Golang + cgo - AppDelegate 实现不起作用

Golang + cgo - AppDelegate implementation doesn't work

我想用 go 编写一个能够在 MacOS 上打开自定义文件类型 (.slc) 的应用程序。我创建了一个空白的 xcode 项目来获取所有必要的代码,并通过 cgo 将其实现到我的应用程序中。当我双击一个文件时,应用程序打开但抱怨它无法打开这种格式的文件:

这是我的 Info.plist:

执行如下:

/surge/appDelegate_darwin.go

package surge

//#cgo CFLAGS: -x objective-c
//#cgo LDFLAGS: -framework Cocoa
//#include "appDelegate_darwin.h"
import "C"

/surge/appDelegate_darwin.h

#import <Cocoa/Cocoa.h>

@interface AppDelegate : NSObject <NSApplicationDelegate>


@end

/surge/appDelegate_darwin.m

#include "appDelegate_darwin.h"

@interface AppDelegate ()

@end

@implementation AppDelegate

-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
   NSLog(@"%@", filename);
   YES;
}
 
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
   NSLog(@"%@", filenames);
}

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
    // Insert code here to initialize your application
}

- (void)applicationWillTerminate:(NSNotification *)aNotification {
    // Insert code here to tear down your application
}

@end

其他信息:我使用 wails 框架 (https://wails.app) 向应用程序添加一个不错的 vue.js 前端,并使用内置的 wails build 命令。

cgo 和 objective-c 中的其他实现(如自定义协议处理程序)有效。

经过几个不眠之夜,我通过调查和了解常规 mac 应用程序的结构找到了自己的解决方案。

除了实现 AppDelegate 之外,还需要实现 Document 和一些额外的功能才能获得它 运行。这是我的

/surge/appDelegate_darwin.h

#import <Cocoa/Cocoa.h>

extern void HandleFile(char *);

@interface AppDelegate : NSObject <NSApplicationDelegate>

@end

@interface Document : NSDocument

@end

/surge/appDelegate_darwin.m

#include "appDelegate_darwin.h"

@interface AppDelegate ()

@end

@implementation AppDelegate

-(BOOL)application:(NSApplication *)sender openFile:(NSString *)filename
{
   YES;
}
 
-(void)application:(NSApplication *)sender openFiles:(NSArray *)filenames
{
   NSLog(@"%@", filenames);
}

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
    // Insert code here to initialize your application
}


- (void)applicationWillTerminate:(NSNotification *)aNotification {
    // Insert code here to tear down your application
}


@end

@interface Document ()

@end

@implementation Document

- (instancetype)init {
    self = [super init];
    if (self) {
        // Add your subclass-specific initialization here.
    }
    return self;
}

+ (BOOL)autosavesInPlace {
    return YES;
}


- (NSString *)windowNibName {
    // Override returning the nib file name of the document
    // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead.
    return @"Document";
}


- (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError {
    // Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error if you return nil.
    // Alternatively, you could remove this method and override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead.
    [NSException raise:@"UnimplementedMethod" format:@"%@ is unimplemented", NSStringFromSelector(_cmd)];
    return nil;
}


- (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError {
    NSData *dataFromFile = [data retain];
    NSString *myString = [[NSString alloc] initWithData:dataFromFile encoding:NSUTF8StringEncoding];

    // This is the place where the magic happens. In my case I just call the HandleFile-function to process the file contents in my main go app
    NSLog(@"Data received: %@", myString);
    HandleFile([myString UTF8String]);
    return YES;
}


@end

我希望有人觉得这有用!