如何使 SceneView 的背景透明?
How can I make SceneView's background transparent?
我想打开一个 3D 模型并使其背景透明,这样我就可以看到 SceneView 后面的 UI。我试过这段代码,但是sceneView变成了白色,不透明。
struct ModelView: View {
var body: some View {
ZStack {
Text("Behind Text Behind Text Behind Text")
SceneView(
scene: { () -> SCNScene in
let scene = SCNScene()
scene.background.contents = UIColor.clear
return scene
}(),
pointOfView: { () -> SCNNode in
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
return cameraNode
}(),
options: [
.allowsCameraControl,
.temporalAntialiasingEnabled,
]
)
}
}
}
我使用 XCode 12.5 和 IPhone 8.
编辑 1:
感谢下面的评论,我决定尝试新的方法,但它们仍然不起作用。
方法 #1
首先,我尝试通过 UIViewRepresentable:
使用 SCNView 创建一个 MySceneView
struct MySceneView: UIViewRepresentable {
typealias UIViewType = SCNView
typealias Context = UIViewRepresentableContext<MySceneView>
func updateUIView(_ uiView: UIViewType, context: Context) {}
func makeUIView(context: Context) -> UIViewType {
let view = SCNView()
view.allowsCameraControl = true
view.isTemporalAntialiasingEnabled = true
view.autoenablesDefaultLighting = true
view.scene = MySceneView.scene
return view
}
static let scene: SCNScene = {
let scene = SCNScene(named: "art.scnassets/man.obj")!
scene.background.contents = UIColor.clear
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
scene.rootNode.addChildNode(cameraNode)
return scene
}()
}
方法#2
我尝试使用 SpriteView,这里是代码:
ZStack {
Text("Behind Text Behind Text Behind Text")
SpriteView(scene: { () -> SKScene in
let scene = SKScene()
scene.backgroundColor = UIColor.clear
let model = SK3DNode(viewportSize: .init(width: 200, height: 200))
model.scnScene = MySceneView.scene
scene.addChild(model)
return scene
}(), options: [.allowsTransparency])
}
更新:
一个更简单的解决方案是使用 UIViewRepresentable,创建 SCNView 并将 backgroundColor 设置为 clear
旧:
谢谢 George_E,您的想法与 SpriteKit 完美结合。这是代码:
SpriteView(scene: { () -> SKScene in
let scene = SKScene()
scene.backgroundColor = UIColor.clear
let model = SK3DNode(viewportSize: .init(width: 200, height: 200))
model.scnScene = {
let scene = SCNScene(named: "art.scnassets/man.obj")!
scene.background.contents = UIColor.clear
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
scene.rootNode.addChildNode(cameraNode)
return scene
}()
scene.addChild(model)
return scene
}(), options: [.allowsTransparency])
使用 SwiftUI:
在 SwiftUI
中使用 SpriteView
略有不同。
要在SwiftUI中实现透明的SpriteView,必须使用'options'参数:
- 使用清晰的背景(视图和场景)配置您的 SKScene
- 使用正确的选项配置您的 SpriteView
// 1. configure your scene in 'didMove'
override func didMove(to view: SKView) {
self.backgroundColor = .clear
view.backgroundColor = .clear
}
最重要的是:
// 2. configure your SpriteView with 'allowsTranspanency'
SpriteView(scene: YourSKScene(), options: [.allowsTransparency])
我想打开一个 3D 模型并使其背景透明,这样我就可以看到 SceneView 后面的 UI。我试过这段代码,但是sceneView变成了白色,不透明。
struct ModelView: View {
var body: some View {
ZStack {
Text("Behind Text Behind Text Behind Text")
SceneView(
scene: { () -> SCNScene in
let scene = SCNScene()
scene.background.contents = UIColor.clear
return scene
}(),
pointOfView: { () -> SCNNode in
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
return cameraNode
}(),
options: [
.allowsCameraControl,
.temporalAntialiasingEnabled,
]
)
}
}
}
我使用 XCode 12.5 和 IPhone 8.
编辑 1:
感谢下面的评论,我决定尝试新的方法,但它们仍然不起作用。
方法 #1
首先,我尝试通过 UIViewRepresentable:
使用 SCNView 创建一个 MySceneViewstruct MySceneView: UIViewRepresentable {
typealias UIViewType = SCNView
typealias Context = UIViewRepresentableContext<MySceneView>
func updateUIView(_ uiView: UIViewType, context: Context) {}
func makeUIView(context: Context) -> UIViewType {
let view = SCNView()
view.allowsCameraControl = true
view.isTemporalAntialiasingEnabled = true
view.autoenablesDefaultLighting = true
view.scene = MySceneView.scene
return view
}
static let scene: SCNScene = {
let scene = SCNScene(named: "art.scnassets/man.obj")!
scene.background.contents = UIColor.clear
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
scene.rootNode.addChildNode(cameraNode)
return scene
}()
}
方法#2 我尝试使用 SpriteView,这里是代码:
ZStack {
Text("Behind Text Behind Text Behind Text")
SpriteView(scene: { () -> SKScene in
let scene = SKScene()
scene.backgroundColor = UIColor.clear
let model = SK3DNode(viewportSize: .init(width: 200, height: 200))
model.scnScene = MySceneView.scene
scene.addChild(model)
return scene
}(), options: [.allowsTransparency])
}
更新:
一个更简单的解决方案是使用 UIViewRepresentable,创建 SCNView 并将 backgroundColor 设置为 clear
旧:
谢谢 George_E,您的想法与 SpriteKit 完美结合。这是代码:
SpriteView(scene: { () -> SKScene in
let scene = SKScene()
scene.backgroundColor = UIColor.clear
let model = SK3DNode(viewportSize: .init(width: 200, height: 200))
model.scnScene = {
let scene = SCNScene(named: "art.scnassets/man.obj")!
scene.background.contents = UIColor.clear
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3(x: 0, y: 0, z: 10)
scene.rootNode.addChildNode(cameraNode)
return scene
}()
scene.addChild(model)
return scene
}(), options: [.allowsTransparency])
使用 SwiftUI:
在 SwiftUI
中使用 SpriteView
略有不同。
要在SwiftUI中实现透明的SpriteView,必须使用'options'参数:
- 使用清晰的背景(视图和场景)配置您的 SKScene
- 使用正确的选项配置您的 SpriteView
// 1. configure your scene in 'didMove'
override func didMove(to view: SKView) {
self.backgroundColor = .clear
view.backgroundColor = .clear
}
最重要的是:
// 2. configure your SpriteView with 'allowsTranspanency'
SpriteView(scene: YourSKScene(), options: [.allowsTransparency])