Qt Quick 的单元测试
Unit testing for Qt Quick
我是 Qt 和 Qt Quick 的新手。我正在验证 Qt Quick 的 Qt Test 单元测试框架,但我无法理解如何 运行 测试。
这是我所拥有的,我创建了一个具有以下结构的 SUBDIRS 项目:
ProjectSolution
ProjectSolution.pro
Project
Project.pro
Sources/main.cpp
Resources/qml.qrc/main.qml
ProjectTest
ProjectTest.pro
Sources/main.cpp
Resources/qml.qrc/main.qml
Resources/qml.qrc/tst_gui.qml
"Project"是要测试的应用,我的测试用例在"ProjectTest/Resources/qml.qrc/tst_gui.qml".
tst_gui.qml:
import QtQuick 2.5
import QtTest 1.0
TestCase {
name: "UI Testcase"
when: windowShown
function test_button_click() {
mouseClick(click_button, Qt.LeftButton, Qt.NoModifier)
}
function test_key_press() {
keyClick(Qt.Key_Left)
keyClick("a")
}
}
我在 "Project/Resources/qml.qrc/main.qml" 中有一个 ID 为 "click_button" 的按钮,我想模拟它。
当我 运行 测试项目时,我收到失败消息:
FAIL! : tst_gui::UI Testcase::test_button_click() Uncaught exception: click_button is not defined
C:\Users\sjayaprakash\Qt Test Projects\Qt Test Validation\QtTestValidation6\QtTestValidation6Test\tst_gui.qml(9) : failure location
我确定我做错了什么。有人可以帮忙吗?
终于,我成功了。测试用例无法找到按钮,因为它位于不同的 QML 文件中。我尝试导入和使用 属性 别名,但均无效。
我将所有内容复制到我的 tst_gui.qml(让我的 main.qml 为空),现在它工作正常。
tst_gui.qml(更新):
import QtTest 1.0
import QtQuick 2.5
import QtQuick.Window 2.0
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2
import QtQml 2.2
Rectangle {
id: main_window
visible: true
width: Screen.width/2
height: Screen.height/2
color: "light grey"
Rectangle {
property alias click_button: click_button
id: click_button
width: main_window.width/4
height: main_window.height/14
color: "blue"
x: main_window.width/2 - click_button.width/2
y: main_window.height/2 - main_window.height/4
Text {
id: button_text
text: qsTr("Click!")
font.pointSize: 24
color: "white"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
MouseArea {
anchors.fill: parent
onClicked: {
//Log to console as a proof of button click simulation
console.log("Button was clicked!")
}
}
}
TextArea {
id: textarea
width: main_window.width/2
height: main_window.height/8
x: main_window.width/2 - textarea.width/2
y: (main_window.height/2 - textarea.height/2) + main_window.height/8
focus: true
selectByKeyboard: true
textColor: "darkblue"
textFormat: TextEdit.PlainText
wrapMode: TextEdit.WrapAtWordBoundaryOrAnywhere
Keys.onLeftPressed: {
//Log to console as a proof of key press simulation
console.log("Left key was pressed!")
}
}
TestCase {
name: "UI Testcase"
when: windowShown
function test_button_click() {
mouseClick(click_button, Qt.LeftButton, Qt.NoModifier)
}
function test_key_press() {
keyClick(Qt.Key_Left)
}
}
}
在我的 main.cpp 中,我只是调用宏:
QUICK_TEST_MAIN("tst_gui")
或许,编写单元测试的正确方法是将它们与实际代码分开。现在,这对我有用。
我是 Qt 和 Qt Quick 的新手。我正在验证 Qt Quick 的 Qt Test 单元测试框架,但我无法理解如何 运行 测试。 这是我所拥有的,我创建了一个具有以下结构的 SUBDIRS 项目:
ProjectSolution
ProjectSolution.pro
Project
Project.pro
Sources/main.cpp
Resources/qml.qrc/main.qml
ProjectTest
ProjectTest.pro
Sources/main.cpp
Resources/qml.qrc/main.qml
Resources/qml.qrc/tst_gui.qml
"Project"是要测试的应用,我的测试用例在"ProjectTest/Resources/qml.qrc/tst_gui.qml".
tst_gui.qml:
import QtQuick 2.5
import QtTest 1.0
TestCase {
name: "UI Testcase"
when: windowShown
function test_button_click() {
mouseClick(click_button, Qt.LeftButton, Qt.NoModifier)
}
function test_key_press() {
keyClick(Qt.Key_Left)
keyClick("a")
}
}
我在 "Project/Resources/qml.qrc/main.qml" 中有一个 ID 为 "click_button" 的按钮,我想模拟它。 当我 运行 测试项目时,我收到失败消息:
FAIL! : tst_gui::UI Testcase::test_button_click() Uncaught exception: click_button is not defined
C:\Users\sjayaprakash\Qt Test Projects\Qt Test Validation\QtTestValidation6\QtTestValidation6Test\tst_gui.qml(9) : failure location
我确定我做错了什么。有人可以帮忙吗?
终于,我成功了。测试用例无法找到按钮,因为它位于不同的 QML 文件中。我尝试导入和使用 属性 别名,但均无效。 我将所有内容复制到我的 tst_gui.qml(让我的 main.qml 为空),现在它工作正常。
tst_gui.qml(更新):
import QtTest 1.0
import QtQuick 2.5
import QtQuick.Window 2.0
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Dialogs 1.2
import QtQml 2.2
Rectangle {
id: main_window
visible: true
width: Screen.width/2
height: Screen.height/2
color: "light grey"
Rectangle {
property alias click_button: click_button
id: click_button
width: main_window.width/4
height: main_window.height/14
color: "blue"
x: main_window.width/2 - click_button.width/2
y: main_window.height/2 - main_window.height/4
Text {
id: button_text
text: qsTr("Click!")
font.pointSize: 24
color: "white"
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
}
MouseArea {
anchors.fill: parent
onClicked: {
//Log to console as a proof of button click simulation
console.log("Button was clicked!")
}
}
}
TextArea {
id: textarea
width: main_window.width/2
height: main_window.height/8
x: main_window.width/2 - textarea.width/2
y: (main_window.height/2 - textarea.height/2) + main_window.height/8
focus: true
selectByKeyboard: true
textColor: "darkblue"
textFormat: TextEdit.PlainText
wrapMode: TextEdit.WrapAtWordBoundaryOrAnywhere
Keys.onLeftPressed: {
//Log to console as a proof of key press simulation
console.log("Left key was pressed!")
}
}
TestCase {
name: "UI Testcase"
when: windowShown
function test_button_click() {
mouseClick(click_button, Qt.LeftButton, Qt.NoModifier)
}
function test_key_press() {
keyClick(Qt.Key_Left)
}
}
}
在我的 main.cpp 中,我只是调用宏:
QUICK_TEST_MAIN("tst_gui")
或许,编写单元测试的正确方法是将它们与实际代码分开。现在,这对我有用。