剪刀石头布 Javascript(奥丁计划)
Rock Paper Scissors Javascript (The Odin Project)
大家好,这是我的第一个问题,如果它不符合所有规则,我们深表歉意。我正在尝试从 javascript 中的 Odin 项目制作剪刀石头布游戏,结果输出有问题,因为它没有显示应有的内容。如果计算机为 e 播放摇滚乐。我玩摇滚我应该得到平局但我总是随机得到一些东西。当前代码使用 prompt() 用于用户输入,但我尝试放置一个固定字符串,如“paper”,结果是一样的,我还认为这是因为我没有正确放置 toLowerCase(),所以我将其完全删除,它是还是一样,非常感谢您的帮助!
function computerPlay() {
let rps = ["rock", "paper", "scissors"];
let random = rps[Math.floor(Math.random() * rps.length)];
return random;
}
console.log(computerPlay());
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return ("It's a draw!");
} else if ((playerSelection === "rock") && (computerSelection === "scissors")) {
return ("You win! Rock beats scissors");
} else if (playerSelection === "rock" && computerSelection === "paper") {
return ("You lose! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "rock") {
return ("You win! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "scissors") {
return ("You lose! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "paper") {
return ("You win! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "rock") {
return ("You lose!Rock beats scissors");
}
}
let computerSelection = computerPlay();
let playerSelection = prompt("Choose your weapon");
console.log(playRound(playerSelection, computerSelection));
您首先 console.log 函数 computerPlay() 并且 returns 某个值。之后你开始玩回合并再次调用函数 computerPlay(),这会用不同于你第一次计算的另一个值计算回合 console.log。
试试下面的代码
function computerPlay() {
let rps = ["rock", "paper", "scissors"];
let random = rps[Math.floor(Math.random() * rps.length)];
return random;
}
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return ("It's a draw!");
} else if ((playerSelection === "rock") && (computerSelection === "scissors")) {
return ("You win! Rock beats scissors");
} else if (playerSelection === "rock" && computerSelection === "paper") {
return ("You lose! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "rock") {
return ("You win! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "scissors") {
return ("You lose! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "paper") {
return ("You win! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "rock") {
return ("You lose!Rock beats scissors");
}
}
let computerSelection = computerPlay();
let playerSelection = prompt("Choose your weapon");
console.log(computerSelection)
console.log(playRound(playerSelection, computerSelection));
你可以这样简化你的条件
const choices = ["Rock", "Paper", "Scissors"]
const computerPlay = () => choices[Math.floor(Math.random() * choices.length)]
function playRound(playerSelection, computerSelection) {
const difference = (choices.length + choices.indexOf(playerSelection) - choices.indexOf(computerSelection) )% choices.length
switch(difference){
case 0:
return "It's a draw!"
case 2:
return `You lose! ${computerSelection} beats ${playerSelection}`
default:
return `You win! ${playerSelection} beats ${computerSelection}`
}
}
let computerSelection = computerPlay();
let playerSelection
while(!choices.includes(playerSelection)){
const selected = prompt("Choose your weapon").trim().toLowerCase();
playerSelection = selected[0].toUpperCase()+selected.slice(1)
}
console.log(playRound(playerSelection, computerSelection));
大家好,这是我的第一个问题,如果它不符合所有规则,我们深表歉意。我正在尝试从 javascript 中的 Odin 项目制作剪刀石头布游戏,结果输出有问题,因为它没有显示应有的内容。如果计算机为 e 播放摇滚乐。我玩摇滚我应该得到平局但我总是随机得到一些东西。当前代码使用 prompt() 用于用户输入,但我尝试放置一个固定字符串,如“paper”,结果是一样的,我还认为这是因为我没有正确放置 toLowerCase(),所以我将其完全删除,它是还是一样,非常感谢您的帮助!
function computerPlay() {
let rps = ["rock", "paper", "scissors"];
let random = rps[Math.floor(Math.random() * rps.length)];
return random;
}
console.log(computerPlay());
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return ("It's a draw!");
} else if ((playerSelection === "rock") && (computerSelection === "scissors")) {
return ("You win! Rock beats scissors");
} else if (playerSelection === "rock" && computerSelection === "paper") {
return ("You lose! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "rock") {
return ("You win! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "scissors") {
return ("You lose! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "paper") {
return ("You win! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "rock") {
return ("You lose!Rock beats scissors");
}
}
let computerSelection = computerPlay();
let playerSelection = prompt("Choose your weapon");
console.log(playRound(playerSelection, computerSelection));
您首先 console.log 函数 computerPlay() 并且 returns 某个值。之后你开始玩回合并再次调用函数 computerPlay(),这会用不同于你第一次计算的另一个值计算回合 console.log。
试试下面的代码
function computerPlay() {
let rps = ["rock", "paper", "scissors"];
let random = rps[Math.floor(Math.random() * rps.length)];
return random;
}
function playRound(playerSelection, computerSelection) {
if (playerSelection === computerSelection) {
return ("It's a draw!");
} else if ((playerSelection === "rock") && (computerSelection === "scissors")) {
return ("You win! Rock beats scissors");
} else if (playerSelection === "rock" && computerSelection === "paper") {
return ("You lose! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "rock") {
return ("You win! Paper beats rock");
} else if (playerSelection === "paper" && computerSelection === "scissors") {
return ("You lose! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "paper") {
return ("You win! Scissors beat paper");
} else if (playerSelection === "scissors" && computerSelection === "rock") {
return ("You lose!Rock beats scissors");
}
}
let computerSelection = computerPlay();
let playerSelection = prompt("Choose your weapon");
console.log(computerSelection)
console.log(playRound(playerSelection, computerSelection));
你可以这样简化你的条件
const choices = ["Rock", "Paper", "Scissors"]
const computerPlay = () => choices[Math.floor(Math.random() * choices.length)]
function playRound(playerSelection, computerSelection) {
const difference = (choices.length + choices.indexOf(playerSelection) - choices.indexOf(computerSelection) )% choices.length
switch(difference){
case 0:
return "It's a draw!"
case 2:
return `You lose! ${computerSelection} beats ${playerSelection}`
default:
return `You win! ${playerSelection} beats ${computerSelection}`
}
}
let computerSelection = computerPlay();
let playerSelection
while(!choices.includes(playerSelection)){
const selected = prompt("Choose your weapon").trim().toLowerCase();
playerSelection = selected[0].toUpperCase()+selected.slice(1)
}
console.log(playRound(playerSelection, computerSelection));