AndroidRuntime:关闭虚拟机

AndroidRuntime: Shutting down VM

我正在构建 android 游戏。这是一个导出到 Android Studio 的 Unity3D 项目。我正在尝试在 Android Studio 中管理所有 Google Play 服务 (GPS) 交互。这是负责与 GPS 交互的 class(我知道我没有遵循标准编程模式):

package com.lemondo.eyescube;

import android.os.Bundle;
import android.util.Log;

import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.games.Games;
import com.google.android.gms.common.api.GoogleApiClient.ConnectionCallbacks;
import com.google.android.gms.common.api.GoogleApiClient.OnConnectionFailedListener;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;

public class GPSBinding implements ConnectionCallbacks, OnConnectionFailedListener {

    public GoogleApiClient googleApiClient;

    private static GPSBinding _gpsBindingInstance;
    public static GPSBinding instance(){
        if(_gpsBindingInstance == null){
            _gpsBindingInstance = new GPSBinding();
        }
        return _gpsBindingInstance;
    }

    public static void Initialize(){
        if(instance().googleApiClient == null) {
            instance().googleApiClient = new GoogleApiClient.Builder(UnityPlayer.currentActivity)
                    .addConnectionCallbacks(instance())
                    .addOnConnectionFailedListener(instance())
                    .addApi(Games.API)
                    .addScope(Games.SCOPE_GAMES)
                    .build();
        }
    }

    public static void AuthenticatePlayer() {
        Log.d("GPSBinding", "AuthenticatePlayer");
        try {
            if (instance().googleApiClient != null)
                instance().googleApiClient.connect();
            else
                Log.d("GPSBinding", "AuthenticatePlayer: googleApiClient is null");
        } catch (Exception e){
            e.printStackTrace();
        }
    }

    @Override
    public void onConnected(Bundle bundle) {
    }

    @Override
    public void onConnectionSuspended(int i) {
    }

    @Override
    public void onConnectionFailed(ConnectionResult result) {
    }

}

事情是这样的:应用程序启动,Unity 在启动时调用 Initialize() 方法,等待 1 秒并调用 AuthenticatePlayer()方法。

应用程序在 Authenticatelayer() 中的这一行崩溃:

instance().googleApiClient.connect();

虽然我不明白原因,这是堆栈跟踪:

01-12 12:46:02.602 30609-30609/com.lemondo.eyescube D/AndroidRuntime: Shutting down VM
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: FATAL EXCEPTION: main
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: Process: com.lemondo.eyescube, PID: 30609
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: java.lang.Error: FATAL EXCEPTION [main]
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: Unity version     : 5.2.1f1
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: Device model      : samsung GT-I9500
01-12 12:46:02.605 30609-30609/com.lemondo.eyescube E/AndroidRuntime: Device fingerprint: ...
01-12 12:46:25.139 30609-30609/com.lemondo.eyescube I/Process: Sending signal. PID: 30609 SIG: 9

关于 SO 的类似问题只是说要调整 Google Analytics,我根本不使用它。奇怪的是它甚至没有捕捉到异常 - 只是 Boom!碰撞!有谁知道可能出了什么问题?提前致谢!

太蠢了 - 我忘了将应用程序 ID 添加到我的清单中:

<meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/app_id" />