ObjectSpaceNormalMap 不适用于 MeshNormalMaterial
ObjectSpaceNormalMap not working with MeshNormalMaterial
我试图让 MeshNormalMaterial
与物体而不是相机保持对齐。据我所知,设置 .normalMapType = THREE.ObjectSpaceNormalMap
应该可以做到这一点。然而事实并非如此。
为了完成这项工作,我是否缺少某些东西或替代方案?
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
camera.position.applyAxisAngle(new THREE.Vector3(1, 0, 0), 0.3);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshNormalMaterial();
material.normalMapType = THREE.ObjectSpaceNormalMap;
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.update();
function animate() {
requestAnimationFrame(animate);
//cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
controls.update();
renderer.render(scene, camera);
};
animate();
body { margin: 0; overflow: hidden; background: black; }
<script src="https://unpkg.com/three@0.140.2/build/three.js"></script>
<script src="https://unpkg.com/three@0.140.2/examples/js/controls/OrbitControls.js"></script>
As far as I know, setting .normalMapType = THREE.ObjectSpaceNormalMap is supposed to do this.
normalMapType
确定法线贴图的类型(切线与 object-space)。您没有使用法线贴图,因此 属性 与您的用例无关。
您尝试实现的效果无法使用 MeshNormalMaterial
配置。你必须自己实现一个自定义着色器。
我试图让 MeshNormalMaterial
与物体而不是相机保持对齐。据我所知,设置 .normalMapType = THREE.ObjectSpaceNormalMap
应该可以做到这一点。然而事实并非如此。
为了完成这项工作,我是否缺少某些东西或替代方案?
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
camera.position.applyAxisAngle(new THREE.Vector3(1, 0, 0), 0.3);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshNormalMaterial();
material.normalMapType = THREE.ObjectSpaceNormalMap;
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.update();
function animate() {
requestAnimationFrame(animate);
//cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
controls.update();
renderer.render(scene, camera);
};
animate();
body { margin: 0; overflow: hidden; background: black; }
<script src="https://unpkg.com/three@0.140.2/build/three.js"></script>
<script src="https://unpkg.com/three@0.140.2/examples/js/controls/OrbitControls.js"></script>
As far as I know, setting .normalMapType = THREE.ObjectSpaceNormalMap is supposed to do this.
normalMapType
确定法线贴图的类型(切线与 object-space)。您没有使用法线贴图,因此 属性 与您的用例无关。
您尝试实现的效果无法使用 MeshNormalMaterial
配置。你必须自己实现一个自定义着色器。