"Type '()' cannot conform to 'View'; only struct/enum/class types can conform to protocols"
"Type '()' cannot conform to 'View'; only struct/enum/class types can conform to protocols"
编辑:对问题的解释
这段代码产生了一个错误,poster 不知道如何解决它。
这是对之前 post 的新编辑。
我收到关于 >Geometry Reader 的错误。 post 包含所有代码。这个新的 post 包括请求的注册和登录代码。我希望它是可读的格式。我做了一些更正,希望对您有所帮助。代码如下:
import SwiftUI
struct ContentView: View {
var body: some View {
Home()
// for light status bar...
.preferredColorScheme(.dark)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct Home : View {
@State var index = 0
var body: some View{
GeometryReader{ _ in // ( ERROR MESSAGE OCCURS HERE)--> ("Type '()' cannot conform to'View'; only struct/enum/class types can conform to protocols" and "Required by generic struct 'GeometryReader' where 'Content' = '()'")
VStack{
Image("logo")
.resizable()
.frame(width:60, height: 60)
ZStack{
SignUp(index: self.$index)
*// changing view order...*
.zIndex(Double(self.index))
Login(index: self.$index)
}
HStack(spacing: 15){
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
Text("OR")
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
}
.padding(.horizontal, 20)
.padding(.top, 50)
*// because login button is moved 25 in y axis and 25 padding = 50*
.background(Color("Orange").edgesIgnoringSafeArea(.all))
//Curve...
HStack(spacing: 25){
Button(action: {
}) {
Image("Unknown")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("fb")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("instagram")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
}
.padding(.top, 30)
}
.padding(.vertical)
struct CShape: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
*//right side curve...*
path.move(to: CGPoint(x: rect.width, y: 100))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: 0))
}
}
}
struct CShape1: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
*//left side curve...*
path.move(to: CGPoint(x: 0, y: 100))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: 0))
}
}
}
struct Login : View {
@State var email = ""
@State var pass = ""
@Binding var index : Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
VStack(spacing:10){
Text("Login")
.foregroundColor(self.index == 0 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 0 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
Spacer(minLength:0)
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Blue"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
HStack{
Spacer(minLength: 0)
Button(action: {
}) {
Text("Forget Password?")
.foregroundColor(Color.white.opacity(0.6))
}
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("LightBlue"))
.clipShape(CShape())
.contentShape(CShape())
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture{
self.index = 0
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...
Button(action: {
}) {
Text("LOGIN")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("LightBlue"))
.clipShape(Capsule())
// shadow ...
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...
.offset(y: 25)
.opacity(self.index == 0 ? 1 : 0)
}
}
}
// SignUp Page...
struct SignUp : View {
@State var email = ""
@State var pass = ""
@State var Repass = ""
@Binding var index: Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
Spacer(minLength:0)
VStack(spacing: 10){
Text("SignUp")
.foregroundColor(self.index == 1 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 1 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Orange"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
// replacing forget password with reenter password...
// so same height will be maintained...
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$Repass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("Blue"))
.clipShape(CShape1())
//clipping the content shape also for tap gesture...
.contentShape(CShape1())
// shadow...
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture {
self.index = 1
}
.cornerRadius(35)
.padding(.horizontal,20)
*// Button...*
Button(action: {
}) {
Text("SIGNUP")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("Blue"))
.clipShape(Capsule())
*// shadow ...*
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
*// moving view down...*
.offset(y: 25)
*// hiding view when its in background...*
*// only button...*
.opacity(self.index == 1 ? 1 : 0)
}
}
}
}
}
}
所以您的代码中的问题是您在 GeomtryReader
中定义视图,这是一个很大的禁忌。因此,解决方法是将 Login
和 Singup
移到 GeomtryReader
之外,甚至更好,更好的做法是为每个视图创建一个新文件并将其代码添加到该文件中。例如 Login.swift
的一个文件和 Register.swift
的另一个文件,也许另一个名为 Shapes
的文件包含多个形状并导出它们。
你所做的与此类似
struct ContentView: View {
var body: some View {
GeomtryReader { _ in
Text("test")
// Here is where the bug would happen
struct NewView: View {
var body: some View {
Text("Second View")
}
}
//////////////////////////////////////
}
}
}
您可以看到如果您复制并粘贴上面的代码,它会产生相同的错误。你应该做的是将 NewView
移到 GeomtryReader
之外
像这样
struct ContentView: View {
var body: some View {
return GeomtryReader { _ in
Text("test")
}
// This will fix the error
struct NewView: View {
var body: some View {
Text("Second View")
}
}
//////////////////////////////////////
}
}
注意我把代码移到了哪里。另请注意,我已将 Return
添加到 GeomtryReader
,那是因为 body
是计算得出的 属性,预计其值为 View
,但在这种情况下我们混淆了编译器我们希望它作为返回值的 View
所以我们必须手动指定它。如果您不想包含 return
,那么您必须将 NewView
移到 body
之外,甚至更好地移到 ContentView
之外。
无论如何,您的代码 100% 有效,您可以复制并粘贴它。
import SwiftUI
struct ContentView: View {
var body: some View {
Home()
// for light status bar...
.preferredColorScheme(.dark)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct Home : View {
@State var index = 0
var body: some View{
return GeometryReader{ _ in // ( ERROR MESSAGE OCCURS HERE)--> ("Type '()' cannot conform to'View'; only struct/enum/class types can conform to protocols" and "Required by generic struct 'GeometryReader' where 'Content' = '()'")
VStack{
Image("logo")
.resizable()
.frame(width:60, height: 60)
ZStack{
SignUp(index: self.$index)
// changing view order...*
.zIndex(Double(self.index))
Login(index: self.$index)
}
HStack(spacing: 15){
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
Text("OR")
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
}
.padding(.horizontal, 20)
.padding(.top, 50)
// because login button is moved 25 in y axis and 25 padding = 50*
.background(Color("Orange").edgesIgnoringSafeArea(.all))
// Curve...
HStack(spacing: 25){
Button(action: {
}) {
Image("Unknown")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("fb")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("instagram")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
}
.padding(.top, 30)
}
.padding(.vertical)
}
struct Login : View {
@State var email = ""
@State var pass = ""
@Binding var index : Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
VStack(spacing:10){
Text("Login")
.foregroundColor(self.index == 0 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 0 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
Spacer(minLength:0)
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Blue"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
HStack{
Spacer(minLength: 0)
Button(action: {
}) {
Text("Forget Password?")
.foregroundColor(Color.white.opacity(0.6))
}
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("LightBlue"))
.clipShape(CShape())
.contentShape(CShape())
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture{
self.index = 0
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...
Button(action: {
}) {
Text("LOGIN")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("LightBlue"))
.clipShape(Capsule())
// shadow ...
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...
.offset(y: 25)
.opacity(self.index == 0 ? 1 : 0)
}
}
}
//SignUp Page...
struct SignUp : View {
@State var email = ""
@State var pass = ""
@State var Repass = ""
@Binding var index: Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
Spacer(minLength:0)
VStack(spacing: 10){
Text("SignUp")
.foregroundColor(self.index == 1 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 1 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Orange"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
// replacing forget password with reenter password...
// so same height will be maintained...
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$Repass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("Blue"))
.clipShape(CShape1())
//clipping the content shape also for tap gesture...
.contentShape(CShape1())
// shadow...
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture {
self.index = 1
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...*
Button(action: {
}) {
Text("SIGNUP")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("Blue"))
.clipShape(Capsule())
// shadow ...*
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...*
.offset(y: 25)
// hiding view when its in background...*
// only button...*
.opacity(self.index == 1 ? 1 : 0)
}
}
}
struct CShape: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
//right side curve...*
path.move(to: CGPoint(x: rect.width, y: 100))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: 0))
}
}
}
struct CShape1: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
//left side curve...*
path.move(to: CGPoint(x: 0, y: 100))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: 0))
}
}
}
}
}
编辑:对问题的解释
这段代码产生了一个错误,poster 不知道如何解决它。
这是对之前 post 的新编辑。
我收到关于 >Geometry Reader 的错误。 post 包含所有代码。这个新的 post 包括请求的注册和登录代码。我希望它是可读的格式。我做了一些更正,希望对您有所帮助。代码如下:
import SwiftUI
struct ContentView: View {
var body: some View {
Home()
// for light status bar...
.preferredColorScheme(.dark)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct Home : View {
@State var index = 0
var body: some View{
GeometryReader{ _ in // ( ERROR MESSAGE OCCURS HERE)--> ("Type '()' cannot conform to'View'; only struct/enum/class types can conform to protocols" and "Required by generic struct 'GeometryReader' where 'Content' = '()'")
VStack{
Image("logo")
.resizable()
.frame(width:60, height: 60)
ZStack{
SignUp(index: self.$index)
*// changing view order...*
.zIndex(Double(self.index))
Login(index: self.$index)
}
HStack(spacing: 15){
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
Text("OR")
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
}
.padding(.horizontal, 20)
.padding(.top, 50)
*// because login button is moved 25 in y axis and 25 padding = 50*
.background(Color("Orange").edgesIgnoringSafeArea(.all))
//Curve...
HStack(spacing: 25){
Button(action: {
}) {
Image("Unknown")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("fb")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("instagram")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
}
.padding(.top, 30)
}
.padding(.vertical)
struct CShape: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
*//right side curve...*
path.move(to: CGPoint(x: rect.width, y: 100))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: 0))
}
}
}
struct CShape1: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
*//left side curve...*
path.move(to: CGPoint(x: 0, y: 100))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: 0))
}
}
}
struct Login : View {
@State var email = ""
@State var pass = ""
@Binding var index : Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
VStack(spacing:10){
Text("Login")
.foregroundColor(self.index == 0 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 0 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
Spacer(minLength:0)
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Blue"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
HStack{
Spacer(minLength: 0)
Button(action: {
}) {
Text("Forget Password?")
.foregroundColor(Color.white.opacity(0.6))
}
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("LightBlue"))
.clipShape(CShape())
.contentShape(CShape())
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture{
self.index = 0
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...
Button(action: {
}) {
Text("LOGIN")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("LightBlue"))
.clipShape(Capsule())
// shadow ...
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...
.offset(y: 25)
.opacity(self.index == 0 ? 1 : 0)
}
}
}
// SignUp Page...
struct SignUp : View {
@State var email = ""
@State var pass = ""
@State var Repass = ""
@Binding var index: Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
Spacer(minLength:0)
VStack(spacing: 10){
Text("SignUp")
.foregroundColor(self.index == 1 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 1 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Orange"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
// replacing forget password with reenter password...
// so same height will be maintained...
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$Repass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("Blue"))
.clipShape(CShape1())
//clipping the content shape also for tap gesture...
.contentShape(CShape1())
// shadow...
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture {
self.index = 1
}
.cornerRadius(35)
.padding(.horizontal,20)
*// Button...*
Button(action: {
}) {
Text("SIGNUP")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("Blue"))
.clipShape(Capsule())
*// shadow ...*
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
*// moving view down...*
.offset(y: 25)
*// hiding view when its in background...*
*// only button...*
.opacity(self.index == 1 ? 1 : 0)
}
}
}
}
}
}
所以您的代码中的问题是您在 GeomtryReader
中定义视图,这是一个很大的禁忌。因此,解决方法是将 Login
和 Singup
移到 GeomtryReader
之外,甚至更好,更好的做法是为每个视图创建一个新文件并将其代码添加到该文件中。例如 Login.swift
的一个文件和 Register.swift
的另一个文件,也许另一个名为 Shapes
的文件包含多个形状并导出它们。
你所做的与此类似
struct ContentView: View {
var body: some View {
GeomtryReader { _ in
Text("test")
// Here is where the bug would happen
struct NewView: View {
var body: some View {
Text("Second View")
}
}
//////////////////////////////////////
}
}
}
您可以看到如果您复制并粘贴上面的代码,它会产生相同的错误。你应该做的是将 NewView
移到 GeomtryReader
像这样
struct ContentView: View {
var body: some View {
return GeomtryReader { _ in
Text("test")
}
// This will fix the error
struct NewView: View {
var body: some View {
Text("Second View")
}
}
//////////////////////////////////////
}
}
注意我把代码移到了哪里。另请注意,我已将 Return
添加到 GeomtryReader
,那是因为 body
是计算得出的 属性,预计其值为 View
,但在这种情况下我们混淆了编译器我们希望它作为返回值的 View
所以我们必须手动指定它。如果您不想包含 return
,那么您必须将 NewView
移到 body
之外,甚至更好地移到 ContentView
之外。
无论如何,您的代码 100% 有效,您可以复制并粘贴它。
import SwiftUI
struct ContentView: View {
var body: some View {
Home()
// for light status bar...
.preferredColorScheme(.dark)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct Home : View {
@State var index = 0
var body: some View{
return GeometryReader{ _ in // ( ERROR MESSAGE OCCURS HERE)--> ("Type '()' cannot conform to'View'; only struct/enum/class types can conform to protocols" and "Required by generic struct 'GeometryReader' where 'Content' = '()'")
VStack{
Image("logo")
.resizable()
.frame(width:60, height: 60)
ZStack{
SignUp(index: self.$index)
// changing view order...*
.zIndex(Double(self.index))
Login(index: self.$index)
}
HStack(spacing: 15){
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
Text("OR")
Rectangle()
.fill(Color("Blue"))
.frame(height: 1)
}
.padding(.horizontal, 20)
.padding(.top, 50)
// because login button is moved 25 in y axis and 25 padding = 50*
.background(Color("Orange").edgesIgnoringSafeArea(.all))
// Curve...
HStack(spacing: 25){
Button(action: {
}) {
Image("Unknown")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("fb")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
Button(action: {
}) {
Image("instagram")
.resizable()
.renderingMode(.original)
.frame(width: 50, height: 50)
.clipShape(Circle())
}
}
.padding(.top, 30)
}
.padding(.vertical)
}
struct Login : View {
@State var email = ""
@State var pass = ""
@Binding var index : Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
VStack(spacing:10){
Text("Login")
.foregroundColor(self.index == 0 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 0 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
Spacer(minLength:0)
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Blue"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
HStack{
Spacer(minLength: 0)
Button(action: {
}) {
Text("Forget Password?")
.foregroundColor(Color.white.opacity(0.6))
}
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("LightBlue"))
.clipShape(CShape())
.contentShape(CShape())
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture{
self.index = 0
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...
Button(action: {
}) {
Text("LOGIN")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("LightBlue"))
.clipShape(Capsule())
// shadow ...
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...
.offset(y: 25)
.opacity(self.index == 0 ? 1 : 0)
}
}
}
//SignUp Page...
struct SignUp : View {
@State var email = ""
@State var pass = ""
@State var Repass = ""
@Binding var index: Int
var body : some View {
ZStack(alignment: .bottom) {
VStack{
HStack{
Spacer(minLength:0)
VStack(spacing: 10){
Text("SignUp")
.foregroundColor(self.index == 1 ? .white : .gray)
.font(.title)
.fontWeight(.bold)
Capsule()
.fill(self.index == 1 ? Color.blue : Color.clear)
.frame(width:100, height: 5)
}
}
.padding(.top, 30)// for top curve...
VStack{
HStack(spacing:15){
Image(systemName: "envelope")
.foregroundColor(Color("Orange"))
TextField("Email Adress", text: self.$email)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 40)
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$pass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
// replacing forget password with reenter password...
// so same height will be maintained...
VStack{
HStack(spacing:15){
Image(systemName: "eye")
.foregroundColor(Color("Orange"))
SecureField("Password", text: self.$Repass)
}
Divider().background(Color.white.opacity(0.5))
}
.padding(.horizontal)
.padding(.top, 30)
}
.padding()
// bottom padding...
.padding(.bottom, 65)
.background(Color("Blue"))
.clipShape(CShape1())
//clipping the content shape also for tap gesture...
.contentShape(CShape1())
// shadow...
.shadow(color: Color.black.opacity(0.3), radius: 5, x: 0, y: -5)
.onTapGesture {
self.index = 1
}
.cornerRadius(35)
.padding(.horizontal,20)
// Button...*
Button(action: {
}) {
Text("SIGNUP")
.foregroundColor(.white)
.fontWeight(.bold)
.padding(.vertical)
.padding(.horizontal, 50)
.background(Color("Blue"))
.clipShape(Capsule())
// shadow ...*
.shadow(color: Color.white.opacity(0.1), radius: 5, x: 0, y: 5)
}
// moving view down...*
.offset(y: 25)
// hiding view when its in background...*
// only button...*
.opacity(self.index == 1 ? 1 : 0)
}
}
}
struct CShape: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
//right side curve...*
path.move(to: CGPoint(x: rect.width, y: 100))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: 0, y: 0))
}
}
}
struct CShape1: Shape {
func path(in rect: CGRect) -> Path {
return Path {path in
//left side curve...*
path.move(to: CGPoint(x: 0, y: 100))
path.addLine(to: CGPoint(x: 0, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: rect.height))
path.addLine(to: CGPoint(x: rect.width, y: 0))
}
}
}
}
}