如何控制不同ST代码块的执行顺序?

How do you control the order of executing different blocks of ST code?

我有一个包含 8 个步骤的工艺配方,我在 ST 中定义了每个步骤。但是,用户应该能够 select 这 8 个步骤的执行顺序。我正在尝试提出可用于此目的的标志或变量,但到目前为止还是一片空白。有人对如何实施有任何想法吗?

我的建议是让用户按照应该如何执行的顺序用步骤编号填充一个数组。然后将不同的 ST 代码块放入 CASE 语句中。对于 CASE 变量,使用数组。这样执行顺序就完全灵活了。

这里以三明治装饰器为例。重要部分从 E_SandwichDecoratorStep.RecipeExecution

开始

枚举:

TYPE E_SandwichDecoratorStep :
(
    UserSelecting := 1,
    RecipeExecution,
    Finished
);
END_TYPE

TYPE E_SandwichDecoratorUserRecipe :
(
    Pepperoni := 1,
    Ham,
    Cheese,
    Tomato,
    Salad,
    Sauce,
    Salt,
    Pepper
);
END_TYPE

程序:

PROGRAM SANDWICHDECORATOR
VAR
    arrnStepOrder       : ARRAY[1..8] OF E_SandwichDecoratorStep;   (*User Recipe Configuration*)

    bRestart            : BOOL;
    bUserRecipeStart    : BOOL; (*Start the execution of the Recipe*)
    eCurStep            : E_SandwichDecoratorStep;
    nCurUserRecipeIndex : INT := 1;
END_VAR

CASE eCurStep OF
    E_SandwichDecoratorStep.UserSelecting:
        (*Example Order*)
        arrnStepOrder[1] := E_SandwichDecoratorUserRecipe.Ham;
        arrnStepOrder[2] := E_SandwichDecoratorUserRecipe.Tomato;
        arrnStepOrder[3] := E_SandwichDecoratorUserRecipe.Pepperoni;
        arrnStepOrder[4] := E_SandwichDecoratorUserRecipe.Cheese;
        arrnStepOrder[5] := E_SandwichDecoratorUserRecipe.Salt;
        arrnStepOrder[6] := E_SandwichDecoratorUserRecipe.Sauce;
        arrnStepOrder[7] := E_SandwichDecoratorUserRecipe.Pepper;
        arrnStepOrder[8] := E_SandwichDecoratorUserRecipe.Salad;

        IF bUserRecipeStart THEN
            bUserRecipeStart := FALSE;
            eCurStep := E_SandwichDecoratorStep.RecipeExecution;
        END_IF

    E_SandwichDecoratorStep.RecipeExecution:
        IF nCurUserRecipeIndex <= E_SandwichDecoratorUserRecipe.Pepper THEN
            CASE arrnStepOrder[nCurUserRecipeIndex] OF
                E_SandwichDecoratorUserRecipe.Pepperoni:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Ham:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Cheese:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Tomato:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Salad:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Sauce:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Salt:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;

                E_SandwichDecoratorUserRecipe.Pepper:
                    nCurUserRecipeIndex := nCurUserRecipeIndex + 1;
            END_CASE
        ELSE
            nCurUserRecipeIndex := 1;
            eCurStep := E_SandwichDecoratorStep.Finished;
        END_IF

    E_SandwichDecoratorStep.Finished:
        IF bRestart THEN
            bRestart := FALSE;
            eCurStep := E_SandwichDecoratorStep.UserSelecting;
        END_IF

END_CASE