如何在 fabric.js 中标记双头箭头的大小
How to mark the size of the double head arrows in fabric.js
首先感谢this answer,解决了我画双箭头的问题
但是我在这个基础上还有一个问题:
- 如何在绘制双头箭头后添加一个
Textbox
来表示线的长度?
- 如何保持
Textbox
与直线平行?这意味着需要计算角度值。
- 以上两点完成后,
LineArrow
和Textbox
如何用fabric.Group
合并?
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1);
},
drawArrow: function(angle, xPos, yPos) {
this.ctx.save();
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
// Calculate the length of the LineArrow
var a = this.line.x2 - this.line.x1
var b = this.line.y2 - this.line.y1
var lineLength = Math.floor(Math.sqrt(a * a + b * b));
if (lineLength === 0) {
inst.canvas.remove(this.line);
return;
}
var textBox = new fabric.Textbox(lineLength.toFixed(), {
hasBorders: true,
hasControls: false,
selectable: true,
borderColor: 'red',
fill: 'red',
left: this.line.left,
top: this.line.top
}).setCoords();
textBox.set('angle', this.line.angle / (Math.PI / 180));
inst.canvas.add(textBox).setActiveObject(textBox);
this.line.set({
dirty: true,
objectCaching: true
});
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
以上是我修改后的代码,其实并不完美,希望有人能帮帮我。
提前致谢。
至于问题 2,以下似乎适用于您的 onMouseUp
函数:
var angle = Math.atan2(this.line.y2 - this.line.y1, this.line.x2 - this.line.x1);
textBox.set('angle', angle / (Math.PI / 180));
所以,基本上我们计算箭头和 x-axis 之间的 atan 并相应地旋转。
问题 3 - 下面似乎有点把它打包成一个组,检查下面的代码片段是否有帮助(在你的 onMouseUp
:
的底部
var group = new fabric.Group();
group.addWithUpdate(fabric.util.object.clone(this.line));
group.addWithUpdate(textBox);
inst.canvas.add(group).setActiveObject(group);
inst.canvas.remove(this.line);
inst.canvas.renderAll();
inst.disable();
功能内容请见底部
这是一个汇总的片段:
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1);
},
drawArrow: function(angle, xPos, yPos) {
this.ctx.save();
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
// Calculate the length of the LineArrow
var a = this.line.x2 - this.line.x1
var b = this.line.y2 - this.line.y1
var lineLength = Math.floor(Math.sqrt(a * a + b * b));
if (lineLength === 0) {
inst.canvas.remove(this.line);
return;
}
var textBox = new fabric.Textbox(lineLength.toFixed(), {
hasBorders: true,
hasControls: false,
selectable: true,
borderColor: 'red',
fill: 'red',
left: this.line.left,
top: this.line.top
}).setCoords();
var angle = Math.atan2(this.line.y2 - this.line.y1, this.line.x2 - this.line.x1);
textBox.set('angle', angle / (Math.PI / 180));
this.line.set({
dirty: true,
objectCaching: true
});
var group = new fabric.Group();
group.addWithUpdate(fabric.util.object.clone(this.line));
group.addWithUpdate(textBox);
inst.canvas.add(group).setActiveObject(group);
inst.canvas.remove(this.line);
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
至于第 1 点 - after 是什么意思,即。 在 之后还是space? :D
首先感谢this answer,解决了我画双箭头的问题
但是我在这个基础上还有一个问题:
- 如何在绘制双头箭头后添加一个
Textbox
来表示线的长度? - 如何保持
Textbox
与直线平行?这意味着需要计算角度值。 - 以上两点完成后,
LineArrow
和Textbox
如何用fabric.Group
合并?
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1);
},
drawArrow: function(angle, xPos, yPos) {
this.ctx.save();
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
// Calculate the length of the LineArrow
var a = this.line.x2 - this.line.x1
var b = this.line.y2 - this.line.y1
var lineLength = Math.floor(Math.sqrt(a * a + b * b));
if (lineLength === 0) {
inst.canvas.remove(this.line);
return;
}
var textBox = new fabric.Textbox(lineLength.toFixed(), {
hasBorders: true,
hasControls: false,
selectable: true,
borderColor: 'red',
fill: 'red',
left: this.line.left,
top: this.line.top
}).setCoords();
textBox.set('angle', this.line.angle / (Math.PI / 180));
inst.canvas.add(textBox).setActiveObject(textBox);
this.line.set({
dirty: true,
objectCaching: true
});
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
以上是我修改后的代码,其实并不完美,希望有人能帮帮我。
提前致谢。
至于问题 2,以下似乎适用于您的 onMouseUp
函数:
var angle = Math.atan2(this.line.y2 - this.line.y1, this.line.x2 - this.line.x1);
textBox.set('angle', angle / (Math.PI / 180));
所以,基本上我们计算箭头和 x-axis 之间的 atan 并相应地旋转。
问题 3 - 下面似乎有点把它打包成一个组,检查下面的代码片段是否有帮助(在你的 onMouseUp
:
var group = new fabric.Group();
group.addWithUpdate(fabric.util.object.clone(this.line));
group.addWithUpdate(textBox);
inst.canvas.add(group).setActiveObject(group);
inst.canvas.remove(this.line);
inst.canvas.renderAll();
inst.disable();
功能内容请见底部
这是一个汇总的片段:
// Extended fabric line class
fabric.LineArrow = fabric.util.createClass(fabric.Line, {
type: 'lineArrow',
initialize: function(element, options) {
options || (options = {});
this.callSuper('initialize', element, options);
},
toObject: function() {
return fabric.util.object.extend(this.callSuper('toObject'));
},
_render: function(ctx) {
this.ctx = ctx;
this.callSuper('_render', ctx);
let p = this.calcLinePoints();
let xDiff = this.x2 - this.x1;
let yDiff = this.y2 - this.y1;
let angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x2, p.y2);
ctx.save();
xDiff = -this.x2 + this.x1;
yDiff = -this.y2 + this.y1;
angle = Math.atan2(yDiff, xDiff);
this.drawArrow(angle, p.x1, p.y1);
},
drawArrow: function(angle, xPos, yPos) {
this.ctx.save();
this.ctx.translate(xPos, yPos);
this.ctx.rotate(angle);
this.ctx.beginPath();
// Move 5px in front of line to start the arrow so it does not have the square line end showing in front (0,0)
this.ctx.moveTo(10, 0);
this.ctx.lineTo(-15, 15);
this.ctx.lineTo(-15, -15);
this.ctx.closePath();
this.ctx.fillStyle = this.stroke;
this.ctx.fill();
this.ctx.restore();
}
});
fabric.LineArrow.fromObject = function(object, callback) {
callback && callback(new fabric.LineArrow([object.x1, object.y1, object.x2, object.y2], object));
};
fabric.LineArrow.async = true;
var Arrow = (function() {
function Arrow(canvas) {
this.canvas = canvas;
this.className = 'Arrow';
this.isDrawing = false;
this.bindEvents();
}
Arrow.prototype.bindEvents = function() {
var inst = this;
inst.canvas.on('mouse:down', function(o) {
inst.onMouseDown(o);
});
inst.canvas.on('mouse:move', function(o) {
inst.onMouseMove(o);
});
inst.canvas.on('mouse:up', function(o) {
inst.onMouseUp(o);
});
inst.canvas.on('object:moving', function(o) {
inst.disable();
})
}
Arrow.prototype.onMouseUp = function(o) {
var inst = this;
// Calculate the length of the LineArrow
var a = this.line.x2 - this.line.x1
var b = this.line.y2 - this.line.y1
var lineLength = Math.floor(Math.sqrt(a * a + b * b));
if (lineLength === 0) {
inst.canvas.remove(this.line);
return;
}
var textBox = new fabric.Textbox(lineLength.toFixed(), {
hasBorders: true,
hasControls: false,
selectable: true,
borderColor: 'red',
fill: 'red',
left: this.line.left,
top: this.line.top
}).setCoords();
var angle = Math.atan2(this.line.y2 - this.line.y1, this.line.x2 - this.line.x1);
textBox.set('angle', angle / (Math.PI / 180));
this.line.set({
dirty: true,
objectCaching: true
});
var group = new fabric.Group();
group.addWithUpdate(fabric.util.object.clone(this.line));
group.addWithUpdate(textBox);
inst.canvas.add(group).setActiveObject(group);
inst.canvas.remove(this.line);
inst.canvas.renderAll();
inst.disable();
};
Arrow.prototype.onMouseMove = function(o) {
var inst = this;
if (!inst.isEnable()) {
return;
}
var pointer = inst.canvas.getPointer(o.e);
var activeObj = inst.canvas.getActiveObject();
activeObj.set({
x2: pointer.x,
y2: pointer.y
});
activeObj.setCoords();
inst.canvas.renderAll();
};
Arrow.prototype.onMouseDown = function(o) {
var inst = this;
inst.enable();
var pointer = inst.canvas.getPointer(o.e);
var points = [pointer.x, pointer.y, pointer.x, pointer.y];
this.line = new fabric.LineArrow(points, {
strokeWidth: 5,
fill: 'red',
stroke: 'red',
originX: 'center',
originY: 'center',
hasBorders: false,
hasControls: false,
objectCaching: false,
perPixelTargetFind: true
});
inst.canvas.add(this.line).setActiveObject(this.line);
};
Arrow.prototype.isEnable = function() {
return this.isDrawing;
}
Arrow.prototype.enable = function() {
this.isDrawing = true;
}
Arrow.prototype.disable = function() {
this.isDrawing = false;
}
return Arrow;
}());
var canvas = new fabric.Canvas('canvas', {
selection: false
});
var arrow = new Arrow(canvas);
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.17/fabric.min.js"></script>
Please draw arrow here
<div id="canvasContainer">
<canvas id="canvas" width="400" height="400" style="border: solid 1px"></canvas>
</div>
至于第 1 点 - after 是什么意思,即。 在 之后还是space? :D