这种 MVC 方法是编写数独游戏的好方法吗?
Is this MVC method a good way to program a Sudoku Game?
我正在制作数独游戏。我来这里是为了寻求帮助,因为我完全被困在我的代码中了。我不是要你完成我的代码,我知道那不是你的工作。只需提示下一步该怎么做就很棒!
我使用 MVC 和 Swing Components for GUI 来简化代码。我对每个领域和方法进行了划分,以便了解下一步该做什么,但我很困惑。我特别难以理解如何执行以下方法:
初始化网格
选择游戏难度
makeMove
取消移动
型号
public class GameSudokuModel {
// states -- fields
Scanner userInput = new Scanner (System.in); // accept user input
// int levelDifficulty = 0; // level of difficulties
int [] gridSize ; // Sudoku 9x9 == 81 cells -- used to initialize grid or solve puzzle --
int [] subGridSize ; // a sub-grid = 9 cells
int gameMove = 0; // calculate the total number of moves per game // ++makeMove and --cancelMove
int [] gameCell = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // a cell contain a list of choices numbers 1-9
int currentGameTime = 0; // calculates the total time to complete a puzzle
String currentPlayerName = userInput.nextLine(); // player name
// end of fields
//behaviors -- methods
/******************************************************
*
* Method calculateGameTime (initialiserGrille)
*
*
* Calculates time
*
* The stopwatch starts when the player makes his first move
*
*
*
******************************************************/
public class calculateGameTime{
}
/******************************************************
*
* Method initializeGrid (initialiserGrille)
*
*
* Used to initialize a grid
*
* Reset the grid ( back to the original Sudoku grid ) using the list of moves .
*
*
*
*
*
******************************************************/
public class initializeGrid {
}
/******************************************************
*
* Method levelDifficulty
*
*
* Established the parameters of level of difficulty
*
*
* @param beginner
* @param expert
* @return
******************************************************/
public int levelDifficulty (int beginner, int expert){
while(true)
{
int levelDifficulty = 0;
levelDifficulty= userInput.nextInt();
System.out.println (" ");
if(levelDifficulty < beginner || levelDifficulty> expert){
System.out.print (" You must choose 1, 2 or 3." + "Please try again : ");
System.out.println (" ");
}
else
return levelDifficulty;
}
}
/****************************************************
* Method chooseGameDifficulty (chosisirNiveauDifficulte)
*
* The method makes possible to choose the level of complexity of a grid
*
* (1) beginner: the player starts the game with a grid made up to 75% (81 * 0.75)
*
* (2) Intermediate : the player starts the game with a grid made up to 50% (81 * 0.50)
*
* (3) Expert : the player starts the game with a grid made up to 25% (81 * 0.25)
*
* Numbers are set randomly on the grid every new game
*
* @param beginner
* @param intermediate
* @param expert
******************************************************/
public void chooseGameDifficulty(int beginner, int intermediate, int expert){
boolean entreeValide;
int levelDifficulty;
String reponse;
levelDifficulty= levelDifficulty(beginner,expert); // call function levelDifficulty()
if(levelDifficulty==beginner)
//get easy level grid (getter)
//set easy level grid (setter)
if(levelDifficulty==intermediate)
//get intermediate level grid (getter)
//set intermediate level grid (setter)
if(levelDifficulty==expert)
//get expert level grid (getter)
//set easy expert grid (setter)
}
/****************************************************
* Method solvePuzzle (resoudrePuzzle)
*
* This method makes possible to solve the entire grid meaning all the 81 cells
*
******************************************************/
public class solvePuzzle {
}
/****************************************************
* Method makeMove (fairePlacement)
*
* Save a record of the player's actions on the grid.
*
*
*
* (1) make move on the grid ;
* (2) save moves in an array list
*
******************************************************/
public class makeMove {
//choose a cell , enter a number on the cell and confirm the selection
// adds move to the array list
int makeMove = gameMove++;
}
/****************************************************
* Method cancelMove (annulerPlacement)
*
*
*
* (1) retrieve the last instance in the arraylist (using the remove method and the size method to determine the number of elements )
* (2) cancel the move in the grid.
*
******************************************************/
public class cancelMove {
//choose a cell , remove the number on the cell and confirm the cancellation
//substracts move from array list
int cancelMove = gameMove--;
}
}
initializeGrid
和 chooseGameDifficulty
并不是模型的真正特征。该模型维护数据的当前状态,并使用规则来管理它。
从技术上讲,这些功能应该是某种工厂的功能,给定难度级别将 return 模型的实例
public class SudokuFactory {
public enum Difficulty {
HARD,
MODERATE,
EASY
}
public SudokuModel createModel(Difficulty difficult) {
// Make a new model based on the rules for your difficulty
// settings
}
}
模型将只包含管理它的信息和功能
你也应该在实际可行的情况下避免static
,它不应该被用作交叉class通信机制,如果你需要共享数据,你应该通过它。 static
只会让整个事情更难管理和调试
视图将从用户那里获取信息(如难度级别),控制器将使用这些信息来构建新模型。然后该模型将被传递给一个新的控制器,该控制器将生成一个新视图,该视图应显示模型的当前状态。
然后控制器将响应视图中的更改,更新模型,控制器将响应模型中的更改并更新视图。
您也应该更喜欢使用 interfaces over implementation
因此,根据我对数独的(相当可悲的)理解,您可以使用像 ...
这样简单的模型
public interface SudokuModel {
public void setValueAt(int value, int row, int col) throws IllegalArgumentException;
public int getValueAt(int row, int col);
}
现在,就我个人而言,我有一个具有两个缓冲区的实现,一个代表实际 game/solution,另一个代表玩家数据(pre-filled 基于难度级别), 现在您可以拥有一个缓冲区,但是您需要不断扫描网格以查看新值是否有效而我太懒了 ;)
我正在制作数独游戏。我来这里是为了寻求帮助,因为我完全被困在我的代码中了。我不是要你完成我的代码,我知道那不是你的工作。只需提示下一步该怎么做就很棒!
我使用 MVC 和 Swing Components for GUI 来简化代码。我对每个领域和方法进行了划分,以便了解下一步该做什么,但我很困惑。我特别难以理解如何执行以下方法:
初始化网格
选择游戏难度
makeMove
取消移动
型号
public class GameSudokuModel {
// states -- fields
Scanner userInput = new Scanner (System.in); // accept user input
// int levelDifficulty = 0; // level of difficulties
int [] gridSize ; // Sudoku 9x9 == 81 cells -- used to initialize grid or solve puzzle --
int [] subGridSize ; // a sub-grid = 9 cells
int gameMove = 0; // calculate the total number of moves per game // ++makeMove and --cancelMove
int [] gameCell = {1, 2, 3, 4, 5, 6, 7, 8, 9}; // a cell contain a list of choices numbers 1-9
int currentGameTime = 0; // calculates the total time to complete a puzzle
String currentPlayerName = userInput.nextLine(); // player name
// end of fields
//behaviors -- methods
/******************************************************
*
* Method calculateGameTime (initialiserGrille)
*
*
* Calculates time
*
* The stopwatch starts when the player makes his first move
*
*
*
******************************************************/
public class calculateGameTime{
}
/******************************************************
*
* Method initializeGrid (initialiserGrille)
*
*
* Used to initialize a grid
*
* Reset the grid ( back to the original Sudoku grid ) using the list of moves .
*
*
*
*
*
******************************************************/
public class initializeGrid {
}
/******************************************************
*
* Method levelDifficulty
*
*
* Established the parameters of level of difficulty
*
*
* @param beginner
* @param expert
* @return
******************************************************/
public int levelDifficulty (int beginner, int expert){
while(true)
{
int levelDifficulty = 0;
levelDifficulty= userInput.nextInt();
System.out.println (" ");
if(levelDifficulty < beginner || levelDifficulty> expert){
System.out.print (" You must choose 1, 2 or 3." + "Please try again : ");
System.out.println (" ");
}
else
return levelDifficulty;
}
}
/****************************************************
* Method chooseGameDifficulty (chosisirNiveauDifficulte)
*
* The method makes possible to choose the level of complexity of a grid
*
* (1) beginner: the player starts the game with a grid made up to 75% (81 * 0.75)
*
* (2) Intermediate : the player starts the game with a grid made up to 50% (81 * 0.50)
*
* (3) Expert : the player starts the game with a grid made up to 25% (81 * 0.25)
*
* Numbers are set randomly on the grid every new game
*
* @param beginner
* @param intermediate
* @param expert
******************************************************/
public void chooseGameDifficulty(int beginner, int intermediate, int expert){
boolean entreeValide;
int levelDifficulty;
String reponse;
levelDifficulty= levelDifficulty(beginner,expert); // call function levelDifficulty()
if(levelDifficulty==beginner)
//get easy level grid (getter)
//set easy level grid (setter)
if(levelDifficulty==intermediate)
//get intermediate level grid (getter)
//set intermediate level grid (setter)
if(levelDifficulty==expert)
//get expert level grid (getter)
//set easy expert grid (setter)
}
/****************************************************
* Method solvePuzzle (resoudrePuzzle)
*
* This method makes possible to solve the entire grid meaning all the 81 cells
*
******************************************************/
public class solvePuzzle {
}
/****************************************************
* Method makeMove (fairePlacement)
*
* Save a record of the player's actions on the grid.
*
*
*
* (1) make move on the grid ;
* (2) save moves in an array list
*
******************************************************/
public class makeMove {
//choose a cell , enter a number on the cell and confirm the selection
// adds move to the array list
int makeMove = gameMove++;
}
/****************************************************
* Method cancelMove (annulerPlacement)
*
*
*
* (1) retrieve the last instance in the arraylist (using the remove method and the size method to determine the number of elements )
* (2) cancel the move in the grid.
*
******************************************************/
public class cancelMove {
//choose a cell , remove the number on the cell and confirm the cancellation
//substracts move from array list
int cancelMove = gameMove--;
}
}
initializeGrid
和 chooseGameDifficulty
并不是模型的真正特征。该模型维护数据的当前状态,并使用规则来管理它。
从技术上讲,这些功能应该是某种工厂的功能,给定难度级别将 return 模型的实例
public class SudokuFactory {
public enum Difficulty {
HARD,
MODERATE,
EASY
}
public SudokuModel createModel(Difficulty difficult) {
// Make a new model based on the rules for your difficulty
// settings
}
}
模型将只包含管理它的信息和功能
你也应该在实际可行的情况下避免static
,它不应该被用作交叉class通信机制,如果你需要共享数据,你应该通过它。 static
只会让整个事情更难管理和调试
视图将从用户那里获取信息(如难度级别),控制器将使用这些信息来构建新模型。然后该模型将被传递给一个新的控制器,该控制器将生成一个新视图,该视图应显示模型的当前状态。
然后控制器将响应视图中的更改,更新模型,控制器将响应模型中的更改并更新视图。
您也应该更喜欢使用 interfaces over implementation
因此,根据我对数独的(相当可悲的)理解,您可以使用像 ...
这样简单的模型public interface SudokuModel {
public void setValueAt(int value, int row, int col) throws IllegalArgumentException;
public int getValueAt(int row, int col);
}
现在,就我个人而言,我有一个具有两个缓冲区的实现,一个代表实际 game/solution,另一个代表玩家数据(pre-filled 基于难度级别), 现在您可以拥有一个缓冲区,但是您需要不断扫描网格以查看新值是否有效而我太懒了 ;)