TCP 连接到服务器很慢?
TCP connecting to server is slow?
我是 运行 一个 TCP 服务器,可以快速接受 java 客户端。但是 c++ 客户端确实需要 ~1Second 来连接它。 (使用 scopetime 记录器)我所做的是,我在发送之前连接到服务器并且通信完成我关闭套接字,下次我发送一些东西时我做同样的程序。
用于连接套接字的 for 循环真的很慢。我该如何改进这个?! (连接速度慢)
这里是客户端还是服务器?如果它可能是服务器,我想知道如果 java 客户端连接
为什么它不慢
bool JIMDBClient::connect()
{
WSADATA wsaData;
m_sock = INVALID_SOCKET;
struct addrinfo* result = nullptr, *ptr = nullptr, hints;
int iResult;
/* Initialisiere TCP für Windows ("winsock"). */
WORD wVersionRequested;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0)
{
printf("WSAStartup failed with error: %d\n", iResult);
m_connected = false;
return false;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(m_host.c_str(), m_port.c_str(), &hints, &result);
if (iResult != 0)
{
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
m_connected = false;
return false;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) // this is slow
{
// Create a SOCKET for connecting to server
m_sock = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (m_sock == INVALID_SOCKET)
{
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
m_connected = false;
return false;
}
// Connect to server.
iResult = ::connect(m_sock, ptr->ai_addr, static_cast<int>(ptr->ai_addrlen));
if (iResult == SOCKET_ERROR)
{
closesocket(m_sock);
m_sock = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (m_sock == INVALID_SOCKET)
{
WSACleanup();
m_connected = false;
return false;
}
if(!handShake()) //only takes around 450µS !
{
LOG_WARN << "handshake failed";
WSACleanup();
m_connected = false;
return false;
}
m_connected = true;
return m_connected;
}
如果您知道您的服务器仅支持 IPv4 或 IPv6,您可以在传递给 getaddrinfo
的提示中说:
hints.ai_family = AF_INET; // Or AF_INET6
我是 运行 一个 TCP 服务器,可以快速接受 java 客户端。但是 c++ 客户端确实需要 ~1Second 来连接它。 (使用 scopetime 记录器)我所做的是,我在发送之前连接到服务器并且通信完成我关闭套接字,下次我发送一些东西时我做同样的程序。
用于连接套接字的 for 循环真的很慢。我该如何改进这个?! (连接速度慢)
这里是客户端还是服务器?如果它可能是服务器,我想知道如果 java 客户端连接
为什么它不慢bool JIMDBClient::connect()
{
WSADATA wsaData;
m_sock = INVALID_SOCKET;
struct addrinfo* result = nullptr, *ptr = nullptr, hints;
int iResult;
/* Initialisiere TCP für Windows ("winsock"). */
WORD wVersionRequested;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != 0)
{
printf("WSAStartup failed with error: %d\n", iResult);
m_connected = false;
return false;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(m_host.c_str(), m_port.c_str(), &hints, &result);
if (iResult != 0)
{
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
m_connected = false;
return false;
}
// Attempt to connect to an address until one succeeds
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) // this is slow
{
// Create a SOCKET for connecting to server
m_sock = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (m_sock == INVALID_SOCKET)
{
printf("socket failed with error: %ld\n", WSAGetLastError());
WSACleanup();
m_connected = false;
return false;
}
// Connect to server.
iResult = ::connect(m_sock, ptr->ai_addr, static_cast<int>(ptr->ai_addrlen));
if (iResult == SOCKET_ERROR)
{
closesocket(m_sock);
m_sock = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (m_sock == INVALID_SOCKET)
{
WSACleanup();
m_connected = false;
return false;
}
if(!handShake()) //only takes around 450µS !
{
LOG_WARN << "handshake failed";
WSACleanup();
m_connected = false;
return false;
}
m_connected = true;
return m_connected;
}
如果您知道您的服务器仅支持 IPv4 或 IPv6,您可以在传递给 getaddrinfo
的提示中说:
hints.ai_family = AF_INET; // Or AF_INET6