Metal iOS 给出编译错误

Metal iOS gives compile error

import UIKit
import Metal
import QuartzCore

class ViewController: UIViewController {

var device: MTLDevice! = nil
var metalLayer: CAMetalLayer! = nil

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    device = MTLCreateSystemDefaultDevice()
    metalLayer = CAMetalLayer()          // 1
    metalLayer.device = device           // 2
    metalLayer.pixelFormat = .BGRA8Unorm // 3
    metalLayer.framebufferOnly = true    // 4
    metalLayer.frame = view.layer.frame  // 5
    view.layer.addSublayer(metalLayer)   // 6
}

override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}


}

当我的 ViewController.swift 中有这个时,即使我已经导入了 Metal 和 QuartzCore,我也会收到错误 "Use of undeclared type CAMetalLayer"。我怎样才能让这段代码起作用?

更新:
Simulator support is coming this year (2019)

前Xcode11/iOS13:
Metal 代码无法在模拟器上编译。尝试为设备编译。

如果您的应用有一个不依赖于 Metal 的回退或模式,并且您想为模拟器编译您的应用,您可以这样做:

#if targetEnvironment(simulator)
// dummy, do-nothing view controller for simulator
class ViewController: UIViewController {

}
#else
class ViewController: UIViewController {

    var device: MTLDevice! = nil
    var metalLayer: CAMetalLayer! = nil

    override func viewDidLoad() {
        super.viewDidLoad()
        device = MTLCreateSystemDefaultDevice()
        metalLayer = CAMetalLayer()
        ...
    }

}
#endif

那么你的代码至少会为设备和模拟器编译,这可以简化你的非金属开发。

如果将 XCode 项目命名为 "Metal",可能会出现同样的问题。

在那种情况下,编译器会感到困惑,您会收到相同的错误消息。