OR 条件的流利断言
Fluent assertion for OR condition
我正在尝试为以下条件设置流畅的断言。但是找不到带有表达式的方法或带有 Or() 的 ObjectAssertion。
我必须检查我的服务状态是否为枚举值 Pending
或 Active
services.Should().HaveCount(totalServices).And.BeOfType<Service>().Which.ServiceStatusKey.Should().Be(Status.Pending);
我想要类似的东西,
.Be(Status.Pending).Or().Be(Status.Active)
有人可以帮我实现这个吗。
FluentAssertions 版本:4.1.1(最新来自 Nuget)
附加 4.1 FluentAssertions.Primitive 命名空间。
// Decompiled with JetBrains decompiler
// Type: FluentAssertions.Primitives.ObjectAssertions
// Assembly: FluentAssertions.Core, Version=4.1.1.0, Culture=neutral, PublicKeyToken=33f2691a05b67b6a
// MVID: 090116C5-E9A5-4878-B62E-DE0EBFEBBE14
// Assembly location: C:\RA\P4V\BOSS\trunk\M5Portal\packages\FluentAssertions.4.1.1\lib\net45\FluentAssertions.Core.dll
using FluentAssertions;
using FluentAssertions.Common;
using FluentAssertions.Execution;
using System;
using System.Diagnostics;
namespace FluentAssertions.Primitives
{
/// <summary>
/// Contains a number of methods to assert that an <see cref="T:System.Object"/> is in the expected state.
///
/// </summary>
[DebuggerNonUserCode]
public class ObjectAssertions : ReferenceTypeAssertions<object, ObjectAssertions>
{
/// <summary>
/// Returns the type of the subject the assertion applies on.
///
/// </summary>
protected override string Context
{
get
{
return "object";
}
}
public ObjectAssertions(object value)
{
this.Subject = value;
}
/// <summary>
/// Asserts that an object equals another object using its <see cref="M:System.Object.Equals(System.Object)"/> implementation.
///
/// </summary>
/// <param name="expected">The expected value</param><param name="because">A formatted phrase as is supported by <see cref="M:System.String.Format(System.String,System.Object[])"/> explaining why the assertion
/// is needed. If the phrase does not start with the word <i>because</i>, it is prepended automatically.
/// </param><param name="reasonArgs">Zero or more objects to format using the placeholders in <see cref="!:because"/>.
/// </param>
public AndConstraint<ObjectAssertions> Be(object expected, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(ObjectExtensions.IsSameOrEqualTo(this.Subject, expected)).FailWith("Expected {context:object} to be {0}{reason}, but found {1}.", expected, this.Subject);
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object does not equal another object using its <see cref="M:System.Object.Equals(System.Object)"/> method.
///
/// </summary>
/// <param name="unexpected">The unexpected value</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> NotBe(object unexpected, string because = "", params object[] reasonArgs)
{
Execute.Assertion.ForCondition(!ObjectExtensions.IsSameOrEqualTo(this.Subject, unexpected)).BecauseOf(because, reasonArgs).FailWith("Did not expect {context:object} to be equal to {0}{reason}.", unexpected);
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object is an enum and has a specified flag
///
/// </summary>
/// <param name="expectedFlag">The expected flag.</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> HaveFlag(Enum expectedFlag, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(this.Subject != null).FailWith("Expected type to be {0}{reason}, but found <null>.", (object) expectedFlag.GetType()).Then.ForCondition(this.Subject.GetType() == expectedFlag.GetType()).FailWith("Expected the enum to be of type {0} type but found {1}{reason}.", (object) expectedFlag.GetType(), (object) this.Subject.GetType()).Then.Given<Enum>((Func<Enum>) (() => this.Subject as Enum)).ForCondition((Func<Enum, bool>) (@enum => @enum.HasFlag(expectedFlag))).FailWith("The enum was expected to have flag {0} but found {1}{reason}.", (Func<Enum, object>) (_ => (object) expectedFlag), (Func<Enum, object>) (@enum => (object) @enum));
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object is an enum and does not have a specified flag
///
/// </summary>
/// <param name="unexpectedFlag">The unexpected flag.</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> NotHaveFlag(Enum unexpectedFlag, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(this.Subject != null).FailWith("Expected type to be {0}{reason}, but found <null>.", (object) unexpectedFlag.GetType()).Then.ForCondition(this.Subject.GetType() == unexpectedFlag.GetType()).FailWith("Expected the enum to be of type {0} type but found {1}{reason}.", (object) unexpectedFlag.GetType(), (object) this.Subject.GetType()).Then.Given<Enum>((Func<Enum>) (() => this.Subject as Enum)).ForCondition((Func<Enum, bool>) (@enum => !@enum.HasFlag(unexpectedFlag))).FailWith("Did not expect the enum to have flag {0}{reason}.", new object[1]
{
(object) unexpectedFlag
});
return new AndConstraint<ObjectAssertions>(this);
}
}
}
OR
比 AND
难很多,
A().Or.B().And.C().Or.D()
是什么意思?
真正的问题是试图在支持Or
的同时也支持 And
。所以
我会考虑写一个像
这样的方法
services.ShouldDoAtLeastOneof(params Predicate predicates)
因为任何更灵活的东西对于单元测试中的断言都是有问题的。
(因为我从未使用过 Fluent Assertions,所以我不知道它是否有内置方法可以执行此操作。我认为 BeOneOf 很好地解决了 "OR" 中要求的非常有限的情况问题,如 Matthew Watson 的回答所示。)
您可以在这种情况下使用 Match。
ServiceStatusKey.Should().Match<Status>(p=>p==Status.Pending || p == Status.Active);
FluentAssertions 不支持 Or() 语句。使用 Match() 进行通用断言。
试试这个方法:
(services.Status == Status.Pending || services.Status == Status.Active).Should().BeTrue("Message when it is false.");
如果您可以升级 FluentAssertion 版本,现在有方法 BeOneOf
可以满足您的需求
我正在尝试为以下条件设置流畅的断言。但是找不到带有表达式的方法或带有 Or() 的 ObjectAssertion。
我必须检查我的服务状态是否为枚举值 Pending
或 Active
services.Should().HaveCount(totalServices).And.BeOfType<Service>().Which.ServiceStatusKey.Should().Be(Status.Pending);
我想要类似的东西,
.Be(Status.Pending).Or().Be(Status.Active)
有人可以帮我实现这个吗。
FluentAssertions 版本:4.1.1(最新来自 Nuget) 附加 4.1 FluentAssertions.Primitive 命名空间。
// Decompiled with JetBrains decompiler
// Type: FluentAssertions.Primitives.ObjectAssertions
// Assembly: FluentAssertions.Core, Version=4.1.1.0, Culture=neutral, PublicKeyToken=33f2691a05b67b6a
// MVID: 090116C5-E9A5-4878-B62E-DE0EBFEBBE14
// Assembly location: C:\RA\P4V\BOSS\trunk\M5Portal\packages\FluentAssertions.4.1.1\lib\net45\FluentAssertions.Core.dll
using FluentAssertions;
using FluentAssertions.Common;
using FluentAssertions.Execution;
using System;
using System.Diagnostics;
namespace FluentAssertions.Primitives
{
/// <summary>
/// Contains a number of methods to assert that an <see cref="T:System.Object"/> is in the expected state.
///
/// </summary>
[DebuggerNonUserCode]
public class ObjectAssertions : ReferenceTypeAssertions<object, ObjectAssertions>
{
/// <summary>
/// Returns the type of the subject the assertion applies on.
///
/// </summary>
protected override string Context
{
get
{
return "object";
}
}
public ObjectAssertions(object value)
{
this.Subject = value;
}
/// <summary>
/// Asserts that an object equals another object using its <see cref="M:System.Object.Equals(System.Object)"/> implementation.
///
/// </summary>
/// <param name="expected">The expected value</param><param name="because">A formatted phrase as is supported by <see cref="M:System.String.Format(System.String,System.Object[])"/> explaining why the assertion
/// is needed. If the phrase does not start with the word <i>because</i>, it is prepended automatically.
/// </param><param name="reasonArgs">Zero or more objects to format using the placeholders in <see cref="!:because"/>.
/// </param>
public AndConstraint<ObjectAssertions> Be(object expected, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(ObjectExtensions.IsSameOrEqualTo(this.Subject, expected)).FailWith("Expected {context:object} to be {0}{reason}, but found {1}.", expected, this.Subject);
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object does not equal another object using its <see cref="M:System.Object.Equals(System.Object)"/> method.
///
/// </summary>
/// <param name="unexpected">The unexpected value</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> NotBe(object unexpected, string because = "", params object[] reasonArgs)
{
Execute.Assertion.ForCondition(!ObjectExtensions.IsSameOrEqualTo(this.Subject, unexpected)).BecauseOf(because, reasonArgs).FailWith("Did not expect {context:object} to be equal to {0}{reason}.", unexpected);
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object is an enum and has a specified flag
///
/// </summary>
/// <param name="expectedFlag">The expected flag.</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> HaveFlag(Enum expectedFlag, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(this.Subject != null).FailWith("Expected type to be {0}{reason}, but found <null>.", (object) expectedFlag.GetType()).Then.ForCondition(this.Subject.GetType() == expectedFlag.GetType()).FailWith("Expected the enum to be of type {0} type but found {1}{reason}.", (object) expectedFlag.GetType(), (object) this.Subject.GetType()).Then.Given<Enum>((Func<Enum>) (() => this.Subject as Enum)).ForCondition((Func<Enum, bool>) (@enum => @enum.HasFlag(expectedFlag))).FailWith("The enum was expected to have flag {0} but found {1}{reason}.", (Func<Enum, object>) (_ => (object) expectedFlag), (Func<Enum, object>) (@enum => (object) @enum));
return new AndConstraint<ObjectAssertions>(this);
}
/// <summary>
/// Asserts that an object is an enum and does not have a specified flag
///
/// </summary>
/// <param name="unexpectedFlag">The unexpected flag.</param><param name="because">A formatted phrase explaining why the assertion should be satisfied. If the phrase does not
/// start with the word <i>because</i>, it is prepended to the message.
/// </param><param name="reasonArgs">Zero or more values to use for filling in any <see cref="M:System.String.Format(System.String,System.Object[])"/> compatible placeholders.
/// </param>
public AndConstraint<ObjectAssertions> NotHaveFlag(Enum unexpectedFlag, string because = "", params object[] reasonArgs)
{
Execute.Assertion.BecauseOf(because, reasonArgs).ForCondition(this.Subject != null).FailWith("Expected type to be {0}{reason}, but found <null>.", (object) unexpectedFlag.GetType()).Then.ForCondition(this.Subject.GetType() == unexpectedFlag.GetType()).FailWith("Expected the enum to be of type {0} type but found {1}{reason}.", (object) unexpectedFlag.GetType(), (object) this.Subject.GetType()).Then.Given<Enum>((Func<Enum>) (() => this.Subject as Enum)).ForCondition((Func<Enum, bool>) (@enum => !@enum.HasFlag(unexpectedFlag))).FailWith("Did not expect the enum to have flag {0}{reason}.", new object[1]
{
(object) unexpectedFlag
});
return new AndConstraint<ObjectAssertions>(this);
}
}
}
OR
比 AND
难很多,
A().Or.B().And.C().Or.D()
是什么意思?
真正的问题是试图在支持Or
的同时也支持 And
。所以
我会考虑写一个像
services.ShouldDoAtLeastOneof(params Predicate predicates)
因为任何更灵活的东西对于单元测试中的断言都是有问题的。
(因为我从未使用过 Fluent Assertions,所以我不知道它是否有内置方法可以执行此操作。我认为 BeOneOf 很好地解决了 "OR" 中要求的非常有限的情况问题,如 Matthew Watson 的回答所示。)
您可以在这种情况下使用 Match。
ServiceStatusKey.Should().Match<Status>(p=>p==Status.Pending || p == Status.Active);
FluentAssertions 不支持 Or() 语句。使用 Match() 进行通用断言。
试试这个方法:
(services.Status == Status.Pending || services.Status == Status.Active).Should().BeTrue("Message when it is false.");
如果您可以升级 FluentAssertion 版本,现在有方法 BeOneOf
可以满足您的需求