启用扬声器时麦克风音频失真 (Xamarin.iOS)

Distorted microphone audio when the loudspeaker is enabled (Xamarin.iOS)

我正在维护一键通 VoIP 应用程序。 当 PTT 呼叫 运行 时,应用会创建一个音频会话

m_AudioSession = AVAudioSession.SharedInstance();

NSError error;
if (!m_AudioSession.SetCategory(AVAudioSession.CategoryPlayAndRecord, AVAudioSessionCategoryOptions.DefaultToSpeaker | AVAudioSessionCategoryOptions.AllowBluetooth, out error))
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error setting the category");
}

if (!m_AudioSession.SetMode(AVAudioSession.ModeVoiceChat, out error))
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error setting the mode");
}

if (!m_AudioSession.OverrideOutputAudioPort(AVAudioSessionPortOverride.Speaker, out error))
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error redirecting the audio to the loudspeaker");
}

if (!m_AudioSession.SetPreferredIOBufferDuration(0.06, out error)) // 60 milli seconds
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error setting the preferred buffer duration");
}

if (!m_AudioSession.SetPreferredSampleRate(8000, out error)) // kHz
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error setting the preferred sample rate");
}

if (!m_AudioSession.SetActive(true, out error))
{
    IOSErrorLogger.Log(DammLoggerLevel.Error, TAG, error, "Error activating the audio session");
}

使用 OutputAudioQueue 播放接收到的音频,并使用语音处理 I/O 单元捕获麦克风音频(如 Apple 文档中所述:https://developer.apple.com/documentation/avfaudio/avaudiosession/mode/1616455-voicechat)。 语音处理I/O单元的初始化代码为:

            AudioStreamBasicDescription audioFormat = new AudioStreamBasicDescription()
            {
                SampleRate = SAMPLERATE_8000,
                Format = AudioFormatType.LinearPCM,
                FormatFlags = AudioFormatFlags.LinearPCMIsSignedInteger | AudioFormatFlags.LinearPCMIsPacked,
                FramesPerPacket = 1,
                ChannelsPerFrame = CHANNELS,
                BitsPerChannel = BITS_X_SAMPLE,
                BytesPerPacket = BYTES_X_SAMPLE,
                BytesPerFrame = BYTES_X_FRAME,
                Reserved = 0
            };

            AudioComponent audioComp = AudioComponent.FindComponent(AudioTypeOutput.VoiceProcessingIO);
            AudioUnit.AudioUnit voiceProcessing = new AudioUnit.AudioUnit(audioComp);

            AudioUnitStatus unitStatus = AudioUnitStatus.NoError;

            unitStatus = voiceProcessing.SetEnableIO(true, AudioUnitScopeType.Input, ELEM_Mic);
            if (unitStatus != AudioUnitStatus.NoError)
            {
                DammLogger.Log(DammLoggerLevel.Warn, TAG, "Audio Unit SetEnableIO(true, AudioUnitScopeType.Input, ELEM_Mic) returned: {0}", unitStatus);
            }

            unitStatus = voiceProcessing.SetEnableIO(true, AudioUnitScopeType.Output, ELEM_Speaker);
            if (unitStatus != AudioUnitStatus.NoError)
            {
                DammLogger.Log(DammLoggerLevel.Warn, TAG, "Audio Unit SetEnableIO(false, AudioUnitScopeType.Output, ELEM_Speaker) returned: {0}", unitStatus);
            }


            unitStatus = voiceProcessing.SetFormat(audioFormat, AudioUnitScopeType.Output, ELEM_Mic);
            if (unitStatus != AudioUnitStatus.NoError)
            {
                DammLogger.Log(DammLoggerLevel.Warn, TAG, "Audio Unit SetFormat (MIC-OUTPUT) returned: {0}", unitStatus);
            }

            unitStatus = voiceProcessing.SetFormat(audioFormat, AudioUnitScopeType.Input, ELEM_Speaker);
            if (unitStatus != AudioUnitStatus.NoError)
            {
                DammLogger.Log(DammLoggerLevel.Warn, TAG, "Audio Unit SetFormat (ELEM 0-INPUT) returned: {0}", unitStatus);
            }

            unitStatus = voiceProcessing.SetRenderCallback(AudioUnit_RenderCallback, AudioUnitScopeType.Input, ELEM_Speaker);
            if (unitStatus != AudioUnitStatus.NoError)
            {
                DammLogger.Log(DammLoggerLevel.Warn, TAG, "Audio Unit SetRenderCallback returned: {0}", unitStatus);
            }
            
            ...
            
            voiceProcessing.Initialize();
            voiceProcessing.Start();

                
                

RenderCallback 函数是:

private AudioUnitStatus AudioUnit_RenderCallback(AudioUnitRenderActionFlags actionFlags, AudioTimeStamp timeStamp, uint busNumber, uint numberFrames, AudioBuffers data)
{
    AudioUnit.AudioUnit voiceProcessing = m_VoiceProcessing;
    if (voiceProcessing != null)
    {
        // getting microphone input signal
        var status = voiceProcessing.Render(ref actionFlags, timeStamp, ELEM_Mic, numberFrames, data);
        if (status != AudioUnitStatus.OK)
        {
            return status;
        }

        if (data.Count > 0)
        {
            unsafe
            {
                short* samples = (short*)data[0].Data.ToPointer();

                for (uint idxSrcFrame = 0; idxSrcFrame < numberFrames; idxSrcFrame++)
                {
                   ... send the collected microphone audio (samples[idxSrcFrame])
                }
            }
        }
    }

    return AudioUnitStatus.NoError;
}

    
    

我遇到的问题是,如果启用了扬声器:m_AudioSession.OverrideOutputAudioPort(AVAudioSessionPortOverride.Speaker,输出错误) 然后麦克风音频损坏(有时无法理解语音)。 如果未启用扬声器(未设置 AVAudioSessionPortOverride.Speaker),则音频非常好。

我已经验证了Render函数返回的AudioBuffer中的NumberChannels为1(单声道)。

非常感谢任何帮助解决问题的命中。谢谢

更新: AudioUnit_RenderCallback 方法每 32 毫秒调用一次。当扬声器被禁用时,接收到的帧数是 256,这是准确的(采样率为 8000)。当启用扬声器时,接收到的帧数为 85。 在这两种情况下,GetAudioFormat returns 预期值:BitsPerChannel=16、BytesPerFrame=2、FramesPerPacket=1、ChannelsPerFrame=1、SampleRate=8000

更新: 我最终使用来自硬件的采样率并执行自我下采样。必须理解音频单元应该能够执行下采样 https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitHostingGuide_iOS/AudioUnitHostingFundamentals/AudioUnitHostingFundamentals.html#//apple_ref/doc/uid/TP40009492-CH3-SW11)) 但是当启用扬声器时我不可能让它工作。

我希望您是在实际设备上而不是模拟器上进行测试。

在代码中,您是否尝试过这样使用:

sampleRate = AudioSession.CurrentHardwareSampleRate;

最好不要强制采样率,而是从硬件检查采样率。可能是在使用扬声器期间,它会改变采样率,从而产生问题。

我会建议根据上述更改进行录制,看看音频是否有所改善,然后再尝试其他标志。

标准录音模式: https://docs.microsoft.com/en-us/dotnet/api/audiotoolbox.audiostreambasicdescription?view=xamarin-ios-sdk-12#remarks