Pygame 没有注册 Mac 键盘输入
Pygame is not registering Mac keyboard inputs
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print("Pressed Space")
else:
if event.key == pygame.K_w:
print("Pressed w")
screen.blit(background, background_rect)
pygame.display.update()
我有一个 Mac 并且出于某种原因它没有注册我的任何键盘输入,除了左移。我怎样才能解决这个问题? (Pygame)
我认为您的错误是因为缩进不正确。 for event in pygame.event.get()
循环中的事件检查需要在所有事件的 运行 循环内。
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# moved this in one level --->
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print("Pressed Space")
elif event.key == pygame.K_w: # no need for an "else" then an "if"
print("Pressed w")
screen.blit(background, background_rect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print("Pressed Space")
else:
if event.key == pygame.K_w:
print("Pressed w")
screen.blit(background, background_rect)
pygame.display.update()
我有一个 Mac 并且出于某种原因它没有注册我的任何键盘输入,除了左移。我怎样才能解决这个问题? (Pygame)
我认为您的错误是因为缩进不正确。 for event in pygame.event.get()
循环中的事件检查需要在所有事件的 运行 循环内。
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# moved this in one level --->
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
print("Pressed Space")
elif event.key == pygame.K_w: # no need for an "else" then an "if"
print("Pressed w")
screen.blit(background, background_rect)
pygame.display.update()