SwiftUI、导航视图和目标中的动画转换。 VStack 有效但 List 无效
SwiftUI, Navigation view and animated transitions in destination. VStack works but List does not
如果我使用 List,RoundedRectangle 会“动画化”但会“卡入”。
是 SwiftUI 错误还是我?
此外,如果第三个导航 link 被注释掉,则矩形视图中的按钮会将应用弹出回导航视图。下次我去矩形它已经改变了颜色。
这只发生在 VStack 上,List 不受影响。
这根本没有意义。
import SwiftUI
struct ContentView: View {
@State var fff: Bool = false
var body: some View {
NavigationView {
VStack { // <---- This works if I have three navigation links, but not if I have only two.
// List { // <------ This does not work.
NavigationLink(
destination:
ZStack {
if fff {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.blue)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
else {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.purple)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
Button(action: {
fff.toggle()
}, label: {
Text("Button")
})
}
,
label: {
Text("To rectangles")
}
)
NavigationLink(
destination: Text("Settings"),
label: {
HStack {
Image(systemName: "wrench")
Text("Settings")
}
}
)
// NavigationLink( <--- If this link is commented out then the button in the rectangles view pops the app back to the Navigation view (only when using VStack).
// destination: Text("Store"),
// label: {
// HStack {
// Image(systemName: "cart")
// Text("Store")
// }
// }
// )
}
}
}
}
将目标移动到不同的结构可以解决问题。
struct RectView: View {
@State var fff: Bool = false
var body: some View {
ZStack {
if fff {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.blue)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
} else {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.purple)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
Button(action: {
fff.toggle()
}, label: {
Text("Button")
})
}
}
}
如果我使用 List,RoundedRectangle 会“动画化”但会“卡入”。 是 SwiftUI 错误还是我?
此外,如果第三个导航 link 被注释掉,则矩形视图中的按钮会将应用弹出回导航视图。下次我去矩形它已经改变了颜色。 这只发生在 VStack 上,List 不受影响。 这根本没有意义。
import SwiftUI
struct ContentView: View {
@State var fff: Bool = false
var body: some View {
NavigationView {
VStack { // <---- This works if I have three navigation links, but not if I have only two.
// List { // <------ This does not work.
NavigationLink(
destination:
ZStack {
if fff {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.blue)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
else {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.purple)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
Button(action: {
fff.toggle()
}, label: {
Text("Button")
})
}
,
label: {
Text("To rectangles")
}
)
NavigationLink(
destination: Text("Settings"),
label: {
HStack {
Image(systemName: "wrench")
Text("Settings")
}
}
)
// NavigationLink( <--- If this link is commented out then the button in the rectangles view pops the app back to the Navigation view (only when using VStack).
// destination: Text("Store"),
// label: {
// HStack {
// Image(systemName: "cart")
// Text("Store")
// }
// }
// )
}
}
}
}
将目标移动到不同的结构可以解决问题。
struct RectView: View {
@State var fff: Bool = false
var body: some View {
ZStack {
if fff {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.blue)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
} else {
RoundedRectangle(cornerRadius: 100) .foregroundColor(.purple)
.transition(.asymmetric(insertion: .move(edge: .bottom), removal: .move(edge: .top)))
.animation(.easeIn)
}
Button(action: {
fff.toggle()
}, label: {
Text("Button")
})
}
}
}