如何让一个物体围绕屏幕中心朝向鼠标统一旋转?

How do I make a object rotate around the center of the screen towards the mouse in unity?

所以我知道这听起来很混乱,但其实很简单。 这是问题所在: 我想使用 transform.RotateAround() 并让围绕屏幕中心旋转的播放器朝向鼠标。 请注意,这是在 Unity C# 2D

 __
/  \
|  |
\__/

那是玩家旋转的圆圈 o = 圆

 __
/  \
|   o   (if the mouse is right here then the player should go where the o is)
\__/

对于糟糕的解释感到抱歉它非常复杂

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class hareketkodları : MonoBehaviour
{
    //Classic Movement Codes // 
    public float YourPlayerSpeed = 8.2f;
    public Rigidbody2D Rigidb;
    Vector2 Movement_vc;

    //Right Here, the codes you want// 
    public Camera PlayerMouseCam;
    Vector2 PlayerMousePos; 
    void Update()
    {
        Movement_vc.x = Input.GetAxisRaw("Horizontal"); //I'm writing here, classic movement methods   
        Movement_vc.y = Input.GetAxisRaw("Vertical"); //I'm writing here, classic movement methods   
           // =========== the codes you want ============ // 
        PlayerMousePos = PlayerMouseCam.ScreenToWorldPoint(Input.mousePosition);  
    }

    void FixedUpdate() 
    {
        Rigidb.MovePosition(Rigidb.position + Movement_vc * YourPlayerSpeed * Time.fixedDeltaTime);  //I'm writing here, classic movement methods   
        // =========== the codes you want ============ // 
        Vector2 lookingDR = PlayerMousePos - Rigidb.position;
        float angle = Mathf.Atan2(lookingDR.y, lookingDR.x) * Mathf.Rad2Deg - 90f;
        Rigidb.rotation = angle; 
    }
} 

我为你而写 :) 我希望你能实现它,如果你遇到困难,给我发短信或联系我。