libgdx 中的声音问题
Issue with sounds in libgdx
我的按钮 ClickListener
中的 libgdx 声音有问题。
我收到错误 Syntax error on token "PlayButtonSound", Identifier expected after this token
声音管理器:
import utils.Constants;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
public class SoundManager {
private static Sound buttonSound = Gdx.audio.newSound(Constants.buttonSound);
private static Music song = Gdx.audio.newMusic(Constants.song);
public static void PlayMusic() {
song.setLooping(true);
song.setVolume(0.2f);
song.play();
}
public static void PlayButtonSound() {
buttonSound.play();
}
public void DestryoAudio() {
buttonSound.dispose();
song.dispose();
}
}
和主菜单:
public class MainMenu implements Screen {
private Stage stage;
private Sprite sprite;
private TextureRegion menuBackgroundImg;
private TextureAtlas menuButton;
private Skin skin;
private BitmapFont font;
private Table table;
private TextButton playButton;
@Override
public void show() {
// Set stage
stage = new Stage();
Gdx.input.setInputProcessor(stage);
SoundManager.PlayMusic();
// Set menu baggrund
menuBackgroundImg = new TextureRegion(new Texture(Gdx.files.internal(Constants.menuBackgroundImg)));
sprite = new Sprite(menuBackgroundImg);
sprite.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Set menuknapper
menuButton = new TextureAtlas(Constants.menuButton);
skin = new Skin(menuButton);
// Set font
font = new BitmapFont(Constants.font, false);
// Set table
table = new Table(skin);
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Create button styling
TextButtonStyle textButtonStyle = new TextButtonStyle();
textButtonStyle.up = skin.getDrawable("menuButtonUp");
textButtonStyle.down = skin.getDrawable("menuButtonPressed");
textButtonStyle.pressedOffsetX = 1;
textButtonStyle.pressedOffsetY = -1;
textButtonStyle.font = font;
textButtonStyle.fontColor = Color.BLACK;
// Create buttons
playButton = new TextButton(Constants.play, textButtonStyle);
playButton.addListener(new InputListener() {
SoundManager.PlayButtonSound(); // This is the error
});
// Button padding
playButton.pad(20, 100, 20, 100);
// Setting the table
table.add(playButton).row();
// Setting stage actor
stage.addActor(table);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// Tegn baggrund
stage.getBatch().begin();
sprite.draw(stage.getBatch());
stage.getBatch().end();
// Tegn resten
stage.act(delta);
stage.draw();
}
...
@Override
public void dispose() {
stage.dispose();
menuButton.dispose();
skin.dispose();
font.dispose();
}
}
我无法真正理解我做错了什么,搜索错误给出了模糊的答案,并没有真正解决我的问题。
P.S。我已导入 SoundManager
但由于代码片段的长度而将其遗漏。
您需要实现 InputListener
接口方法之一,很可能是 touchDown(InputEvent event, float x, float y, int pointer, int button)
。
查看 API for InputListener
。它列出了所有方法并给出了一个很好的例子。
playButton.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
SoundManager.PlayButtonSound();
return false;
}
});
我的按钮 ClickListener
中的 libgdx 声音有问题。
我收到错误 Syntax error on token "PlayButtonSound", Identifier expected after this token
声音管理器:
import utils.Constants;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
public class SoundManager {
private static Sound buttonSound = Gdx.audio.newSound(Constants.buttonSound);
private static Music song = Gdx.audio.newMusic(Constants.song);
public static void PlayMusic() {
song.setLooping(true);
song.setVolume(0.2f);
song.play();
}
public static void PlayButtonSound() {
buttonSound.play();
}
public void DestryoAudio() {
buttonSound.dispose();
song.dispose();
}
}
和主菜单:
public class MainMenu implements Screen {
private Stage stage;
private Sprite sprite;
private TextureRegion menuBackgroundImg;
private TextureAtlas menuButton;
private Skin skin;
private BitmapFont font;
private Table table;
private TextButton playButton;
@Override
public void show() {
// Set stage
stage = new Stage();
Gdx.input.setInputProcessor(stage);
SoundManager.PlayMusic();
// Set menu baggrund
menuBackgroundImg = new TextureRegion(new Texture(Gdx.files.internal(Constants.menuBackgroundImg)));
sprite = new Sprite(menuBackgroundImg);
sprite.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Set menuknapper
menuButton = new TextureAtlas(Constants.menuButton);
skin = new Skin(menuButton);
// Set font
font = new BitmapFont(Constants.font, false);
// Set table
table = new Table(skin);
table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
// Create button styling
TextButtonStyle textButtonStyle = new TextButtonStyle();
textButtonStyle.up = skin.getDrawable("menuButtonUp");
textButtonStyle.down = skin.getDrawable("menuButtonPressed");
textButtonStyle.pressedOffsetX = 1;
textButtonStyle.pressedOffsetY = -1;
textButtonStyle.font = font;
textButtonStyle.fontColor = Color.BLACK;
// Create buttons
playButton = new TextButton(Constants.play, textButtonStyle);
playButton.addListener(new InputListener() {
SoundManager.PlayButtonSound(); // This is the error
});
// Button padding
playButton.pad(20, 100, 20, 100);
// Setting the table
table.add(playButton).row();
// Setting stage actor
stage.addActor(table);
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// Tegn baggrund
stage.getBatch().begin();
sprite.draw(stage.getBatch());
stage.getBatch().end();
// Tegn resten
stage.act(delta);
stage.draw();
}
...
@Override
public void dispose() {
stage.dispose();
menuButton.dispose();
skin.dispose();
font.dispose();
}
}
我无法真正理解我做错了什么,搜索错误给出了模糊的答案,并没有真正解决我的问题。
P.S。我已导入 SoundManager
但由于代码片段的长度而将其遗漏。
您需要实现 InputListener
接口方法之一,很可能是 touchDown(InputEvent event, float x, float y, int pointer, int button)
。
查看 API for InputListener
。它列出了所有方法并给出了一个很好的例子。
playButton.addListener(new InputListener() {
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
SoundManager.PlayButtonSound();
return false;
}
});