如何正确地将自定义视图添加到 activity
How do I properly add a custom view to an activity
我正在尝试构建自定义视图,但由于某种原因它根本没有显示。
为了避免您阅读这两个构造函数,我在调用 View 构造函数时不带 attr 参数,因为它们应该从布局文件中获取。未从此处获取的任何值都在视图 class 本身中设置。
我的观点class:
package mrl233.campustour.AugmentedReality;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.Drawable;
import android.hardware.SensorManager;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.View;
import android.widget.TextView;
import org.w3c.dom.Text;
import java.util.ArrayList;
import java.util.List;
import mrl233.campustour.R;
/**
* TODO: document your custom view class.
*/
public class CameraOverlay extends View {
private float mAzimuth;
private float mPitch;
private float mRoll;
private String mTextString;
private int mTextColor = Color.RED;
private float mTextDimension = 80;
private Drawable mTextDrawable;
private float mTextSize = 29;
private TextPaint mTextPaint;
private float mTextHeight = 0;
private float mTextWidth;
public CameraOverlay(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.CameraOverlay,
0, 0);
try {
mTextString = a.getString(R.styleable.CameraOverlay_exampleString);
mAzimuth = a.getFloat(R.styleable.CameraOverlay_exampleFloat_X, 0);
mPitch = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Y, 0);
mRoll = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Z, 0);
} finally {
a.recycle();
}
init();
}
public CameraOverlay(Context con, float azimuth, float pitch, float roll) {
this(con,null);
this.mAzimuth = azimuth;
this.mPitch = pitch;
this.mRoll = roll;
TypedArray a = con.getTheme().obtainStyledAttributes(
null,
R.styleable.CameraOverlay,
0, 0);
try {
mTextString = a.getString(R.styleable.CameraOverlay_exampleString);
mAzimuth = a.getFloat(R.styleable.CameraOverlay_exampleFloat_X, 0);
mPitch = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Y, 0);
mRoll = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Z, 0);
} finally {
a.recycle();
}
init();
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
invalidate();
int paddingLeft = getPaddingLeft();
int paddingTop = getPaddingTop();
int paddingRight = getPaddingRight();
int paddingBottom = getPaddingBottom();
int contentWidth = getWidth() - paddingLeft - paddingRight;
int contentHeight = getHeight() - paddingTop - paddingBottom;
canvas.drawText("wsfsefseefsfsef",
paddingLeft + (contentWidth - mTextWidth),
paddingTop + (contentHeight + mTextHeight)
,mTextPaint);
}
}
这是我的视图布局:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:custom="http://schemas.android.com/apk/res-auto"
android:id="@+id/overlay" >
<mrl233.campustour.AugmentedReality.CameraOverlay
android:background="#ccc"
android:layout_width="300dp" android:layout_height="300dp" android:paddingLeft="20dp"
android:paddingBottom="40dp" custom:exampleDimension="24sp" custom:exampleColor="#33b5e5"
custom:exampleString="Hello, CameraOverlay"
custom:exampleFloat_X="0.1"
custom:exampleFloat_Y="0.5"
custom:exampleFloat_Z="1"/>
</FrameLayout>
我正在将此视图添加到具有自己视图的 activity。这是 Activity class 的 onCreate 方法,这是我尝试添加视图的地方。
@Override
@SuppressWarnings("deprecation")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.content_augment);
preview = (FrameLayout) findViewById(R.id.camera_preview);
mPreview = new CameraPreview(this, camera);
mCameraOverlay = new CameraOverlay(this, 0, 0, 0);
preview.addView(mPreview);
preview.addView(mCameraOverlay);
preview.bringChildToFront(mCameraOverlay);
}
这个activityclass的布局:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior" tools:showIn="@layout/augment"
tools:context="mrl233.campustour.Activities.Augment">
<FrameLayout
android:id="@+id/camera_preview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1">
<!--<SurfaceView-->
<!--android:layout_width="match_parent"-->
<!--android:layout_height="match_parent"-->
<!--android:id="@+id/surfaceView"/>-->
<mrl233.campustour.AugmentedReality.CameraOverlay
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</FrameLayout>
</RelativeLayout>
我在这里看到两个问题。您不应该在 onDraw 方法中调用 invalidate() ,因为它会导致视图重绘自身(无限循环)。其次 getWidth() 可能在那里为 0。您可能想从 onSizeChanged 方法
获得 canvas 宽度
private int width;
private int height;
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
...
int contentWidth = width - paddingLeft - paddingRight;
...
}
尝试使用硬编码大小,因为目前您可能会在屏幕外绘制该文本或给它太小 space(这可能会帮助您找到问题所在)。
我能想到的最小的 customView 是:
public class CustomView extends View {
private TextPaint paint;
public CustomView(Context context) {
super(context);
paint = new TextPaint(Paint.LINEAR_TEXT_FLAG | Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setTextSize(20);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawText("Hello", 20, 20, paint);
}
}
并初始化它:
preview.addView(new CustomView(this));
还有一些更小的问题,但它可能会让你前进
我正在尝试构建自定义视图,但由于某种原因它根本没有显示。
为了避免您阅读这两个构造函数,我在调用 View 构造函数时不带 attr 参数,因为它们应该从布局文件中获取。未从此处获取的任何值都在视图 class 本身中设置。
我的观点class:
package mrl233.campustour.AugmentedReality;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.Drawable;
import android.hardware.SensorManager;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.View;
import android.widget.TextView;
import org.w3c.dom.Text;
import java.util.ArrayList;
import java.util.List;
import mrl233.campustour.R;
/**
* TODO: document your custom view class.
*/
public class CameraOverlay extends View {
private float mAzimuth;
private float mPitch;
private float mRoll;
private String mTextString;
private int mTextColor = Color.RED;
private float mTextDimension = 80;
private Drawable mTextDrawable;
private float mTextSize = 29;
private TextPaint mTextPaint;
private float mTextHeight = 0;
private float mTextWidth;
public CameraOverlay(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.getTheme().obtainStyledAttributes(
attrs,
R.styleable.CameraOverlay,
0, 0);
try {
mTextString = a.getString(R.styleable.CameraOverlay_exampleString);
mAzimuth = a.getFloat(R.styleable.CameraOverlay_exampleFloat_X, 0);
mPitch = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Y, 0);
mRoll = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Z, 0);
} finally {
a.recycle();
}
init();
}
public CameraOverlay(Context con, float azimuth, float pitch, float roll) {
this(con,null);
this.mAzimuth = azimuth;
this.mPitch = pitch;
this.mRoll = roll;
TypedArray a = con.getTheme().obtainStyledAttributes(
null,
R.styleable.CameraOverlay,
0, 0);
try {
mTextString = a.getString(R.styleable.CameraOverlay_exampleString);
mAzimuth = a.getFloat(R.styleable.CameraOverlay_exampleFloat_X, 0);
mPitch = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Y, 0);
mRoll = a.getFloat(R.styleable.CameraOverlay_exampleFloat_Z, 0);
} finally {
a.recycle();
}
init();
}
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
invalidate();
int paddingLeft = getPaddingLeft();
int paddingTop = getPaddingTop();
int paddingRight = getPaddingRight();
int paddingBottom = getPaddingBottom();
int contentWidth = getWidth() - paddingLeft - paddingRight;
int contentHeight = getHeight() - paddingTop - paddingBottom;
canvas.drawText("wsfsefseefsfsef",
paddingLeft + (contentWidth - mTextWidth),
paddingTop + (contentHeight + mTextHeight)
,mTextPaint);
}
}
这是我的视图布局:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:custom="http://schemas.android.com/apk/res-auto"
android:id="@+id/overlay" >
<mrl233.campustour.AugmentedReality.CameraOverlay
android:background="#ccc"
android:layout_width="300dp" android:layout_height="300dp" android:paddingLeft="20dp"
android:paddingBottom="40dp" custom:exampleDimension="24sp" custom:exampleColor="#33b5e5"
custom:exampleString="Hello, CameraOverlay"
custom:exampleFloat_X="0.1"
custom:exampleFloat_Y="0.5"
custom:exampleFloat_Z="1"/>
</FrameLayout>
我正在将此视图添加到具有自己视图的 activity。这是 Activity class 的 onCreate 方法,这是我尝试添加视图的地方。
@Override
@SuppressWarnings("deprecation")
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.content_augment);
preview = (FrameLayout) findViewById(R.id.camera_preview);
mPreview = new CameraPreview(this, camera);
mCameraOverlay = new CameraOverlay(this, 0, 0, 0);
preview.addView(mPreview);
preview.addView(mCameraOverlay);
preview.bringChildToFront(mCameraOverlay);
}
这个activityclass的布局:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
xmlns:app="http://schemas.android.com/apk/res-auto" android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="@string/appbar_scrolling_view_behavior" tools:showIn="@layout/augment"
tools:context="mrl233.campustour.Activities.Augment">
<FrameLayout
android:id="@+id/camera_preview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1">
<!--<SurfaceView-->
<!--android:layout_width="match_parent"-->
<!--android:layout_height="match_parent"-->
<!--android:id="@+id/surfaceView"/>-->
<mrl233.campustour.AugmentedReality.CameraOverlay
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</FrameLayout>
</RelativeLayout>
我在这里看到两个问题。您不应该在 onDraw 方法中调用 invalidate() ,因为它会导致视图重绘自身(无限循环)。其次 getWidth() 可能在那里为 0。您可能想从 onSizeChanged 方法
获得 canvas 宽度private int width;
private int height;
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
...
int contentWidth = width - paddingLeft - paddingRight;
...
}
尝试使用硬编码大小,因为目前您可能会在屏幕外绘制该文本或给它太小 space(这可能会帮助您找到问题所在)。 我能想到的最小的 customView 是:
public class CustomView extends View {
private TextPaint paint;
public CustomView(Context context) {
super(context);
paint = new TextPaint(Paint.LINEAR_TEXT_FLAG | Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.RED);
paint.setTextSize(20);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawText("Hello", 20, 20, paint);
}
}
并初始化它:
preview.addView(new CustomView(this));
还有一些更小的问题,但它可能会让你前进