如何使用 KeyListener 在 JFrame 中移动一个矩形?

How to move a rectangle in a JFrame using KeyListener?

我正在尝试使用 KeyListener 在 JFrame 中移动我创建的矩形(实际上,我正在更改我创建的 X 和 Y 变量)。我想声明我希望使用键绑定。我想使用 KeyListener。话虽这么说,我在这里似乎找不到我的逻辑有什么问题。

框架(主要)class:

import java.awt.Color;
import javax.swing.JFrame;

@SuppressWarnings ("serial")
public class GameFrame extends JFrame
{
    public static void main (String[] args)
    {
        JFrame frame = new JFrame ("Java Game");
        frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
        frame.setSize (1000, 600);
        frame.getContentPane().setBackground (Color.WHITE);
        frame.getContentPane().add (new GamePaint());
        frame.addKeyListener (new GameController());
        frame.setVisible (true);
    }
}

绘画class:

import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JComponent;

@SuppressWarnings ("serial")
public class GamePaint extends JComponent
{
    public int x;
    public int y;

    public void paintComponent (Graphics graphics)
    {
        super.paintComponent (graphics);
        graphics.setColor (Color.BLACK);
        graphics.fillRect (x, y, 100, 100);
    }
}

控制器class:

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class GameController implements KeyListener
{
    GamePaint paint = new GamePaint();

    public void keyPressed (KeyEvent event)
    {
        if (event.getKeyCode() == KeyEvent.VK_LEFT)
        {
            paint.x--;
            paint.repaint();
        }
        else if (event.getKeyCode() == KeyEvent.VK_RIGHT)
        {
            paint.x++;
            paint.repaint();
        }
    }

    public void keyReleased (KeyEvent event) {}
    public void keyTyped (KeyEvent event) {}
}

您正在创建 GamePaint...

的多个实例
frame.getContentPane().add (new GamePaint());

public class GameController implements KeyListener
{
    GamePaint paint = new GamePaint();

因此,当您 GameController 控制器尝试更改矩形的 x/y 位置时,它不会与实际处于打开状态的 GamePaint 实例交互屏幕...

相反,创建 GamePaint 的单个实例,将其添加到框架中并传递对 GameController

的引用
GamePaint gp = new GamePaint();
frame.getContentPane().add (gp);
frame.addKeyListener (new GameController(gp));

并更新 GameController...

public class GameController implements KeyListener
{
    private GamePaint paint;
    public GameController(GamePaint paint) {
        this.paint = paint;

但是这种方法很奇怪...GamePaint 不是应该接收键盘输入而不是框架吗??

相反,请考虑使用键绑定 API,它解决了与 KeyListener 相关的许多其他问题。有关详细信息,请参阅 How to Use Key Bindings

而不是控制器直接修改 x/y 属性,它应该在 GamePaint class 上调用一个方法(类似于 moveLeftmoveRight 等等...),这样 GamePaint 就可以决定这意味着什么...

但是,就我个人而言,我会在其中注入一个模型,该模型控制实体的位置,GamePaint 简单地绘制并由控制器控制...但这就是我...