声明变量时:未在此范围内声明的变量

When declaring a variable: variable not declared in this scope

我有代码:loading* loadingScreen = new loading(device);

当我编译程序时,编译器抱怨没有声明加载屏幕:

error: 'loadingScreen' was not declared in this scope
     loading* loadingScreen = new loading(device);
              ^

我不确定是什么原因造成的。我尝试过的:

这是我的 main.cpp 文件:

#include <iostream>
#include <irrlicht.h>
#include <future> // std::async, std::future
#include <chrono> // Millisecond timer
#include <pthread.h>
#include <loading.h>
#include <fps.h>

bool loading = false;

struct load_struct {
    irr::IrrlichtDevice *device;
    fps *fpsLevel;
};

void load(void * loadingStruct)
{
    loading = true;
    struct load_struct *args = (struct load_struct *) loadingStruct;

    loading = false;
    pthread_exit(NULL);
}

int main()
{
    //Create display to optimal settings.
    irr::IrrlichtDevice *device = irr::createDevice(irr::video::EDT_NULL);
    irr::s32 depth = device->getVideoModeList()->getDesktopDepth();
    irr::core::dimension2d<irr::u32> resolution = device->getVideoModeList()->getDesktopResolution();
    device->drop();
    device = irr::createDevice(irr::video::EDT_OPENGL, resolution, depth, true, true, true, NULL); // TODO: Change last parameter
    if(device==NULL)
    {
        std::cout << "Unable to create device! Do you have graphics drivers installed?" << std::endl;
        return 1;
    }

    //Open data files
    device->getFileSystem()->addFileArchive("Resources",true,true,irr::io::EFAT_ZIP);

    device->getFileSystem()->addFileArchive("Video.tar");
    device->getFileSystem()->addFileArchive("Textures.tar");
    device->getFileSystem()->addFileArchive("Models.tar");
    device->getFileSystem()->addFileArchive("Audio.tar");

    //Load first room.
    loading* loadingScreen = new loading(device);
    fps *fpsLevel = new fps();
    pthread_t creationThread;
    struct load_struct loadingStruct;
    loadingStruct.device = device;
    loadingStruct.fpsLevel = fpsLevel;
    //pthread_create(creationThread,NULL,load,(void *)&loadingStruct); Fix me!
    while(loading==false)
    {
        loadingScreen->update();
        std::this_thread::sleep_for(std::chrono::milliseconds(1000/60));
    }

    loadingScreen->kill();

    // Run first room.
    fpsLevel->run();

    //Clean up.
    device->drop();
    return 0;
}

这是我的 loading.h 文件:

#include <irrlicht.h>
#include <string>
#ifndef LOADING_H
#define LOADING_H

class loading
{
public:
    loading(irr::IrrlichtDevice *device);
    void update();
    void kill();
protected:
    int slide;
    static const int SLIDES_AMOUNT = 60;
    const std::string FILENAME_TEMPLATE = "Loading_Screen/%.png";
    irr::video::ITexture* slides[SLIDES_AMOUNT];
};

#endif // LOADING_H

如有任何帮助,我们将不胜感激!

问题可能是由于您有两个不同的东西 loading:

首先是您的 class loading。但是,还有变量 bool loading。所以当你这样做时:

loading* loadingScreen = new loading(device);

编译器遇到了歧义,似乎更喜欢变量 loading 而不是类型 loading (我不是 C++ 专业人士,无法解释为什么会这样;我的猜测是因为该变量是该名称的最多 "recent" 定义)。

解决方法非常简单:使两个名称不同。由于 C++ 区分大小写,因此您应该采用以大写字母开头 class 名称的约定:使 class LoadingLoading* loadingScreen = new Loading(device);.