如何向 UIView 添加 'snow like' 效果

How do I add a 'snow like' effect to a UIView

我目前正在制作圣诞节应用程序,我希望它 'snow' 显示在屏幕上。

到目前为止我有这个代码:

Snow.swift

import Foundation
import UIKit

@IBDesignable
class Snow:UIView
{

    var viewHeight = CGFloat(0)
    /*
    required init(coder aDecoder: NSCoder) {
        //Initilse UIView
        super.init(coder: aDecoder)!
    }
    */

    override func drawRect(rect: CGRect) {
        let path = UIBezierPath(ovalInRect: rect)
        UIColor.whiteColor().setFill()
        path.fill()
    }
}

ViewController.swift

@IBDesignable
class ViewController: UIViewController {

    @IBInspectable var BgColor:UIColor = UIColor.whiteColor()

    var animator: UIDynamicAnimator? = nil;
    var gravity = UIGravityBehavior()


    override func viewDidLoad() {
        super.viewDidLoad()
        self.view.backgroundColor = BgColor
        /*listSubviewsOfView(self.view)*/ /*Not needed to answer this*/
        var snow = Snow(frame: CGRect(x: 0, y: 0, width: 5, height: 5))
        snow.opaque = false
        self.view.addSubview(snow)

        animator = UIDynamicAnimator(referenceView:self.view);
        animator?.addBehavior(gravity)

        gravity.addItem(snow)
        let direction = CGVectorMake(0.0, 1.0)
        gravity.gravityDirection = direction
    }


    /*Not needed to solve this*/
    /*
    func listSubviewsOfView(views: UIView) {
        var index = 0
        let randomNumbers = [Int](1...24).shuffle()
        for view in views.subviews
        {
            if let _ = view.restorationIdentifier
            {
                view.setValue(String(Int(randomNumbers[index])), forKey: "updateText")
                index++
            }
            if index == randomNumbers.count {
                break
            }
        }
    }
    */

}

这是目前的样子(在 iPhone 5 模拟器中)

如您所见,UIView 掉到屏幕底部的速度太快了(像砖头一样掉落而不是像雪一样掉落)。

如何让 'snow' 随着风的影响下降得更慢?

我会用 SKEmitterNode 来做这个。 SpriteKit 中还有一个图形编辑器,您可以在其中轻松创建雪花效果。这是关于此的简短教程:enter link description here

如果您目前没有使用 SpriteKit,那么最好使用 CAEmitterLayer 请参阅

上的教程

http://www.enharmonichq.com/tutorial-particle-systems-in-core-animation-with-caemitterlayer/

我们的想法是,您将在修道院视图的顶部添加一个与该视图大小相同的发射器层,顶部有一个线形发射器单元,用于发射雪花粒子。

粒子发射器包括对随机放置和随机运动的支持。 (雪花以随机的左右运动飘落到地面。)

使用 UIKitDynamics 的 UIGravityBehaviour 为对象设置动画。您可以使用 UIKitDynamics

轻松创建出色的动画
    snowView = UIView(frame: CGRect(x: 100, y: 100, width: 20, height: 20))
    snowView.backgroundColor = UIColor.blueColor()
    view.addSubview(snowView)

    animator = UIDynamicAnimator(referenceView: view)
    gravity = UIGravityBehavior(items: [snowView])
    animator.addBehavior(gravity)

    animator.addBehavior(collision)

    itemBehaviour = UIDynamicItemBehavior(items: [snowView])
    itemBehaviour.elasticity = 0.7
    animator.addBehavior(itemBehaviour)

检查此 Link 以供参考: http://www.sitepoint.com/using-uikit-dynamics-swift-animate-apps/

我已经分享了所有的实现。但是你需要 flake.png 你可以通过 google 找到。

import UIKit
import QuartzCore

class ViewController: UIViewController {

  var snowView: SnowView!

  override func viewDidLoad() {
    super.viewDidLoad()

    //add the snow effect layer
    snowView = SnowView(frame: CGRect(x: -150, y:-100, width: 300, height: 50))
    let snowClipView = UIView(frame: CGRectOffset(view.frame, 0, 50))
    snowClipView.clipsToBounds = true
    snowClipView.addSubview(snowView)
    view.addSubview(snowClipView)

  }
}


import UIKit
import QuartzCore

class SnowView: UIView {

  override init(frame: CGRect) {
    super.init(frame: frame)

    let emitter = layer as! CAEmitterLayer
    emitter.emitterPosition = CGPoint(x: bounds.size.width / 2, y: 0)
    emitter.emitterSize = bounds.size
    emitter.emitterShape = kCAEmitterLayerRectangle

    let emitterCell = CAEmitterCell()
    emitterCell.contents = UIImage(named: "flake.png")!.CGImage
    emitterCell.birthRate = 200
    emitterCell.lifetime = 3.5
    emitterCell.color = UIColor.whiteColor().CGColor
    emitterCell.redRange = 0.0
    emitterCell.blueRange = 0.1
    emitterCell.greenRange = 0.0
    emitterCell.velocity = 10
    emitterCell.velocityRange = 350
    emitterCell.emissionRange = CGFloat(M_PI_2)
    emitterCell.emissionLongitude = CGFloat(-M_PI)
    emitterCell.yAcceleration = 70
    emitterCell.xAcceleration = 0
    emitterCell.scale = 0.33
    emitterCell.scaleRange = 1.25
    emitterCell.scaleSpeed = -0.25
    emitterCell.alphaRange = 0.5
    emitterCell.alphaSpeed = -0.15

    emitter.emitterCells = [emitterCell]
  }

  required init(coder aDecoder: NSCoder) {
    fatalError("init(coder:) has not been implemented")
  }

  override class func layerClass() -> AnyClass {
    return CAEmitterLayer.self
  }

}