google玩游戏:通过邀请id获取请求玩家总数
google play games: get the total amount of requested players from an invitation id
我正在尝试使用 Google Play Games 在 Android 中编写多人游戏。一切都适用于自动匹配,但我不知道如何决定何时开始邀请游戏。
我的网络管理员有一个 shouldStartGame() 函数,如下所示:
boolean shouldStartGame(Room room)
{
int connectedPlayers = 0;
for (Participant p : room.getParticipants()) {
if (p.isConnectedToRoom()) ++connectedPlayers;
}
return connectedPlayers >= this.totalRequestedPlayers;
}
当游戏是自动匹配游戏时,这很好 - 当 Select 玩家对话框 returns
时,totalRequestedPlayers 会填充到 onActivityResult 中
public void onActivityResult(int request, int response, Intent data) {
if (request == NetworkManager.RC_SELECT_PLAYERS)
{
final ArrayList<String> invitees = data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
// get auto-match criteria
Bundle autoMatchCriteria = null;
int minAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0);
int maxAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0);
if (minAutoMatchPlayers > 0)
{
autoMatchCriteria = RoomConfig.createAutoMatchCriteria(
minAutoMatchPlayers, maxAutoMatchPlayers, 0);
}
else
{
autoMatchCriteria = null;
}
this.oNetwork.setTotalRequestedPlayers(invitees.size() + minAutoMatchPlayers);
RoomConfig roomConfig = roomConfigBuilder.build();
Games.RealTimeMultiplayer.create(getApiClient(), roomConfig);
// prevent screen from sleeping during handshake
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
但是,当响应其他玩家的邀请开始比赛时,我找不到任何方法来询问房间或 configBuilder 以找出需要多少玩家...
protected void onCreate(Bundle _savedState)
{
String invitationID=this.getIntent().getExtras().getString(NetworkManager.EXTRA_ROOM_ID);
if(invitationID.equals(""))
{
//invite some people
this.oNetwork.beginInviteFriends();
}
else
{
//we have been invited to a room
RoomConfig.Builder roomConfigBuilder =
this.oNetwork.makeStandardRoomConfigForGameType(this);
roomConfigBuilder.setInvitationIdToAccept(invitationID);
RoomConfig c = roomConfigBuilder.build();
this.oNetwork.setTotalRequestedPlayers(999); // <- need to figure out how to get this info
Games.RealTimeMultiplayer.join(getApiClient(), c);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
我需要从原始邀请中找出 'named' 玩家的总数,加上自动匹配请求的数量
函数
@Override
public void onRoomConnected(int arg0, Room _room)
{
}
当所有用户(无论是受邀用户还是自动匹配用户)都已连接到聊天室时通知您。
我正在尝试使用 Google Play Games 在 Android 中编写多人游戏。一切都适用于自动匹配,但我不知道如何决定何时开始邀请游戏。
我的网络管理员有一个 shouldStartGame() 函数,如下所示:
boolean shouldStartGame(Room room)
{
int connectedPlayers = 0;
for (Participant p : room.getParticipants()) {
if (p.isConnectedToRoom()) ++connectedPlayers;
}
return connectedPlayers >= this.totalRequestedPlayers;
}
当游戏是自动匹配游戏时,这很好 - 当 Select 玩家对话框 returns
时,totalRequestedPlayers 会填充到 onActivityResult 中public void onActivityResult(int request, int response, Intent data) {
if (request == NetworkManager.RC_SELECT_PLAYERS)
{
final ArrayList<String> invitees = data.getStringArrayListExtra(Games.EXTRA_PLAYER_IDS);
// get auto-match criteria
Bundle autoMatchCriteria = null;
int minAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MIN_AUTOMATCH_PLAYERS, 0);
int maxAutoMatchPlayers = data.getIntExtra(Multiplayer.EXTRA_MAX_AUTOMATCH_PLAYERS, 0);
if (minAutoMatchPlayers > 0)
{
autoMatchCriteria = RoomConfig.createAutoMatchCriteria(
minAutoMatchPlayers, maxAutoMatchPlayers, 0);
}
else
{
autoMatchCriteria = null;
}
this.oNetwork.setTotalRequestedPlayers(invitees.size() + minAutoMatchPlayers);
RoomConfig roomConfig = roomConfigBuilder.build();
Games.RealTimeMultiplayer.create(getApiClient(), roomConfig);
// prevent screen from sleeping during handshake
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
但是,当响应其他玩家的邀请开始比赛时,我找不到任何方法来询问房间或 configBuilder 以找出需要多少玩家...
protected void onCreate(Bundle _savedState)
{
String invitationID=this.getIntent().getExtras().getString(NetworkManager.EXTRA_ROOM_ID);
if(invitationID.equals(""))
{
//invite some people
this.oNetwork.beginInviteFriends();
}
else
{
//we have been invited to a room
RoomConfig.Builder roomConfigBuilder =
this.oNetwork.makeStandardRoomConfigForGameType(this);
roomConfigBuilder.setInvitationIdToAccept(invitationID);
RoomConfig c = roomConfigBuilder.build();
this.oNetwork.setTotalRequestedPlayers(999); // <- need to figure out how to get this info
Games.RealTimeMultiplayer.join(getApiClient(), c);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
我需要从原始邀请中找出 'named' 玩家的总数,加上自动匹配请求的数量
函数
@Override
public void onRoomConnected(int arg0, Room _room)
{
}
当所有用户(无论是受邀用户还是自动匹配用户)都已连接到聊天室时通知您。