如何将 Unreal Engine 中的项目提交到 github
How to commit project in Unreal Engine to the github
我在 Unreal Engine 4 有一个项目,它的大小是 4.5Gb。我想把它提交给 github。有没有我可以添加到 GitIgnore 的文件夹?
您应该忽略任何二进制文件(例如游戏的.exe 文件)。 Here's 更完整的列表直接来自 Unreal Engine 他们自己:
Here is a typical folder structure for a code-based project. The files
and folders in bold should be included, the rest can (and should) be
safely ignored:
• Binaries*
• Build - any custom build scripts or other build related dependencies
you may have
• Config - the default configuration files for your packaged project
• Content - *maps, content files and assets***
• DerivedDataCache - temporary data files generated when you run the
game
• Intermediate - temporary files generated when you compile your code
• Saved - local log & configuration files, screenshots, auto-saves etc.
that are generated each time you run the game or Editor
• Source - the source code of your project
• If your project uses third-party libraries, i.e. when integrating
some software components or hardware devices, you may have DLLs, LIBs
or other files in your Binaries directory that must be included if
your project depends on them. However, do not include the DLLs and
debug files (.pdb) that are generated for the project itself, i.e.
MyProject.dll and MyProject.pdb.
我在 Unreal Engine 4 有一个项目,它的大小是 4.5Gb。我想把它提交给 github。有没有我可以添加到 GitIgnore 的文件夹?
您应该忽略任何二进制文件(例如游戏的.exe 文件)。 Here's 更完整的列表直接来自 Unreal Engine 他们自己:
Here is a typical folder structure for a code-based project. The files and folders in bold should be included, the rest can (and should) be safely ignored:
• Binaries*
• Build - any custom build scripts or other build related dependencies you may have
• Config - the default configuration files for your packaged project
• Content - *maps, content files and assets***
• DerivedDataCache - temporary data files generated when you run the game
• Intermediate - temporary files generated when you compile your code
• Saved - local log & configuration files, screenshots, auto-saves etc. that are generated each time you run the game or Editor
• Source - the source code of your project
• If your project uses third-party libraries, i.e. when integrating some software components or hardware devices, you may have DLLs, LIBs or other files in your Binaries directory that must be included if your project depends on them. However, do not include the DLLs and debug files (.pdb) that are generated for the project itself, i.e. MyProject.dll and MyProject.pdb.