c 中的 Winapi Window 没有响应

Winapi Window in c not responding

我一直在尝试使用 WinAPI 制作一个简单的 window,它编译并 links 带有一些警告,当我打开程序时 window 出现了,但是当我尝试与它交互时,会播放 windows 警告音,它不允许我使用 window,甚至无法关闭它,我必须使用任务管理器。

为了编译它,我在命令行中使用了微软的“cl.exe”:

cl /c window.c

警告是:

window.c(39): warning C4133: 'function': incompatible types, from 'LPSTR' to 'HINSTANCE'
window.c(40): warning C4133: 'function': incompatible types, from 'LPSTR' to 'HINSTANCE'
window.c(41): warning C4047: '=': 'HBRUSH' differs in levels of indirection from 'int'

至 link 我在命令行中使用 crinkler

crinkler /NODEFAULTLIB /ENTRY:main /SUSBYSTEM:WINDOWS /TINYHEADER /TINYIMPORT /OUT:c.exe window.obj kernel32.lib user32.lib

警告是:

: warning LNK: Entry point not at start of section, jump necessary

我使用的代码是:

#include <windows.h>

#define WINDOW_STYLE        WS_VISIBLE+WS_OVERLAPPEDWINDOW-WS_THICKFRAME-WS_MAXIMIZE
#define WINDOW_WIDTH        640
#define WINDOW_HEIGHT       480

static const char* window_name = "My Window";
RECT window_rect = {0, 0, WINDOW_HEIGHT, WINDOW_WIDTH};

LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
    switch(uMsg)
    {
    case WM_CLOSE:
        PostQuitMessage(0);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    }

    return DefWindowProcA(hwnd, uMsg, wParam, lParam);
}

int main()
{
    int ret = 0;
    HMODULE instance = GetModuleHandleA(NULL);

    AdjustWindowRect(&window_rect, WINDOW_STYLE, FALSE);

    WNDCLASSEXA window_class;
    window_class.cbSize = 48;
    window_class.style = CS_OWNDC|CS_HREDRAW|CS_VREDRAW;
    window_class.lpfnWndProc = WindowProc;
    window_class.cbClsExtra = 0;
    window_class.cbWndExtra = 0;
    window_class.hInstance = instance;
    window_class.hIcon = LoadIconA(IDI_APPLICATION, 0);
    window_class.hCursor = LoadCursorA(IDI_APPLICATION, 0);
    window_class.hbrBackground = COLOR_WINDOW;
    window_class.lpszMenuName = 0;
    window_class.lpszClassName = window_name;
    window_class.hIconSm = 0;

    if (RegisterClassExA(&window_class)) {

        HWND window = CreateWindowExA(
            0,
            window_name,
            window_name,
            WINDOW_STYLE,
            CW_USEDEFAULT,
            CW_USEDEFAULT,
            window_rect.right - window_rect.left,
            window_rect.bottom - window_rect.top,
            0,
            0,
            instance,
            NULL);

        ShowWindow(window, SW_SHOW);
        UpdateWindow(window);

        MSG msg;

        while(1)
        {
            if (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) {
                if (msg.message == WM_QUIT) {
                    ExitProcess(0);
                    break;
                } else {
                    TranslateMessage(&msg);
                    DispatchMessage(&msg);
                }
            }
        }
    } else {
        ret = 1;
    }

    ExitProcess(0);

    return ret;
}

有人知道怎么解决吗?谢谢。

以下行与您认为的不一样:

#define WINDOW_STYLE WS_VISIBLE+WS_OVERLAPPEDWINDOW-WS_THICKFRAME-WS_MAXIMIZE

虽然有点常见,有时甚至会产生正确的值,但它是一种非常脆弱的位操作实现方式。在这种特殊情况下,表达式扩展为:

0x10000000L + 0x00CF0000L - 0x00040000L - 0x01000000L

这会产生值 0xFFCB0000L1(由于不小心使用 WS_MAXIMIZE 而不是 WS_MAXIMIZEBOX)。这转换为具有以下样式的 window:

  • WS_POPUP
  • WS_CHILD(注意,这已经与 WS_POPUP 互斥了)
  • WS_ICONIC
  • WS_VISIBLE
  • WS_DISABLED
  • ...

作为documented:

WS_DISABLED: The window is initially disabled. A disabled window cannot receive input from the user. To change this after a window has been created, use the EnableWindow function.

这就解释了为什么您无法与您的 window 互动。解决方法很简单:使用按位运算符进行位操作而不是算术运算符:

#define WINDOW_STYLE (WS_VISIBLE | WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZE)

1 撇开有符号溢出的行为未定义这一事实。