Unity5中的函数更新在函数启动后不接收变量的值

Function Update in Unity5 doesn't receive variable's value after function Start

我正在使用 Unity 5。设置如下:

这是脚本:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class ChangeButtonsText : MonoBehaviour {

    public GameObject Menu;

    private Transform[] transforms;
    private List<string> texts;
    private int numButtons;
    private int menuIndex;

    // Use this for initialization
    void Start () {
        texts = new List<string> ();
        for (int i = 0; i < 10; i++) {
            texts.Add("I am the button number " + i.ToString());
        }
        int numButtons = Menu.transform.childCount;
        print ("1 numButtons = " + numButtons.ToString ());
        transforms = new Transform[numButtons];
        for (int i = 0; i < numButtons; ++i) {
            transforms[i] = Menu.transform.GetChild(i);
        }
        print ("2 numButtons = " + numButtons.ToString ());

        menuIndex = 0;
        for (int i = 0; i < numButtons; i++) {
            transforms[i].GetComponentInChildren<UnityEngine.UI.Text>().text = texts[menuIndex];
            if((i < numButtons-1) && (menuIndex < texts.Count - 1)) menuIndex++;
        }
        print ("3 numButtons = " + numButtons.ToString ());


    }

    // Update is called once per frame
    void Update () {
        print ("4 numButtons = " + numButtons.ToString ());

        if(Input.GetKeyDown(KeyCode.Q)) {
            print ("5 numButtons = " + numButtons.ToString ());

            if (menuIndex < texts.Count - 1) menuIndex++;
            print (menuIndex.ToString());
            int j = 0;
            print ("6 numButtons = " + numButtons.ToString ());
            print ("Going in!");
            for (int i = 0; i < numButtons; i++) {
                print ("I'm in!");
                transforms[i].GetComponentInChildren<UnityEngine.UI.Text>().text = texts[menuIndex-j];
                print ("Changed!");
                j++;
            }
        }
    }
}

关于 numButtons 的第 3 个打印显示 3。但是,第 4 个打印(Update() 函数中的第一个打印显示 0。 知道为什么会这样吗?

非常感谢。

在您的 Start() 方法中,您声明了一个名为 numButtons 的新变量,隐藏了同名的实例成员。要修复它,只需删除它前面的 int,然后它将分配成员而不是局部变量:

for (int i = 0; i < 10; i++) {
    texts.Add("I am the button number " + i.ToString());
}
numButtons = Menu.transform.childCount; // no "int" here
print ("1 numButtons = " + numButtons.ToString ());