Swift : 暂停 CALayer 的 CABasicAnimation

Swift : Pause CABasicAnimation for CALayer

您在下面看到的代码创建了一个 CALayer(矩形)并从左到右对其进行动画处理(您可以直接在新项目中复制和粘贴代码):

     //Global Variables
var layer = CALayer()
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")


func setUpView(){

    self.view.addGestureRecognizer(holdGesture)
    holdGesture.addTarget(self, action:"handleLongPress:")

}


func handleLongPress(sender : UILongPressGestureRecognizer){

    //NEED IT HERE
    //var layer = CALayer()

    layer.frame = CGRect(x: 0, y: 0, width: 0, height: 10)
    layer.backgroundColor = UIColor.redColor().CGColor

    animation.fromValue = 0
    animation.toValue = self.view.bounds.width * 2
    animation.duration = 5
    self.view.layer.addSublayer(layer)

    if(sender.state == .Began){
        print("Long Press Began")
        layer.addAnimation(animation, forKey: "bounds.size.width")
    }


    else{
        print("Long press ended")
        pauseLayer(layer)
    }

}

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}



override func didReceiveMemoryWarning(){
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
}
override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    setUpView()

}

我遇到的问题是变量 "layer" 只能暂停(当通过 "pauseLayer" 函数传递时)如果它是一个全局变量!我不知道为什么!我想在 "handleLongPress" function.The 内声明变量,原因是每次识别 longPressGestureRecognizer 时我都需要声明一个同名的新变量。我试过使用 "inout" 通过引用传递,但它似乎没有用。有人可以帮忙吗?请。

使用此修改后的代码:

//Global Variables
var layer: CALayer?
var holdGesture = UILongPressGestureRecognizer()
let animation = CABasicAnimation(keyPath: "bounds.size.width")


func setUpView(){

    self.view.addGestureRecognizer(holdGesture)
    holdGesture.addTarget(self, action:"handleLongPress:")

}


func handleLongPress(sender : UILongPressGestureRecognizer){

    if(sender.state == .Began) {

        let newLayer = CALayer()
        newLayer.frame = CGRect(x: 0, y: 0, width: 0, height: 10)
        newLayer.backgroundColor = UIColor.redColor().CGColor

        animation.fromValue = 0
        animation.toValue = self.view.bounds.width * 2
        animation.duration = 5
        self.view.layer.addSublayer(newLayer)

        print("Long Press Began")
        newLayer.addAnimation(animation, forKey: "bounds.size.width")

        layer = newLayer
    }
    else {
        print("Long press ended")

        if let layer = layer {
            pauseLayer(layer)
            layer.removeFromSuperlayer()
        }
    }

}

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), fromLayer: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}

暂停图层

func pauseLayer(layer : CALayer){
    let pausedTime : CFTimeInterval = layer.convertTime(CACurrentMediaTime(), from: nil)
    layer.speed = 0.0
    layer.timeOffset = pausedTime

}

我给你的恢复功能加分:D

func resumeAnimation(layer : CALayer){
    let pausedTime = layer.timeOffset
    layer.speed = 1.0
    layer.timeOffset = 0.0
    layer.beginTime = 0.0
    let timeSincePause = layer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
    layer.beginTime = timeSincePause
}