Object.drawItself 在 PaintComponent 中不起作用
Object.drawItself in PaintComponent doesnt work
PaintComponent 绘制图形。什么也没有发生,干净的 Jframe 出现了。
我认为列表或我调用方法的方式有问题
列表在 class 中,Paint Component
public class Paint extends JPanel implements ActionListener {
List<Figures> figuresList = new ArrayList<Figures>();
Timer t = new Timer(5, this);
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (Figures figure : figuresList) {
figure.drawItself(g, figure.getLocationX(), figure.getLocationY());
}
t.start();
}
@Override
public void actionPerformed(ActionEvent e) {
{
for (Figures figure : figuresList) {
if (figure.getLocationX() < 0 || figure.getLocationX() > 540) {
figure.setVelocityX(-figure.getVelocityX());
}
if (figure.getLocationY() < 0 || figure.getLocationX() > 220) {
figure.setVelocityY(-figure.getVelocityY());
}
figure.setLocationX(figure.getLocationX()
+ figure.getVelocityX());
figure.setLocationY(figure.getLocationY()
+ figure.getVelocityY());
}
}
repaint();
}
然后自己画:
public class Circle implements Figures {
public int locationX = 12;
public int locationY = 12;
public int velocityX =1;
public int velocityY =1;
public void drawItself(Graphics g, int locationX, int locationY){
this.locationX = locationX;
this.locationY = locationY;
g.drawOval(locationX, locationY, 40, 40);
g.fillOval(locationX, locationY, 40, 40);
}
主要:
public static void main(String[] args) {
Circle c = new Circle();
Quadrat q = new Quadrat();
Paint p = new Paint();
p.figuresList.add(c);
p.figuresList.add(q);
GUI.Configuration();
}
图形界面
public class GUI {
public static void Configuration(){
JFrame frame = new JFrame("Figures Animation");
frame.setSize(600,300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new Paint();
frame.getContentPane().add(BorderLayout.CENTER, panel);
}
您在此处创建并添加一个 Paint 实例:
public class GUI {
public static void Configuration(){
JFrame frame = new JFrame("Figures Animation");
frame.setSize(600,300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new Paint(); // *** new Paint is here, but nothing is added
frame.getContentPane().add(BorderLayout.CENTER, panel);
}
但是没有添加任何有用的东西。所有重要的东西都添加到一个完全不同的 Paint JPanel,一个永远不会显示的面板:
public static void main(String[] args) {
Circle c = new Circle();
Quadrat q = new Quadrat();
Paint p = new Paint(); // **** ANOTHER new Paint is here, and it gets goodies
p.figuresList.add(c);
p.figuresList.add(q);
// but is never added to a JFrame and is never displayed.
GUI.Configuration();
}
不要这样做。创建一个 Paint JPanel,只有一个,将重要的组件添加到其中,然后只将那个添加到JFrame。最重要的是,不要只是输入代码,在将程序提交到代码之前思考和计划你的程序,这样你就不会看到这样的错误。
同样,不要从 paintComponent 中启动 Timer,也不要在那里创建 Circle。您可以在 paintComponent 中绘制 Circle 实例,但在 Paint 构造函数中创建它并启动您的 Timer。
PaintComponent 绘制图形。什么也没有发生,干净的 Jframe 出现了。 我认为列表或我调用方法的方式有问题 列表在 class 中,Paint Component
public class Paint extends JPanel implements ActionListener {
List<Figures> figuresList = new ArrayList<Figures>();
Timer t = new Timer(5, this);
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (Figures figure : figuresList) {
figure.drawItself(g, figure.getLocationX(), figure.getLocationY());
}
t.start();
}
@Override
public void actionPerformed(ActionEvent e) {
{
for (Figures figure : figuresList) {
if (figure.getLocationX() < 0 || figure.getLocationX() > 540) {
figure.setVelocityX(-figure.getVelocityX());
}
if (figure.getLocationY() < 0 || figure.getLocationX() > 220) {
figure.setVelocityY(-figure.getVelocityY());
}
figure.setLocationX(figure.getLocationX()
+ figure.getVelocityX());
figure.setLocationY(figure.getLocationY()
+ figure.getVelocityY());
}
}
repaint();
}
然后自己画:
public class Circle implements Figures {
public int locationX = 12;
public int locationY = 12;
public int velocityX =1;
public int velocityY =1;
public void drawItself(Graphics g, int locationX, int locationY){
this.locationX = locationX;
this.locationY = locationY;
g.drawOval(locationX, locationY, 40, 40);
g.fillOval(locationX, locationY, 40, 40);
}
主要:
public static void main(String[] args) {
Circle c = new Circle();
Quadrat q = new Quadrat();
Paint p = new Paint();
p.figuresList.add(c);
p.figuresList.add(q);
GUI.Configuration();
}
图形界面
public class GUI {
public static void Configuration(){
JFrame frame = new JFrame("Figures Animation");
frame.setSize(600,300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new Paint();
frame.getContentPane().add(BorderLayout.CENTER, panel);
}
您在此处创建并添加一个 Paint 实例:
public class GUI {
public static void Configuration(){
JFrame frame = new JFrame("Figures Animation");
frame.setSize(600,300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new Paint(); // *** new Paint is here, but nothing is added
frame.getContentPane().add(BorderLayout.CENTER, panel);
}
但是没有添加任何有用的东西。所有重要的东西都添加到一个完全不同的 Paint JPanel,一个永远不会显示的面板:
public static void main(String[] args) {
Circle c = new Circle();
Quadrat q = new Quadrat();
Paint p = new Paint(); // **** ANOTHER new Paint is here, and it gets goodies
p.figuresList.add(c);
p.figuresList.add(q);
// but is never added to a JFrame and is never displayed.
GUI.Configuration();
}
不要这样做。创建一个 Paint JPanel,只有一个,将重要的组件添加到其中,然后只将那个添加到JFrame。最重要的是,不要只是输入代码,在将程序提交到代码之前思考和计划你的程序,这样你就不会看到这样的错误。
同样,不要从 paintComponent 中启动 Timer,也不要在那里创建 Circle。您可以在 paintComponent 中绘制 Circle 实例,但在 Paint 构造函数中创建它并启动您的 Timer。