按钮点击和长按手势
Button tap and long press gesture
我的手势有点问题。
我想在同一个按钮上同时使用点击和长按,所以我使用了
@IBAction func xxx (sender: UITapGestureRecognizer)
和
@IBAction func xxx (sender: UILongPressGestureRecognizer)
但是当我点击时,我的按钮似乎对这两个功能都有反应。可能出了什么问题?
func long(longpress: UIGestureRecognizer){
if(longpress.state == UIGestureRecognizerState.Ended){
homeScoreBool = !homeScoreBool
}else if(longpress.state == UIGestureRecognizerState.Began){
print("began")
}
}
很难说你的代码有什么问题,你提供的只有两行,但我建议你改用这种方式:
为您的按钮创建一个出口
@IBOutlet weak var myBtn: UIButton!
然后在您的viewDidLoad()
中将手势添加到按钮
let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap")
let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:")
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
然后创建处理点击的操作
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .Ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .Began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 3.0版本:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.normalTap))
let longGesture = UILongPressGestureRecognizer(target: self, action: Selector(("longTap:")))
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 5.x 的更新语法:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(normalTap))
button.addGestureRecognizer(tapGesture)
let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
button.addGestureRecognizer(longGesture)
@objc func normalTap(_ sender: UIGestureRecognizer){
print("Normal tap")
}
@objc func longTap(_ sender: UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
我的手势有点问题。
我想在同一个按钮上同时使用点击和长按,所以我使用了
@IBAction func xxx (sender: UITapGestureRecognizer)
和
@IBAction func xxx (sender: UILongPressGestureRecognizer)
但是当我点击时,我的按钮似乎对这两个功能都有反应。可能出了什么问题?
func long(longpress: UIGestureRecognizer){
if(longpress.state == UIGestureRecognizerState.Ended){
homeScoreBool = !homeScoreBool
}else if(longpress.state == UIGestureRecognizerState.Began){
print("began")
}
}
很难说你的代码有什么问题,你提供的只有两行,但我建议你改用这种方式:
为您的按钮创建一个出口
@IBOutlet weak var myBtn: UIButton!
然后在您的viewDidLoad()
中将手势添加到按钮
let tapGesture = UITapGestureRecognizer(target: self, action: "normalTap")
let longGesture = UILongPressGestureRecognizer(target: self, action: "longTap:")
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
然后创建处理点击的操作
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .Ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .Began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 3.0版本:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(ViewController.normalTap))
let longGesture = UILongPressGestureRecognizer(target: self, action: Selector(("longTap:")))
tapGesture.numberOfTapsRequired = 1
myBtn.addGestureRecognizer(tapGesture)
myBtn.addGestureRecognizer(longGesture)
func normalTap(){
print("Normal tap")
}
func longTap(sender : UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}
Swift 5.x 的更新语法:
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(normalTap))
button.addGestureRecognizer(tapGesture)
let longGesture = UILongPressGestureRecognizer(target: self, action: #selector(longTap))
button.addGestureRecognizer(longGesture)
@objc func normalTap(_ sender: UIGestureRecognizer){
print("Normal tap")
}
@objc func longTap(_ sender: UIGestureRecognizer){
print("Long tap")
if sender.state == .ended {
print("UIGestureRecognizerStateEnded")
//Do Whatever You want on End of Gesture
}
else if sender.state == .began {
print("UIGestureRecognizerStateBegan.")
//Do Whatever You want on Began of Gesture
}
}