为什么使用 Core Graphics 绘制直线我得到 "dashed" 条线?
Why drawing straight lines using Core Graphics I get "dashed" lines?
我尝试使用以下 swift 代码绘制图标,但我得到了 "dashed" 行。我刚刚使用了 moveToPoint
和 addLineToPoint
函数。正如您在下面的图片中看到的那样,我也遇到了与其他绘图相同的图形故障。我在 iOS 9.2.1.
上使用 Xcode 7.2 和 运行 代码
@IBDesignable class DeleteButton: UIButton {
override func drawRect(rect: CGRect) {
UIColor.blackColor().setStroke()
let lineWidth = CGFloat(1)
// Draw empty circle
let frame = CGRect(x: rect.origin.x + lineWidth, y: rect.origin.y + lineWidth, width: rect.width - (lineWidth * 2), height: rect.height - (lineWidth * 2))
let path = UIBezierPath(ovalInRect: frame)
path.lineWidth = lineWidth
path.stroke()
// Draw X
let radius = (rect.width / 2) * 0.5
let center = CGPoint(x: rect.width / 2, y: rect.height / 2)
let π = CGFloat(M_PI)
let centerWidth = radius * cos(π/4)
let centerHeight = radius * sin(π/4)
path.lineWidth = lineWidth
path.moveToPoint(CGPoint(x: CGFloat(center.x + centerWidth), y: CGFloat(center.y + centerHeight)))
path.addLineToPoint(CGPoint(x: CGFloat(center.x - centerWidth), y: CGFloat(center.y - centerHeight)))
path.stroke()
path.lineWidth = lineWidth
path.moveToPoint(CGPoint(x: center.x - centerWidth, y: center.y + centerHeight))
path.addLineToPoint(CGPoint(x: center.x + centerWidth, y: center.y - centerHeight))
path.stroke()
}
}
这是结果:
我为我糟糕的英语道歉。
我尝试使用以下 swift 代码绘制图标,但我得到了 "dashed" 行。我刚刚使用了 moveToPoint
和 addLineToPoint
函数。正如您在下面的图片中看到的那样,我也遇到了与其他绘图相同的图形故障。我在 iOS 9.2.1.
@IBDesignable class DeleteButton: UIButton {
override func drawRect(rect: CGRect) {
UIColor.blackColor().setStroke()
let lineWidth = CGFloat(1)
// Draw empty circle
let frame = CGRect(x: rect.origin.x + lineWidth, y: rect.origin.y + lineWidth, width: rect.width - (lineWidth * 2), height: rect.height - (lineWidth * 2))
let path = UIBezierPath(ovalInRect: frame)
path.lineWidth = lineWidth
path.stroke()
// Draw X
let radius = (rect.width / 2) * 0.5
let center = CGPoint(x: rect.width / 2, y: rect.height / 2)
let π = CGFloat(M_PI)
let centerWidth = radius * cos(π/4)
let centerHeight = radius * sin(π/4)
path.lineWidth = lineWidth
path.moveToPoint(CGPoint(x: CGFloat(center.x + centerWidth), y: CGFloat(center.y + centerHeight)))
path.addLineToPoint(CGPoint(x: CGFloat(center.x - centerWidth), y: CGFloat(center.y - centerHeight)))
path.stroke()
path.lineWidth = lineWidth
path.moveToPoint(CGPoint(x: center.x - centerWidth, y: center.y + centerHeight))
path.addLineToPoint(CGPoint(x: center.x + centerWidth, y: center.y - centerHeight))
path.stroke()
}
}
这是结果:
我为我糟糕的英语道歉。