有什么方法可以使用 libgdx 一次加载整个目录?
Is there any way to load an entire directory at once using libgdx?
我正在使用 libgdx 制作一个 Android 游戏,我正在添加音效,我想知道是否有任何方法可以加载所有声音一次一个目录中的文件,而不是一个接一个。
我像这样将它们加载到资产管理器中,但我似乎找不到任何方法来加载整个文件夹。
loadassets.load("directory/folder/filename.mp3", Sound.class);
就在两天前,我写了一个小工具 class 来做这件事。不仅适用于声音文件,还适用于任何类型的资源。
public class AssetFinder {
private AssetManager assetManager;
private FileHandleResolver resolver;
public class AssetDescriptor {
public String folder;
public Class<?> assetType;
public AssetDescriptor(String folder, Class<?> assetType) {
this.folder = folder;
this.assetType = assetType;
}
}
private Array<AssetDescriptor> assets = new Array<AssetDescriptor>();
public AssetFinder(AssetManager assetManager, FileHandleResolver resolver) {
this.assetManager = assetManager;
this.resolver = resolver;
assets.add(new AssetDescriptor("music", Music.class));
assets.add(new AssetDescriptor("sound", Sound.class)); // You could remove all but this one
assets.add(new AssetDescriptor("skin", Skin.class));
assets.add(new AssetDescriptor("texture", Texture.class));
assets.add(new AssetDescriptor("atlas", TextureAtlas.class));
assets.add(new AssetDescriptor("font", BitmapFont.class));
assets.add(new AssetDescriptor("freetype", FreeTypeFontGenerator.class));
assets.add(new AssetDescriptor("effect", ParticleEffect.class));
assets.add(new AssetDescriptor("pixmap", Pixmap.class));
assets.add(new AssetDescriptor("region", PolygonRegion.class));
assets.add(new AssetDescriptor("model", Model.class));
assets.add(new AssetDescriptor("level", TiledMap.class));
}
public void load() {
for (AssetDescriptor descriptor : assets) {
FileHandle folder = resolver.resolve("").child(descriptor.folder);
if (!folder.exists()) {
continue;
}
for (FileHandle asset : folder.list()) {
assetManager.load(asset.path(), descriptor.assetType);
}
}
}
}
使用起来很简单,工作原理如下:
FileHandleResolver resolver = new InternalFileHandleResolver();
AssetManager assets = new AssetManager(resolver);
AssetFinder assetFinder = new AssetFinder(assets, resolver);
assetFinder.load();
assets.finishLoading();
我正在使用 libgdx 制作一个 Android 游戏,我正在添加音效,我想知道是否有任何方法可以加载所有声音一次一个目录中的文件,而不是一个接一个。
我像这样将它们加载到资产管理器中,但我似乎找不到任何方法来加载整个文件夹。
loadassets.load("directory/folder/filename.mp3", Sound.class);
就在两天前,我写了一个小工具 class 来做这件事。不仅适用于声音文件,还适用于任何类型的资源。
public class AssetFinder {
private AssetManager assetManager;
private FileHandleResolver resolver;
public class AssetDescriptor {
public String folder;
public Class<?> assetType;
public AssetDescriptor(String folder, Class<?> assetType) {
this.folder = folder;
this.assetType = assetType;
}
}
private Array<AssetDescriptor> assets = new Array<AssetDescriptor>();
public AssetFinder(AssetManager assetManager, FileHandleResolver resolver) {
this.assetManager = assetManager;
this.resolver = resolver;
assets.add(new AssetDescriptor("music", Music.class));
assets.add(new AssetDescriptor("sound", Sound.class)); // You could remove all but this one
assets.add(new AssetDescriptor("skin", Skin.class));
assets.add(new AssetDescriptor("texture", Texture.class));
assets.add(new AssetDescriptor("atlas", TextureAtlas.class));
assets.add(new AssetDescriptor("font", BitmapFont.class));
assets.add(new AssetDescriptor("freetype", FreeTypeFontGenerator.class));
assets.add(new AssetDescriptor("effect", ParticleEffect.class));
assets.add(new AssetDescriptor("pixmap", Pixmap.class));
assets.add(new AssetDescriptor("region", PolygonRegion.class));
assets.add(new AssetDescriptor("model", Model.class));
assets.add(new AssetDescriptor("level", TiledMap.class));
}
public void load() {
for (AssetDescriptor descriptor : assets) {
FileHandle folder = resolver.resolve("").child(descriptor.folder);
if (!folder.exists()) {
continue;
}
for (FileHandle asset : folder.list()) {
assetManager.load(asset.path(), descriptor.assetType);
}
}
}
}
使用起来很简单,工作原理如下:
FileHandleResolver resolver = new InternalFileHandleResolver();
AssetManager assets = new AssetManager(resolver);
AssetFinder assetFinder = new AssetFinder(assets, resolver);
assetFinder.load();
assets.finishLoading();