如何控制阴影扩散和模糊?
How to control shadow spread and blur?
我在 sketch 中设计了 UI 个元素,其中一个元素有一个模糊为 1 且扩散为 0 的阴影。我查看了视图层的文档 属性 并且图层没有有任何名为 spread 或 blur 的东西,或任何等效的东西(唯一的控件只是 shadowOpacity)。如何控制模糊和扩散之类的东西?
以下是我在 Sketch 中的设置:
这就是我想要的影子:
这是目前的样子:
请注意,您必须单击图片才能真正看到阴影。
我的代码如下:
func setupLayer(){
view.layer.cornerRadius = 2
view.layer.shadowColor = Colors.Shadow.CGColor
view.layer.shadowOffset = CGSize(width: 0, height: 1)
view.layer.shadowOpacity = 0.9
view.layer.shadowRadius = 5
}
你可以试试这个....你可以玩这些值。
shadowRadius
指示模糊量。 shadowOffset
指示阴影的去向。
Swift 2.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.CGPath
Swift 3.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.black.cgColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.cgPath
Example with spread
To create a basic shadow
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSizeMake(0.5, 4.0); //Here your control your spread
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
Basic Shadow example in Swift 2.0
这段代码对我来说效果很好:
yourView.layer.shadowOpacity = 0.2 // opacity, 20%
yourView.layer.shadowColor = UIColor.black.cgColor
yourView.layer.shadowRadius = 2 // HALF of blur
yourView.layer.shadowOffset = CGSize(width: 0, height: 2) // Spread x, y
yourView.layer.masksToBounds = false
我的解决方案基于此 post 回复:(Swift 3)
let shadowPath = UIBezierPath(rect: CGRect(x: -1,
y: -2,
width: target.frame.width + 2,
height: target.frame.height + 2))
target.layer.shadowColor = UIColor(hexString: shadowColor).cgColor
target.layer.shadowOffset = CGSize(width: CGFloat(shadowOffsetX), height: CGFloat(shadowOffsetY))
target.layer.masksToBounds = false
target.layer.shadowOpacity = Float(shadowOpacity)
target.layer.shadowPath = shadowPath.cgPath
以下是如何将所有 6 个 Sketch 阴影属性以近乎完美的精度应用到 UIView 的图层:
extension CALayer {
func applySketchShadow(
color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0)
{
masksToBounds = false
shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
假设我们要表示以下内容:
您可以通过以下方式轻松完成此操作:
myView.layer.applySketchShadow(
color: .black,
alpha: 0.5,
x: 0,
y: 0,
blur: 4,
spread: 0)
或更简洁:
myView.layer.applySketchShadow(y: 0)
示例:
Left: iPhone 8 UIView screenshot; right: Sketch rectangle.
注:
- 当使用非零
spread
时,它会根据 CALayer 的 bounds
硬编码路径。如果图层的边界发生变化,您需要再次调用 applySketchShadow()
方法。
在 Swift 4
中使用 IBDesignable 和 IBInspectable 绘制阴影
SKETCH AND XCODE SIDE BY SIDE
CODE
@IBDesignable class ShadowView: UIView {
@IBInspectable var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
@IBInspectable var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable var shadowOffset: CGPoint {
get {
return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height)
}
set {
layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y)
}
}
@IBInspectable var shadowBlur: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue / 2.0
}
}
@IBInspectable var shadowSpread: CGFloat = 0 {
didSet {
if shadowSpread == 0 {
layer.shadowPath = nil
} else {
let dx = -shadowSpread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
}
OUTPUT
HOW TO USE IT
对于那些试图将阴影应用到预定义路径(例如圆形视图)的人,这是我最终得到的结果:
extension CALayer {
func applyShadow(color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0,
path: UIBezierPath? = nil) {
shadowColor = color.cgColor
shadowOpacity = alpha
shadowRadius = blur / 2
if let path = path {
if spread == 0 {
shadowOffset = CGSize(width: x, height: y)
} else {
let scaleX = (path.bounds.width + (spread * 2)) / path.bounds.width
let scaleY = (path.bounds.height + (spread * 2)) / path.bounds.height
path.apply(CGAffineTransform(translationX: x + -spread, y: y + -spread).scaledBy(x: scaleX, y: scaleY))
shadowPath = path.cgPath
}
} else {
shadowOffset = CGSize(width: x, height: y)
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
shouldRasterize = true
rasterizationScale = UIScreen.main.scale
}
}
稍后我会 post 一些示例,但这对我来说适用于循环视图。
历史上可能有点挖掘,但也许有些人有同样的问题。我使用了已接受答案中的代码示例。但是效果却大不相同:
- y 值必须是草图中相同值的一半左右
- 我尝试在导航栏上应用阴影,但效果却大不相同 - 在使用与草图相同的值时几乎看不到。
看来这个方法完全没有反映草图参数。
有什么提示吗?
我非常喜欢 和评论中的建议。这就是我修改该解决方案的方式:
extension UIView {
func applyShadow(color: UIColor, alpha: Float, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = alpha
layer.shadowOffset = CGSize(width: x, height: y)
layer.shadowRadius = blur / UIScreen.main.scale
if spread == 0 {
layer.shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
用法:
myButton.applyShadow(color: .black, alpha: 0.2, x: 0, y: 1, blur: 2, spread: 0)
在 的基础上稍作改动,对我的项目来说效果很好。
- 支持阴影角半径(对于一些圆角视图)
spread == 0
它仍然应用阴影效果(看起来像边框)
struct SketchShadow {
var color: UIColor = .black
let alpha: Float = 0.1
let x: CGFloat
let y: CGFloat
let blur: CGFloat
let spread: CGFloat
let cornorRadius: CGFloat
func applyToLayer(_ layer: CALayer) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = alpha
layer.shadowOffset = CGSize(width: x, height: y)
layer.shadowRadius = blur / 2.0
if spread == 0 {
layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornorRadius, height: cornorRadius)).cgPath
} else {
let dx = -(spread)
let rect = layer.bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(roundedRect: rect, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornorRadius, height: cornorRadius)).cgPath
}
}
}
我在 sketch 中设计了 UI 个元素,其中一个元素有一个模糊为 1 且扩散为 0 的阴影。我查看了视图层的文档 属性 并且图层没有有任何名为 spread 或 blur 的东西,或任何等效的东西(唯一的控件只是 shadowOpacity)。如何控制模糊和扩散之类的东西?
以下是我在 Sketch 中的设置:
这就是我想要的影子:
这是目前的样子:
请注意,您必须单击图片才能真正看到阴影。
我的代码如下:
func setupLayer(){
view.layer.cornerRadius = 2
view.layer.shadowColor = Colors.Shadow.CGColor
view.layer.shadowOffset = CGSize(width: 0, height: 1)
view.layer.shadowOpacity = 0.9
view.layer.shadowRadius = 5
}
你可以试试这个....你可以玩这些值。
shadowRadius
指示模糊量。 shadowOffset
指示阴影的去向。
Swift 2.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.CGPath
Swift 3.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.black.cgColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.cgPath
Example with spread
To create a basic shadow
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSizeMake(0.5, 4.0); //Here your control your spread
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
Basic Shadow example in Swift 2.0
这段代码对我来说效果很好:
yourView.layer.shadowOpacity = 0.2 // opacity, 20%
yourView.layer.shadowColor = UIColor.black.cgColor
yourView.layer.shadowRadius = 2 // HALF of blur
yourView.layer.shadowOffset = CGSize(width: 0, height: 2) // Spread x, y
yourView.layer.masksToBounds = false
我的解决方案基于此 post 回复:(Swift 3)
let shadowPath = UIBezierPath(rect: CGRect(x: -1,
y: -2,
width: target.frame.width + 2,
height: target.frame.height + 2))
target.layer.shadowColor = UIColor(hexString: shadowColor).cgColor
target.layer.shadowOffset = CGSize(width: CGFloat(shadowOffsetX), height: CGFloat(shadowOffsetY))
target.layer.masksToBounds = false
target.layer.shadowOpacity = Float(shadowOpacity)
target.layer.shadowPath = shadowPath.cgPath
以下是如何将所有 6 个 Sketch 阴影属性以近乎完美的精度应用到 UIView 的图层:
extension CALayer {
func applySketchShadow(
color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0)
{
masksToBounds = false
shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
假设我们要表示以下内容:
您可以通过以下方式轻松完成此操作:
myView.layer.applySketchShadow(
color: .black,
alpha: 0.5,
x: 0,
y: 0,
blur: 4,
spread: 0)
或更简洁:
myView.layer.applySketchShadow(y: 0)
示例:
Left: iPhone 8 UIView screenshot; right: Sketch rectangle.
注:
- 当使用非零
spread
时,它会根据 CALayer 的bounds
硬编码路径。如果图层的边界发生变化,您需要再次调用applySketchShadow()
方法。
在 Swift 4
中使用 IBDesignable 和 IBInspectable 绘制阴影SKETCH AND XCODE SIDE BY SIDE
CODE
@IBDesignable class ShadowView: UIView {
@IBInspectable var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
@IBInspectable var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable var shadowOffset: CGPoint {
get {
return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height)
}
set {
layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y)
}
}
@IBInspectable var shadowBlur: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue / 2.0
}
}
@IBInspectable var shadowSpread: CGFloat = 0 {
didSet {
if shadowSpread == 0 {
layer.shadowPath = nil
} else {
let dx = -shadowSpread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
}
OUTPUT
HOW TO USE IT
对于那些试图将阴影应用到预定义路径(例如圆形视图)的人,这是我最终得到的结果:
extension CALayer {
func applyShadow(color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0,
path: UIBezierPath? = nil) {
shadowColor = color.cgColor
shadowOpacity = alpha
shadowRadius = blur / 2
if let path = path {
if spread == 0 {
shadowOffset = CGSize(width: x, height: y)
} else {
let scaleX = (path.bounds.width + (spread * 2)) / path.bounds.width
let scaleY = (path.bounds.height + (spread * 2)) / path.bounds.height
path.apply(CGAffineTransform(translationX: x + -spread, y: y + -spread).scaledBy(x: scaleX, y: scaleY))
shadowPath = path.cgPath
}
} else {
shadowOffset = CGSize(width: x, height: y)
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
shouldRasterize = true
rasterizationScale = UIScreen.main.scale
}
}
稍后我会 post 一些示例,但这对我来说适用于循环视图。
历史上可能有点挖掘,但也许有些人有同样的问题。我使用了已接受答案中的代码示例。但是效果却大不相同: - y 值必须是草图中相同值的一半左右 - 我尝试在导航栏上应用阴影,但效果却大不相同 - 在使用与草图相同的值时几乎看不到。
看来这个方法完全没有反映草图参数。 有什么提示吗?
我非常喜欢
extension UIView {
func applyShadow(color: UIColor, alpha: Float, x: CGFloat, y: CGFloat, blur: CGFloat, spread: CGFloat) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = alpha
layer.shadowOffset = CGSize(width: x, height: y)
layer.shadowRadius = blur / UIScreen.main.scale
if spread == 0 {
layer.shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
用法:
myButton.applyShadow(color: .black, alpha: 0.2, x: 0, y: 1, blur: 2, spread: 0)
在
- 支持阴影角半径(对于一些圆角视图)
spread == 0
它仍然应用阴影效果(看起来像边框)
struct SketchShadow {
var color: UIColor = .black
let alpha: Float = 0.1
let x: CGFloat
let y: CGFloat
let blur: CGFloat
let spread: CGFloat
let cornorRadius: CGFloat
func applyToLayer(_ layer: CALayer) {
layer.masksToBounds = false
layer.shadowColor = color.cgColor
layer.shadowOpacity = alpha
layer.shadowOffset = CGSize(width: x, height: y)
layer.shadowRadius = blur / 2.0
if spread == 0 {
layer.shadowPath = UIBezierPath(roundedRect: layer.bounds, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornorRadius, height: cornorRadius)).cgPath
} else {
let dx = -(spread)
let rect = layer.bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(roundedRect: rect, byRoundingCorners: .allCorners, cornerRadii: CGSize(width: cornorRadius, height: cornorRadius)).cgPath
}
}
}