我怎样才能把我的 class 放在客户端的套接字编程中?

How can i put my class in the client in socket programming?

我用JavaFX做了一个类似Flappy Bird的游戏。现在我想通过使用本地主机 IP 来播放它。 如何将FlappyBird中的class移动到客户端,使flappybird成为客户端?

还有我们如何让多个客户端使用它? 这段代码是一个简单的代码,我用它背后的简单概念制作,但我不明白的是我如何在套接字编程中制作一个 class 就像在 flappy bird 游戏中一样。我如何实现从 flappy bird 到客户端的所有内容,以便客户端成为一个 flappy bird 对象

客户:

import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.net.UnknownHostException;


public class FlappyClient 
{ 
    // initialize socket and input output streams 
    private Socket socket            = null; 
    private DataInputStream  input   = null; 
    private DataOutputStream out     = null; 
  
    // constructor to put ip address and port 
    public FlappyClient(String address, int port) 
    { 
        // establish a connection 
        try
        { 
            socket = new Socket(address, port); 
            System.out.println("Connected"); 
  
            // takes input from terminal 
            input  = new DataInputStream(System.in); 
  
            // sends output to the socket 
            out    = new DataOutputStream(socket.getOutputStream()); 
        } 
        catch(UnknownHostException u) 
        { 
            System.out.println(u); 
        } 
        catch(IOException i) 
        { 
            System.out.println(i); 
        } 
  
        //=============
        // close the connection 
        try
        { 
            input.close(); 
            out.close(); 
            socket.close(); 
        } 
        catch(IOException i) 
        { 
            System.out.println(i); 
        } 
    } 
  
    public static void main(String args[]) 
    { 
        FlappyClient client = new FlappyClient("localhost", 5000); 
    } 
} 

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public class FlappyServer 
{ 
    //initialize socket and input stream 
    private Socket          socket   = null; 
    private ServerSocket    server   = null; 
    private DataInputStream in       =  null; 
  
    // constructor with port 
    public FlappyServer(int port) 
    { 
        // starts server and waits for a connection 
        try
        { 
            server = new ServerSocket(port); 
            System.out.println("Server started"); 
  
            System.out.println("Waiting for a client ..."); 
  
            socket = server.accept(); 
            System.out.println("Client accepted"); 
  
            // takes input from the client socket 
            in = new DataInputStream( 
                new BufferedInputStream(socket.getInputStream())); 
  
            String line = ""; 
  
            // reads message from client until "Over" is sent 
            while (!line.equals("Over")) 
            { 
                try
                { 
                    line = in.readUTF(); 
                    System.out.println(line); 
  
                } 
                catch(IOException i) 
                { 
                    System.out.println(i); 
                } 
            } 
            System.out.println("Closing connection"); 
  
            // close connection 
            socket.close(); 
            in.close(); 
        } 
        catch(IOException i) 
        { 
            System.out.println(i); 
        } 
    } 
  
    public static void main(String args[]) 
    { 
        FlappyServer server = new FlappyServer(5000); 
    } 
} 

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**The flappy bird class is too big. Lets call it FlappyBird I want to make this flappybird a client for the server**


我找到了答案

Main.main(空);