沮丧 class 工厂错误
Kivy class factory error
我尝试制作一个带有屏幕管理器的程序,您可以点击图像。
我首先尝试将 kivy 文件存储在字符串变量和 return 字符串变量中,但我收到此错误消息:
kivy.factory.FactoryException: Unknown class <BILD1>
所以我尝试 return Screenmanager,但它似乎没有用。
我仍然收到相同的错误消息,你能帮帮我吗?
这是我的源代码的其余部分:
class Auswahl(Screen):
pass
class Frage(Screen):
farbe = ListProperty([1, 1, 1, 1])
def druck(self):
self.farbe = ([1, 0, 0, 1])
self.ids.box1.clear_widgets()
wimg = Image(source='Bild1.png')
self.ids.box1.add_widget(wimg)
class Troll(Screen):
pass
class Manager(ScreenManager):
pass
Builder.load_file('turf.kv')
class BILD1(Widget):
velocity = ListProperty([1, 0])
def __init__(self, **kwargs):
super(Knopf, self).__init__(**kwargs)
Clock.schedule_interval(self.Update, 1/60.)
def Update(self, *args):
pass
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD2(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD3(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD4(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class TurF(App):
def build(self):
return Manager()
TurF().run()
像这样移动你的Builder.load_file('turf.kv'):
class Auswahl(Screen):
pass
class Frage(Screen):
farbe = ListProperty([1, 1, 1, 1])
def druck(self):
self.farbe = ([1, 0, 0, 1])
self.ids.box1.clear_widgets()
wimg = Image(source='Bild1.png')
self.ids.box1.add_widget(wimg)
class Troll(Screen):
pass
class Manager(ScreenManager):
pass
class BILD1(Widget):
velocity = ListProperty([1, 0])
def __init__(self, **kwargs):
super(Knopf, self).__init__(**kwargs)
Clock.schedule_interval(self.Update, 1/60.)
def Update(self, *args):
pass
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD2(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD3(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD4(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
Builder.load_file('turf.kv')
class TurF(App):
def build(self):
return Manager()
TurF().run()
我尝试制作一个带有屏幕管理器的程序,您可以点击图像。 我首先尝试将 kivy 文件存储在字符串变量和 return 字符串变量中,但我收到此错误消息:
kivy.factory.FactoryException: Unknown class <BILD1>
所以我尝试 return Screenmanager,但它似乎没有用。 我仍然收到相同的错误消息,你能帮帮我吗? 这是我的源代码的其余部分:
class Auswahl(Screen):
pass
class Frage(Screen):
farbe = ListProperty([1, 1, 1, 1])
def druck(self):
self.farbe = ([1, 0, 0, 1])
self.ids.box1.clear_widgets()
wimg = Image(source='Bild1.png')
self.ids.box1.add_widget(wimg)
class Troll(Screen):
pass
class Manager(ScreenManager):
pass
Builder.load_file('turf.kv')
class BILD1(Widget):
velocity = ListProperty([1, 0])
def __init__(self, **kwargs):
super(Knopf, self).__init__(**kwargs)
Clock.schedule_interval(self.Update, 1/60.)
def Update(self, *args):
pass
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD2(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD3(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD4(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class TurF(App):
def build(self):
return Manager()
TurF().run()
像这样移动你的Builder.load_file('turf.kv'):
class Auswahl(Screen):
pass
class Frage(Screen):
farbe = ListProperty([1, 1, 1, 1])
def druck(self):
self.farbe = ([1, 0, 0, 1])
self.ids.box1.clear_widgets()
wimg = Image(source='Bild1.png')
self.ids.box1.add_widget(wimg)
class Troll(Screen):
pass
class Manager(ScreenManager):
pass
class BILD1(Widget):
velocity = ListProperty([1, 0])
def __init__(self, **kwargs):
super(Knopf, self).__init__(**kwargs)
Clock.schedule_interval(self.Update, 1/60.)
def Update(self, *args):
pass
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD2(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD3(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
class BILD4(Knopf):
def on_touch_down(self, touch):
if self.collide_point(*touch.pos):
print 'es geht'
Builder.load_file('turf.kv')
class TurF(App):
def build(self):
return Manager()
TurF().run()