服务在应用程序关闭时停止,而之前没有

Service is stopping on app close when it didn't before

我正在创建一个应用程序,它使用 Service 中的处理程序在后台运行 24 小时计时器。 Service 应该一直运行,即使应用程序完全关闭也是如此。在 Timer 完全用完之前,Service 不应结束。最初它正在运行,即使应用程序完全关闭,Service 也会继续在后台运行,但突然间它无法正常运行。

这是我的 Service 的代码:

public class SetupTimerPC1 extends Service
{
Handler handler;
Database data;
Intent i, result;
runGraphics runG;
int bucketLevel = 1, bucketExpTotal = 0, totalWater = 0, bucketExp = 0;
float waterAmt = 0;
int timerCount = 0;
Notification notify;
Notification.Builder builder;
NotificationManager notificationManager;
PendingIntent pendingIntent;
@Override
public IBinder onBind(Intent intent) 
{
    return null;
}//end onBind function

@Override
public void onRebind(Intent intent)
{
    super.onRebind(intent);
}//end onRebing

@Override
public boolean onUnbind(Intent intent)
{
    return true;
}//end onUnbind

@Override
public void onCreate() 
{
    super.onCreate();

    //setup 24 hour timer
    handler = new Handler(Looper.getMainLooper());
    handler.postDelayed(runnable, 600000); //600000 -> wait ten minutes then call runnable
}//end onCreate function

private Runnable runnable = new Runnable()
{
    public void run()
    {
        //get current bucket exp
        data = new Database(SetupTimerPC1.this);
        data.open();
        bucketExp = data.getBucketExp();
        data.close();

        //check experience for current level
        if (bucketExp < 3000)
        {
            bucketLevel = 1;
        }//end if
        else if (bucketExp > 3000 && bucketExp < 6000)
        {
            bucketLevel = 2;
        }//end else if
        else if (bucketExp > 6000 && bucketExp < 9000)
        {
            bucketLevel = 3;
        }//end else if
        else if (bucketExp > 9000 && bucketExp < 12000)
        {
            bucketLevel = 4;
        }//end else if
        else if (bucketExp > 12000)
        {
            bucketLevel = 5;
        }//end else if

        //give resource based on level
        if (bucketLevel == 1)
        {
            waterAmt += .2;
            bucketExp += 1;
        }//end if
        else if (bucketLevel == 2)
        {
            waterAmt += .4;
            bucketExp += 2;
        }//end else if
        else if (bucketLevel == 3)
        {
            waterAmt += .6;
            bucketExp += 3;
        }//end else if
        else if (bucketLevel == 4)
        {
            waterAmt += .8;
            bucketExp += 4;
        }//end else if
        else if (bucketLevel == 5)
        {
            waterAmt += 1.0;
            bucketExp += 5;
        }//end else if
        timerCount++;
        if (timerCount < 144)//144
        {
            handler.postDelayed(runnable, 600000); //600000
        }//end if
        else
        {
            //pull data
            data = new Database(SetupTimerPC1.this);
            data.open();
            bucketExpTotal = data.getBucketExp();
            totalWater = data.getWaterAmt();
            data.close();

            //add new data to old
            bucketExpTotal += bucketExp;
            totalWater += (int)waterAmt;

            //push data
            data.open();
            data.bucketExpEntry(bucketExpTotal);
            data.waterAmountEntry(totalWater);
            data.bucketLevelEntry(bucketLevel);
            data.close();

            //send notification that resources have been gained
            notifyUser();

            i.putExtra("polarCap1Stat", true);
            LocalBroadcastManager.getInstance(getApplicationContext()).sendBroadcast(i);
            handler.removeCallbacks(runnable);
        }//end else
    }//end run function
};//end runnable    

public void notifyUser()
{
    //notify user of resource gain 
    result = new Intent(this, runGraphics.class);
    pendingIntent = PendingIntent.getActivity(
        SetupTimerPC1.this, 
        0, 
        result, 
        Intent.FLAG_ACTIVITY_NEW_TASK);

    notify = new Notification.Builder(getApplicationContext())
         .setContentTitle("2023: Water Gained")
         .setContentText("Successfully extracted water.")
         .setTicker("2023")
         .setWhen(System.currentTimeMillis())
         .setContentIntent(pendingIntent)
         .setDefaults(Notification.DEFAULT_SOUND)
         .setAutoCancel(true)
         .setSmallIcon(R.drawable.alienicon)
         .build();

        notificationManager = (NotificationManager)getSystemService(Context.NOTIFICATION_SERVICE);
        notificationManager.notify(0, notify);
}//end notifyUser

@Override
public int onStartCommand(Intent intent, int flags, int startId)
{
    i = new Intent("polarCap1Status");
    i.putExtra("polarCap1Stat", false);
    LocalBroadcastManager.getInstance(getApplicationContext()).sendBroadcast(i);
    return Service.START_STICKY;
    }//end onStartCommand function


}//end SetupTimerPC1 class

此代码使用一个Broadcast Receiver发送一个不同的class一个Boolean值是否启动ServiceButton可以点击(这意味着当 Service 启动时,它会告诉另一个 class 在服务完成之前无法再次单击 Button。)

这是我用来启动 Service:

的代码
//start service for timer
startService(new Intent(runGraphics.this, SetupTimerPC1.class));

如果还需要代码,请告诉我。非常感谢您的帮助。谢谢。

你的Service还是运行宁。您看到的是设备已休眠,因此计时器将不准确。如果您在设备上查看您的进程列表,您仍然会看到您的应用进程 运行ning,即使在退出 Activity 之后也是如此。如果您需要确保您的 Service 在特定时间间隔(1 分钟、1 小时、1 天或其他时间)执行某些操作,那么您需要使用 AlarmManager 来确保设备被唤醒,以便您的 Service可以获得时间到运行。或者,您可以使用新的 JobScheduler,但它仅适用于 Android 5.0+。