如何编译可以在按住同一个键时重复击键的程序?
How do I compile a program that can repeat a keystroke while the same key is held?
我已经尝试了一段时间来制作一个简单的程序,可以在按住同一个键的同时重复发送一个键。我尝试在下面使用带有“Windows Forms”的示例,但我收到错误“找不到类型或命名空间“Key””,即使我已经包含了 System.ComponentModel.DataAnnotations
,如据我了解Key应该是其中的一部分。我以前从未制作过 Windows 形式的程序,但据我所知,它基本上包括一个 GUI 和你的代码?我使用 windows 表单的唯一原因是因为我看到的示例使用了它,但如果它可以在常规 C# 程序中完成,那也很棒。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (keyHold)
{
//Do stuff
}
}
private void Key_up(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = true;
}
}
}
}
使用此代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
this.KeyDown += Key_down;
this.KeyUp += Key_up;
System.Timers.Timer timer = new System.Timers.Timer();
timer.Elapsed += Timer_Elapsed;
timer.Interval = 100;
timer.Start();
}
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (keyHold)
{
//Do stuff
Console.WriteLine("Key A is down");
}
}
private void Key_up(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = true;
}
}
}
}
我已经尝试了一段时间来制作一个简单的程序,可以在按住同一个键的同时重复发送一个键。我尝试在下面使用带有“Windows Forms”的示例,但我收到错误“找不到类型或命名空间“Key””,即使我已经包含了 System.ComponentModel.DataAnnotations
,如据我了解Key应该是其中的一部分。我以前从未制作过 Windows 形式的程序,但据我所知,它基本上包括一个 GUI 和你的代码?我使用 windows 表单的唯一原因是因为我看到的示例使用了它,但如果它可以在常规 C# 程序中完成,那也很棒。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
if (keyHold)
{
//Do stuff
}
}
private void Key_up(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
Key key = (Key)sender;
if (key == Key.A) //Specify your key here !
{
keyHold = true;
}
}
}
}
使用此代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.ComponentModel.DataAnnotations;
namespace spamkey2
{
public partial class Form1 : Form
{
bool keyHold = false;
public Form1()
{
InitializeComponent();
this.KeyDown += Key_down;
this.KeyUp += Key_up;
System.Timers.Timer timer = new System.Timers.Timer();
timer.Elapsed += Timer_Elapsed;
timer.Interval = 100;
timer.Start();
}
private void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (keyHold)
{
//Do stuff
Console.WriteLine("Key A is down");
}
}
private void Key_up(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = false;
}
}
private void Key_down(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.A) //Specify your key here !
{
keyHold = true;
}
}
}
}