动画 libGDX 问题

Animation libGDX issue

我创建了我的第一个动画 class,它调用 Animation_SS。为了使这个 class 我从 https://github.com/libgdx/libgdx/wiki/2D-Animation 中获取代码。我将代码从这个站点转换到我的 class。我不知道为什么,但在 运行 程序后它立即关闭。我使用 libGDX 库。 这是控制台输出

Exception in thread "LWJGL Application" java.lang.NullPointerException
at AnimationDemo.AnimationDemo.render(AnimationDemo.java:78)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.run(LwjglApplication.java:120)

显示渲染方法。

这是主要的class

public class AnimationDemo extends ApplicationAdapter {

Animation_SS walkGuy;

SpriteBatch batch;

@Override
public void create () {

    walkGuy = new Animation_SS(6, 0.025f, true);
    walkGuy.loadSS("StickSS.png");
    walkGuy.cropSS(4, 2);

}

@Override
public void render () {
    Gdx.gl.glClearColor(1, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    walkGuy.loadCurrentFrame();

    batch.begin();
    walkGuy.drawFrame(batch,10,10);
    batch.end();


}

}

这里是Animation_SSclass

int cols;
int rows;
int totalFrames;
float duration;
float stateTime=0f;

Boolean restart;

Texture texture;
TextureRegion[] frames;
TextureRegion currentFrame;
Animation myAnimation;

SpriteBatch batch;

public Animation_SS(int totalFrames, float duration, Boolean letItRestart){
    this.totalFrames = totalFrames;
    this.duration = duration;
    this.restart = letItRestart;
}

public void loadSS(String path){
    texture = new Texture(Gdx.files.internal(path));
}

public void cropSS(int FRAME_COLS, int FRAME_ROWS){
    this.cols = FRAME_COLS;
    this.rows = FRAME_ROWS;
    TextureRegion[][]framesArray = TextureRegion.split(texture, texture.getWidth()/FRAME_COLS, texture.getHeight()/FRAME_ROWS);
    frames = new TextureRegion[totalFrames];

    int index = 0;

    for (int i=0; i<rows; i++){
        for(int j=0; j<cols; j++){
            if(index<totalFrames)
                frames[index++] = framesArray[i][j];
        }
    }

    myAnimation = new Animation(duration, frames);

}

public void loadCurrentFrame(){
    stateTime +=1 *Gdx.graphics.getDeltaTime();
    currentFrame = myAnimation.getKeyFrame(stateTime, restart);
}

public void drawFrame(SpriteBatch batch, float x, float y){
    batch.draw(currentFrame,x ,y);
}

}

我猜你忘了初始化 SpriteBatch 对象,我在你的代码中没有看到这一行:

batch = new SpriteBatch();

因此,当您在 render() 方法中调用 batch.begin(); 时,您将得到一个 NPE,因为未创建此对象。