更新 m-to-m 关系,重复主键
Update m-to-m relationship, duplicate primary key
我正在尝试更新与列表框的多对多关系。我的实体模型如下所示:
我有一个带有复选框的列表框,用户可以在其中决定哪个球员在联赛中,哪个球员不在联赛中 (IsSelected-属性)。有两个问题:起初我无法选中然后取消选中播放器(它不会被删除)。第二个问题:第一次尝试,一切正常,当我再次进行选择时,出现以下异常:
- _innerException {"An error occurred while updating the entries. See the inner exception for details."} System.Exception {System.Data.Entity.Core.UpdateException}
- _innerException {"Violation of PRIMARY KEY constraint 'PLID'. Cannot insert duplicate key in object 'dbo.PlayerLeague'. The duplicate key value is (2, 2).\r\nThe statement has been terminated."} System.Exception {System.Data.SqlClient.SqlException}
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
if(p.IsSelected == true)
{
PlayerLeague pl = new PlayerLeague();
pl.League = this.ActiveLeague;
pl.Player = p.ActivePlayer;
var local = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.Entry(local).State = System.Data.Entity.EntityState.Detached;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
if(p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
}
else
{
PlayerLeague local = entities.Set<PlayerLeague>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.PlayerLeague.Attach(local);
entities.PlayerLeague.Remove(local);
}
entities.SaveChanges();
}
}
entities.SaveChanges();
}
我不知道如何解决这个问题,你有什么建议吗?
我有!我试着稍微评论一下,让它易于理解。
第一个问题是我最近检查了我的 PlayerLeague 是否已经存在。我在第一个 if(statement).
中移动了这个条件
第二个错误是,在我的 else 块中,我查找 playerleague 的语句总是返回 null。现在我检查是否有任何实体,如果这是真的,我将其删除。
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
// Check if the Player is seleceted and if the ActivePlayer has the Active League
if (p.IsSelected == true && p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
// Define the new PlayerLeague
PlayerLeague pl = new PlayerLeague {PID = p.ActivePlayer.PID, LID = this.ActiveLeague.LID};
var localPlayer = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if (localPlayer != null)
{
entities.Entry(localPlayer).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
else
{
// Check if there is a PlayerLeague for this Player and league
bool hasPlayerLeague =
entities.PlayerLeague.Any(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if (hasPlayerLeague && p.IsSelected == false)
{
// Find PlayerLeague
PlayerLeague pl =
entities.PlayerLeague.FirstOrDefault(
x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
// Attach and Remove PlayerLeague
entities.PlayerLeague.Attach(pl);
entities.PlayerLeague.Remove(pl);
}
entities.SaveChanges();
}
}
}
我正在尝试更新与列表框的多对多关系。我的实体模型如下所示:
我有一个带有复选框的列表框,用户可以在其中决定哪个球员在联赛中,哪个球员不在联赛中 (IsSelected-属性)。有两个问题:起初我无法选中然后取消选中播放器(它不会被删除)。第二个问题:第一次尝试,一切正常,当我再次进行选择时,出现以下异常:
- _innerException {"An error occurred while updating the entries. See the inner exception for details."} System.Exception {System.Data.Entity.Core.UpdateException}
- _innerException {"Violation of PRIMARY KEY constraint 'PLID'. Cannot insert duplicate key in object 'dbo.PlayerLeague'. The duplicate key value is (2, 2).\r\nThe statement has been terminated."} System.Exception {System.Data.SqlClient.SqlException}
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
if(p.IsSelected == true)
{
PlayerLeague pl = new PlayerLeague();
pl.League = this.ActiveLeague;
pl.Player = p.ActivePlayer;
var local = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.Entry(local).State = System.Data.Entity.EntityState.Detached;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
if(p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
}
else
{
PlayerLeague local = entities.Set<PlayerLeague>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if(local != null)
{
entities.PlayerLeague.Attach(local);
entities.PlayerLeague.Remove(local);
}
entities.SaveChanges();
}
}
entities.SaveChanges();
}
我不知道如何解决这个问题,你有什么建议吗?
我有!我试着稍微评论一下,让它易于理解。
第一个问题是我最近检查了我的 PlayerLeague 是否已经存在。我在第一个 if(statement).
中移动了这个条件第二个错误是,在我的 else 块中,我查找 playerleague 的语句总是返回 null。现在我检查是否有任何实体,如果这是真的,我将其删除。
using (BettingLeagueEntities entities = new BettingLeagueEntities())
{
foreach (PlayerCheckBoxList p in this.PlayerList)
{
// Check if the Player is seleceted and if the ActivePlayer has the Active League
if (p.IsSelected == true && p.ActivePlayer.PlayerLeague.All(x => x.LID != this.ActiveLeague.LID))
{
// Define the new PlayerLeague
PlayerLeague pl = new PlayerLeague {PID = p.ActivePlayer.PID, LID = this.ActiveLeague.LID};
var localPlayer = entities.Set<Player>().Local.FirstOrDefault(x => x.PID == p.ActivePlayer.PID);
if (localPlayer != null)
{
entities.Entry(localPlayer).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(p.ActivePlayer).State == System.Data.Entity.EntityState.Detached)
{
entities.Player.Add(p.ActivePlayer);
entities.Entry(p.ActivePlayer).State = System.Data.Entity.EntityState.Modified;
}
var localLeague = entities.Set<League>().Local.FirstOrDefault(x => x.LID == this.ActiveLeague.LID);
if (localLeague != null)
{
entities.Entry(localLeague).State = System.Data.Entity.EntityState.Detached;
}
if (entities.Entry(this.ActiveLeague).State == System.Data.Entity.EntityState.Detached)
{
entities.League.Add(this.ActiveLeague);
entities.Entry(this.ActiveLeague).State = System.Data.Entity.EntityState.Modified;
}
p.ActivePlayer.PlayerLeague.Add(pl);
this.ActiveLeague.PlayerLeague.Add(pl);
}
else
{
// Check if there is a PlayerLeague for this Player and league
bool hasPlayerLeague =
entities.PlayerLeague.Any(x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
if (hasPlayerLeague && p.IsSelected == false)
{
// Find PlayerLeague
PlayerLeague pl =
entities.PlayerLeague.FirstOrDefault(
x => x.LID == this.ActiveLeague.LID && x.PID == p.ActivePlayer.PID);
// Attach and Remove PlayerLeague
entities.PlayerLeague.Attach(pl);
entities.PlayerLeague.Remove(pl);
}
entities.SaveChanges();
}
}
}