Javafx 8 在翻译后的节点之间画一条线
Javafx 8 drawing a line between translated nodes
你如何在翻译节点的中心之间画一条线?例如,给出以下代码片段:
public class Test extends Application{
@Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
Circle circle1=new Circle(10, Color.GREEN);
root.getChildren().add(circle1);
Circle circle2=new Circle(10, Color.RED);
root.getChildren().add(circle2);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
circle1.setTranslateX(100);
Line line=new Line(circle1.getCenterX(), circle1.getCenterY(), circle2.getCenterX(), circle2.getCenterY());
root.getChildren().add(line);
}
public static void main(String[] args) {
launch(args);
}
}
运行这个应用程序会清楚地显示一个红色和一个绿色的圆圈。但是,不会有一条线,因为圆的每个圆心都位于坐标 (0,0) 处。尽管如此,圆圈并没有相互覆盖,因为其中一个圆圈是平移的。这不起作用:
Line line=new Line(circle1.getCenterX()+circle1.getTranslateX(), circle1.getCenterY()+circle1.getTranslateY(), circle2.getCenterX()+circle2.getTranslateX(), circle2.getCenterY()+circle2.getTranslateY());
最后,我们假设有一种方法可以画一条连接两个圆心的线。如果在画完线后调用circle2.setTranslateX(50);
,如何确保circle2 一侧的线端点相应移动?
A StackPane
是一个托管布局窗格,这意味着它管理其子节点的位置(默认情况下它将它们居中);在 StackPane
定位节点之后应用翻译。这就是为什么圆圈出现在不同位置但直线不在您期望的位置的原因。使用 Pane
而不是 StackPane
将使事情如您所愿。
要在动态重新定位圆圈时使直线相对于圆圈处于正确位置,请绑定 startX
、startY
、endX
和 endY
属性,而不仅仅是设置它们。
import javafx.animation.Animation;
import javafx.animation.ParallelTransition;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
import javafx.util.Duration;
public class LineConnectingCircles extends Application{
@Override
public void start(Stage primaryStage) {
Pane root = new Pane();
Circle circle1=new Circle(10, Color.GREEN);
root.getChildren().add(circle1);
Circle circle2=new Circle(10, Color.RED);
root.getChildren().add(circle2);
// move circles so we can see them:
circle1.setTranslateX(100);
circle2.setTranslateY(50);
Line line = new Line();
// bind ends of line:
line.startXProperty().bind(circle1.centerXProperty().add(circle1.translateXProperty()));
line.startYProperty().bind(circle1.centerYProperty().add(circle1.translateYProperty()));
line.endXProperty().bind(circle2.centerXProperty().add(circle2.translateXProperty()));
line.endYProperty().bind(circle2.centerYProperty().add(circle2.translateYProperty()));
root.getChildren().add(line);
// create some animations for the circles to test the line binding:
Button button = new Button("Animate");
TranslateTransition circle1Animation = new TranslateTransition(Duration.seconds(1), circle1);
circle1Animation.setByY(150);
TranslateTransition circle2Animation = new TranslateTransition(Duration.seconds(1), circle2);
circle2Animation.setByX(150);
ParallelTransition animation = new ParallelTransition(circle1Animation, circle2Animation);
animation.setAutoReverse(true);
animation.setCycleCount(2);
button.disableProperty().bind(animation.statusProperty().isEqualTo(Animation.Status.RUNNING));
button.setOnAction(e -> animation.play());
BorderPane.setAlignment(button, Pos.CENTER);
BorderPane.setMargin(button, new Insets(10));
Scene scene = new Scene(new BorderPane(root, null, null, button, null), 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
你如何在翻译节点的中心之间画一条线?例如,给出以下代码片段:
public class Test extends Application{
@Override
public void start(Stage primaryStage) {
StackPane root = new StackPane();
Circle circle1=new Circle(10, Color.GREEN);
root.getChildren().add(circle1);
Circle circle2=new Circle(10, Color.RED);
root.getChildren().add(circle2);
Scene scene = new Scene(root, 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
circle1.setTranslateX(100);
Line line=new Line(circle1.getCenterX(), circle1.getCenterY(), circle2.getCenterX(), circle2.getCenterY());
root.getChildren().add(line);
}
public static void main(String[] args) {
launch(args);
}
}
运行这个应用程序会清楚地显示一个红色和一个绿色的圆圈。但是,不会有一条线,因为圆的每个圆心都位于坐标 (0,0) 处。尽管如此,圆圈并没有相互覆盖,因为其中一个圆圈是平移的。这不起作用:
Line line=new Line(circle1.getCenterX()+circle1.getTranslateX(), circle1.getCenterY()+circle1.getTranslateY(), circle2.getCenterX()+circle2.getTranslateX(), circle2.getCenterY()+circle2.getTranslateY());
最后,我们假设有一种方法可以画一条连接两个圆心的线。如果在画完线后调用circle2.setTranslateX(50);
,如何确保circle2 一侧的线端点相应移动?
A StackPane
是一个托管布局窗格,这意味着它管理其子节点的位置(默认情况下它将它们居中);在 StackPane
定位节点之后应用翻译。这就是为什么圆圈出现在不同位置但直线不在您期望的位置的原因。使用 Pane
而不是 StackPane
将使事情如您所愿。
要在动态重新定位圆圈时使直线相对于圆圈处于正确位置,请绑定 startX
、startY
、endX
和 endY
属性,而不仅仅是设置它们。
import javafx.animation.Animation;
import javafx.animation.ParallelTransition;
import javafx.animation.SequentialTransition;
import javafx.animation.TranslateTransition;
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
import javafx.util.Duration;
public class LineConnectingCircles extends Application{
@Override
public void start(Stage primaryStage) {
Pane root = new Pane();
Circle circle1=new Circle(10, Color.GREEN);
root.getChildren().add(circle1);
Circle circle2=new Circle(10, Color.RED);
root.getChildren().add(circle2);
// move circles so we can see them:
circle1.setTranslateX(100);
circle2.setTranslateY(50);
Line line = new Line();
// bind ends of line:
line.startXProperty().bind(circle1.centerXProperty().add(circle1.translateXProperty()));
line.startYProperty().bind(circle1.centerYProperty().add(circle1.translateYProperty()));
line.endXProperty().bind(circle2.centerXProperty().add(circle2.translateXProperty()));
line.endYProperty().bind(circle2.centerYProperty().add(circle2.translateYProperty()));
root.getChildren().add(line);
// create some animations for the circles to test the line binding:
Button button = new Button("Animate");
TranslateTransition circle1Animation = new TranslateTransition(Duration.seconds(1), circle1);
circle1Animation.setByY(150);
TranslateTransition circle2Animation = new TranslateTransition(Duration.seconds(1), circle2);
circle2Animation.setByX(150);
ParallelTransition animation = new ParallelTransition(circle1Animation, circle2Animation);
animation.setAutoReverse(true);
animation.setCycleCount(2);
button.disableProperty().bind(animation.statusProperty().isEqualTo(Animation.Status.RUNNING));
button.setOnAction(e -> animation.play());
BorderPane.setAlignment(button, Pos.CENTER);
BorderPane.setMargin(button, new Insets(10));
Scene scene = new Scene(new BorderPane(root, null, null, button, null), 300, 250);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}