未在 QScrollArea 内调用 Qt5 paintEvent
Qt5 paintEvent not called inside QScrollArea
我在使用 Qt 时遇到了一些问题。我正在尝试通过为继承 QWidget
并放置在 [=15] 中的自定义 class 重载 paintEvent
来创建单元格的二维绘图=].问题是,paintEvent
根本不会触发(不会在调整大小事件上触发,不会在我调用 repaint()
或 update()
时触发,也不会在我启动程序时触发)。这是我在 GOL.cpp
:
中重载 paintEvent
的地方
void GOL::paintEvent(QPaintEvent *) {
QPainter painter(this);
//painter.setPen(Qt::black);
int x1Rect = rectPaint.x();
int y1Rect = rectPaint.y();
int x2Rect = x1Rect + rectPaint.width();
int y2Rect = y1Rect + rectPaint.height();
int xCell;
int yCell = 0;
for (int i = 0; i < rows; i++) {
xCell = 0;
for (int j = 0; j < cols; j++) {
if (xCell <= x2Rect && yCell <= y2Rect && xCell + cellSize >= x1Rect &&
yCell + cellSize >= y1Rect) {
if (principalMatrix->get(i,j)) {
painter.fillRect(xCell, yCell, cellSize - 1, cellSize - 1, cellColourAlive);
}
else {
painter.fillRect(xCell, yCell, cellSize - 1, cellSize - 1, cellColourDead);
}
}
xCell += cellSize;
}
yCell += cellSize;
}
}
而我的布局如下,在DisplayGame.cpp
:
DisplayGame::DisplayGame(QWidget *parent, int threads_no, int generations, char* file_in, char* file_out) :
QWidget(parent) {
gol = new GOL(threads_no, generations, file_in, file_out);
QHBoxLayout *title = setupTitle();
QHBoxLayout *buttons = setupButtons();
QVBoxLayout *layout = new QVBoxLayout();
scrlArea = new QScrollArea;
scrlArea->setWidget(gol);
layout->addLayout(title);
layout->addWidget(scrlArea);
layout->addLayout(buttons);
setLayout(layout);
}
老实说,我不知道为什么它不画任何东西。有什么想法吗?
我修改如下:
DisplayGame::DisplayGame(QWidget *parent, int threads_no, int generations, char* file_in, char* file_out) :
QWidget(parent) {
gol = new GOL(this, threads_no, generations, file_in, file_out);
QSize *adjustSize = new QSize(gol->cellSize, gol->cellSize); //QSize object that is as big as my QRect matrix
adjustSize->setWidth(gol->cellSize * gol->rows);
adjustSize->setHeight(gol->cellSize * gol->cols);
gol->setMinimumSize(*adjustSize);
QVBoxLayout *layout = new QVBoxLayout;
QHBoxLayout *title = setupTitle();
layout->addLayout(title);
QHBoxLayout *buttons = setupButtons();
layout->addLayout(buttons);
QPalette pal(palette()); //Setting the background black, so the white spaces between QRect items cannot be seen (though I could have modified the margins?)
pal.setColor(QPalette::Background, Qt::black);
scrlArea = new QScrollArea(this);
scrlArea->setAutoFillBackground(true);
scrlArea->setPalette(pal);
scrlArea->setWidget(gol);
layout->addWidget(scrlArea);
setLayout(layout);
}
并且我保留了 paintEvent 的原样。正如 AlexanderVX 所说,这最终是一个尺寸问题。
我在使用 Qt 时遇到了一些问题。我正在尝试通过为继承 QWidget
并放置在 [=15] 中的自定义 class 重载 paintEvent
来创建单元格的二维绘图=].问题是,paintEvent
根本不会触发(不会在调整大小事件上触发,不会在我调用 repaint()
或 update()
时触发,也不会在我启动程序时触发)。这是我在 GOL.cpp
:
paintEvent
的地方
void GOL::paintEvent(QPaintEvent *) {
QPainter painter(this);
//painter.setPen(Qt::black);
int x1Rect = rectPaint.x();
int y1Rect = rectPaint.y();
int x2Rect = x1Rect + rectPaint.width();
int y2Rect = y1Rect + rectPaint.height();
int xCell;
int yCell = 0;
for (int i = 0; i < rows; i++) {
xCell = 0;
for (int j = 0; j < cols; j++) {
if (xCell <= x2Rect && yCell <= y2Rect && xCell + cellSize >= x1Rect &&
yCell + cellSize >= y1Rect) {
if (principalMatrix->get(i,j)) {
painter.fillRect(xCell, yCell, cellSize - 1, cellSize - 1, cellColourAlive);
}
else {
painter.fillRect(xCell, yCell, cellSize - 1, cellSize - 1, cellColourDead);
}
}
xCell += cellSize;
}
yCell += cellSize;
}
}
而我的布局如下,在DisplayGame.cpp
:
DisplayGame::DisplayGame(QWidget *parent, int threads_no, int generations, char* file_in, char* file_out) :
QWidget(parent) {
gol = new GOL(threads_no, generations, file_in, file_out);
QHBoxLayout *title = setupTitle();
QHBoxLayout *buttons = setupButtons();
QVBoxLayout *layout = new QVBoxLayout();
scrlArea = new QScrollArea;
scrlArea->setWidget(gol);
layout->addLayout(title);
layout->addWidget(scrlArea);
layout->addLayout(buttons);
setLayout(layout);
}
老实说,我不知道为什么它不画任何东西。有什么想法吗?
我修改如下:
DisplayGame::DisplayGame(QWidget *parent, int threads_no, int generations, char* file_in, char* file_out) :
QWidget(parent) {
gol = new GOL(this, threads_no, generations, file_in, file_out);
QSize *adjustSize = new QSize(gol->cellSize, gol->cellSize); //QSize object that is as big as my QRect matrix
adjustSize->setWidth(gol->cellSize * gol->rows);
adjustSize->setHeight(gol->cellSize * gol->cols);
gol->setMinimumSize(*adjustSize);
QVBoxLayout *layout = new QVBoxLayout;
QHBoxLayout *title = setupTitle();
layout->addLayout(title);
QHBoxLayout *buttons = setupButtons();
layout->addLayout(buttons);
QPalette pal(palette()); //Setting the background black, so the white spaces between QRect items cannot be seen (though I could have modified the margins?)
pal.setColor(QPalette::Background, Qt::black);
scrlArea = new QScrollArea(this);
scrlArea->setAutoFillBackground(true);
scrlArea->setPalette(pal);
scrlArea->setWidget(gol);
layout->addWidget(scrlArea);
setLayout(layout);
}
并且我保留了 paintEvent 的原样。正如 AlexanderVX 所说,这最终是一个尺寸问题。