如何设置只要按住 PyGame 中的任意键我的角色就​​会移动?

How to set my character to move as long as I am holding any key in PyGame?

我正在 PyGame 中创建一个简单的游戏。但问题是,每当我按住一个键时,我的角色在一步后停止移动,直到我松开键并再次按下它才移动。代码如下。


pygame.init()

screen_width = 800
screen_height = 800

screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("SPACE INVADER")
icon = pygame.image.load("game-controller.png")
pygame.display.set_icon(icon)

player_img = pygame.image.load("Webp.net-resizeimage.png")
playerX = 400
playerY = 700
playerX_change = 0


def player(x, y):
    screen.blit(player_img, (x, y))


running = True

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

        playerX += playerX_change
        screen.fill((0, 0, 0))
        player(playerX, playerY)
        pygame.display.update()

这是Indentation的事情。您必须在应用程序循环而不是事件循环中移动对象并更新场景:

running = True

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                playerX_change = -5
            if event.key == pygame.K_RIGHT:
                playerX_change = 5
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                playerX_change = 0

    # INDENTATION

    #<--|

    playerX += playerX_change
    screen.fill((0, 0, 0))
    player(playerX, playerY)
    pygame.display.update()

但是,使用 pygame.key.get_pressed() 而不是键盘事件。

running = True

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT]:
        playerX -= 5
    if keys[pygame.K_RIGHT]:
        playerX += 5

    playerX += playerX_change
    screen.fill((0, 0, 0))
    player(playerX, playerY)
    pygame.display.update()

解释:

键盘事件(参见 pygame.event 模块)仅在键状态改变时发生一次。 KEYDOWN 事件在每次按下一个键时发生一次。 KEYUP 每松开一个键就会出现一次。使用键盘事件进行单个操作或逐步移动。

pygame.key.get_pressed() returns 包含每个键状态的列表。如果按住某个键,则该键的状态为 True,否则为 False。使用 pygame.key.get_pressed() 评估按钮的当前状态并获得连续移动。