您需要检查 event.key
是否等于您检查的键码。
现有代码只是说:
if pygame.K_LEFT:
但是 pygame.K_LEFT
只是一个数字,就像说 if 27:
永远是真的。
只需在其中添加 event.key
即可修复它:
if event.key == pygame.K_LEFT:
也不要忘记使用 elif
(else if),因为它更有效率。如果关键事件是,比如说 LEFT,它 不能 也是 RIGHT,所以没有必要检查任何其他代码。您可以使用 if .. elif
.
跳过检查它们
将这些修复应用到您的主循环可以使播放器移动正常:
for event in pygame.event.get():
#here i check if the button is pressed
if event.type == KEYDOWN:
if event.key == pygame.K_LEFT:
left = True
elif event.key == pygame.K_RIGHT:
right = True
elif event.key == pygame.K_UP:
up = True
elif event.key == pygame.K_DOWN:
down = True
#Here I check if a button is not pressed
elif event.type == KEYUP:
if event.key == pygame.K_LEFT:
left = False
elif event.key == pygame.K_RIGHT:
right = False
elif event.key == pygame.K_UP:
up = False
elif event.key == pygame.K_DOWN:
down = False
#Checks for quiting the app
elif event.type == QUIT:
pygame.quit()
sys.exit()
所以当我只在一侧做运动时,它可以工作,但是一旦我完成所有运动,它就不起作用了。我尝试切换数字、命令,但没用。我是初学者,我的技能不太好,因为我以前使用过教程。我想自己做点什么,而不是使用教程,所以我决定问问 quiestion
import pygame
import sys
from pygame.locals import *
clock = pygame.time.Clock()
pygame.init()
pygame.display.set_caption("Neverout")
player = pygame.image.load("player.png")
green = (181, 231, 29)
WINDOW_SIZE = (800, 800)
screen = pygame.display.set_mode(WINDOW_SIZE, 0, 32)
player_pos = [385, 50]
up = False #So here I have my movement variables
down = False
right = False
left = False
while True:
screen.blit(player, player_pos)
#Here i check if my movement variable are true after I press them
if left is True:
player_pos[0] -= 5
if right is True:
player_pos[0] += 5
if up is True:
player_pos[1] -= 5
if down is True:
player_pos[1] += 5
for event in pygame.event.get():
#here i check if the button is pressed
if event.type == KEYDOWN:
if pygame.K_LEFT:
left = True
if pygame.K_RIGHT:
right = True
if pygame.K_UP:
up = True
if pygame.K_DOWN:
down = True
#Here I check if a button is not pressed
if event.type == KEYUP:
if pygame.K_LEFT:
left = False
if pygame.K_RIGHT:
right = False
if pygame.K_UP:
up = False
if pygame.K_DOWN:
down = False
#Checks for quiting the app
if event.type == QUIT:
pygame.quit()
sys.exit()
#No dates only updates
pygame.display.update()
screen.fill(green)
clock.tick(60)
你的代码几乎是正确的,它只是错误地检查了事件。您需要检查 event.key
是否等于您检查的键码。
现有代码只是说:
if pygame.K_LEFT:
但是 pygame.K_LEFT
只是一个数字,就像说 if 27:
永远是真的。
只需在其中添加 event.key
即可修复它:
if event.key == pygame.K_LEFT:
也不要忘记使用 elif
(else if),因为它更有效率。如果关键事件是,比如说 LEFT,它 不能 也是 RIGHT,所以没有必要检查任何其他代码。您可以使用 if .. elif
.
将这些修复应用到您的主循环可以使播放器移动正常:
for event in pygame.event.get():
#here i check if the button is pressed
if event.type == KEYDOWN:
if event.key == pygame.K_LEFT:
left = True
elif event.key == pygame.K_RIGHT:
right = True
elif event.key == pygame.K_UP:
up = True
elif event.key == pygame.K_DOWN:
down = True
#Here I check if a button is not pressed
elif event.type == KEYUP:
if event.key == pygame.K_LEFT:
left = False
elif event.key == pygame.K_RIGHT:
right = False
elif event.key == pygame.K_UP:
up = False
elif event.key == pygame.K_DOWN:
down = False
#Checks for quiting the app
elif event.type == QUIT:
pygame.quit()
sys.exit()